#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "tex.h" #include "tex_decode.h" #include #include #include #include #include #include using namespace Sapphire; // garbage to ignore models bool ignoreModels = false; struct ZoneInfo { uint16_t id; std::string name; std::string path; uint16_t mapId; }; // parsing shit std::string gamePath( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" ); std::unordered_map< uint32_t, std::string > eobjNameMap; std::unordered_map< uint16_t, ZoneInfo > zoneInfoMap; std::unordered_map< uint16_t, std::vector< std::pair< uint16_t, std::string > > > zoneInstanceMap; uint32_t zoneId; std::string zoneName; std::set< std::string > zoneDumpList; xiv::dat::GameData* gameData = nullptr; xiv::exd::ExdData* eData = nullptr; void readFileToBuffer( const std::string& path, std::vector< char >& buf ); // discovery shit struct vec2 { float x, y; }; struct DiscoveryMap : std::enable_shared_from_this< DiscoveryMap > { std::string path; Image img; uint16_t mapScale; int16_t mapOffsetX, mapOffsetY; int mapId; constexpr static int discoveryMapRows = 3; constexpr static int discoveryMapCols = 4; constexpr static int tileWidth = 128; constexpr static int tiles = discoveryMapCols * discoveryMapRows; uint32_t getColour( uint8_t mapIndex, float x, float y, float scale ) { auto ogX = x, ogY = y; int col = ( mapIndex % ( int ) ( ( float ) img.width / ( float ) tileWidth ) ); int row = ( mapIndex / ( ( float ) img.width / ( float ) tileWidth ) ); x = ( x / 2048.f ) * ( float ) tileWidth; y = ( y / 2048.f ) * ( float ) tileWidth; int tileX = ( col * ( float ) tileWidth ) + x; int tileY = ( row * ( float ) tileWidth ) + y; if( tileX < 0 || tileY < 0 || tileY > img.data.size() - 1 || tileX > img.data[ 0 ].size() - 1 ) { std::cout << "Unable to find tile coord for " << x << " " << y << " mapIndex " << std::to_string( mapIndex ) << "\n"; return 0; } //std::cout << "getColour col " << col << " row " << row << " tileX " << tileX << " tileY " << tileY << " tile index " << std::to_string( unkFlag2 ) << "\n"; auto colour = img.data[ tileY ][ tileX ]; return colour; } vec3 get3dPosFrom2d( float x, float y ) { vec3 ret; float scale2 = ( float ) mapScale / 100.0f; ret.x = ( x * scale2 ) + ( ( float ) img.height * 2.f ); //( x / scale2 ) - mapOffsetX; ret.z = ( y * scale2 ) + ( ( float ) img.height * 2.f ); //( y / scale2 ) - mapOffsetY; return ret; } vec2 get2dPosFrom3d( float x, float y, float scale ) { vec2 ret; float scale2 = ( float ) ( ( float ) mapScale / 100.f ); ret.x = ( ( x * scale2 ) + 1024.f ); ret.y = ( ( y * scale2 ) + 1024.f ); return ret; } }; std::map< uint16_t, std::map< uint16_t, std::map< uint16_t, std::shared_ptr< DiscoveryMap > > > > discoveryMaps; enum class TerritoryTypeExdIndexes : size_t { TerritoryType = 0, Path = 1, Map = 6 }; using namespace std::chrono_literals; struct face { int32_t f1, f2, f3; }; // init void initExd( const std::string& gamePath ) { gameData = gameData ? gameData : new xiv::dat::GameData( gamePath ); eData = eData ? eData : new xiv::exd::ExdData( *gameData ); } std::string zoneNameToPath( const std::string& name ) { std::string path; bool found = false; static auto& cat = eData->get_category( "TerritoryType" ); static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) ); static auto& rows = exd.get_rows(); if( zoneInfoMap.size() == 0 ) { for( auto& row : rows ) { auto& fields = row.second; auto teriName = std::get< std::string >( fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::TerritoryType ) ) ); if( teriName.empty() ) continue; auto teriPath = std::get< std::string >( fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::Path ) ) ); ZoneInfo info; info.id = row.first; info.path = teriPath; info.name = teriName; info.mapId = std::get< uint16_t >( fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::Map ) ) ); zoneInfoMap[ row.first ] = info; if( !found && ( Common::Util::toLowerCopy( name ) == Common::Util::toLowerCopy( teriName ) ) ) { found = true; path = teriPath; zoneId = info.id; } } } else { for( const auto& entry : zoneInfoMap ) { if( found = Common::Util::toLowerCopy( name ) == Common::Util::toLowerCopy( entry.second.name ) ) { path = entry.second.path; zoneId = entry.second.id; break; } } } if( found ) { //path = path.substr( path.find_first_of( "/" ) + 1, path.size() - path.find_first_of( "/" )); //path = std::string( "ffxiv/" ) + path; path = std::string( "bg/" ) + path.substr( 0, path.find( "/level/" ) ); std::cout << "[Info] " << "Found path for " << name << ": " << path << std::endl; } else { throw std::runtime_error( "Unable to find path for " + name + ".\n\tPlease double check spelling or open 0a0000.win32.index with FFXIV Explorer and extract territorytype.exh as CSV\n\tand copy territorytype.exh.csv into pcb_reader.exe directory if using standalone" ); } return path; } void loadEobjNames() { static auto& cat = eData->get_category( "EObjName" ); static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::en ) ); for( auto& row : exd.get_rows() ) { auto id = row.first; auto& fields = row.second; auto name = std::get< std::string >( fields.at( 0 ) ); eobjNameMap[ id ] = name; } } void writeMapRangeEntry( std::ofstream& out, LgbEntry* pObj ) { auto pMapRange = reinterpret_cast< LGB_MAP_RANGE_ENTRY* >( pObj ); if( !pMapRange->data.discoveryEnabled ) return; auto subArea = 0; auto mapId = -1; auto discoveryIndex = pMapRange->data.discoveryIndex; vec3 translation = pObj->header.transform.translation; std::string outStr( pMapRange->name + " " + std::to_string( pMapRange->header.instanceId ) + " " + std::to_string( pMapRange->header.transform.translation.x ) + " " + std::to_string( pMapRange->header.transform.translation.y ) + " " + std::to_string( pMapRange->header.transform.translation.z ) + " " + std::to_string( pMapRange->header.transform.rotation.y ) + " " + std::to_string( pMapRange->data.mapId ) + " " + std::to_string( pMapRange->data.discoveryIndex ) + "\n" ); out.write( outStr.c_str(), outStr.size() ); } int main( int argc, char* argv[] ) { auto startTime = std::chrono::system_clock::now(); auto entryStartTime = std::chrono::system_clock::now(); std::vector< std::string > argVec( argv + 1, argv + argc ); zoneName = "s1h1"; if( argc > 1 ) { zoneName = argv[ 1 ]; if( argc > 2 ) { std::string tmpPath( argv[ 2 ] ); if( !tmpPath.empty() ) gamePath = argv[ 2 ]; } } initExd( gamePath ); std::ofstream discoverySql( "maprange_export.txt", std::ios::trunc ); zoneNameToPath( "f1f1" ); zoneDumpList.emplace( "f1f1" ); zoneDumpList.emplace( "f1f2" ); for( const auto& zoneName : zoneDumpList ) { entryStartTime = std::chrono::system_clock::now(); discoverySql.write( ( zoneName + "\n" ).c_str(), zoneName.size() + 1 ); try { const auto zonePath = zoneNameToPath( zoneName ); std::string bgLgbPath( zonePath + "/level/bg.lgb" ); std::string planmapLgbPath( zonePath + "/level/planmap.lgb" ); std::vector< char > section; std::vector< char > section2; auto test_file = gameData->getFile( bgLgbPath ); section = test_file->access_data_sections().at( 0 ); auto planmap_file = gameData->getFile( planmapLgbPath ); section2 = planmap_file->access_data_sections().at( 0 ); std::vector< std::string > stringList; uint32_t offset1 = 0x20; LGB_FILE bgLgb( §ion[ 0 ], "bg" ); LGB_FILE planmapLgb( §ion2[ 0 ], "planmap" ); std::vector< LGB_FILE > lgbList{ bgLgb, planmapLgb }; uint32_t max_index = 0; std::cout << "[Info] " << "Dumping MapRange and EObj" << "\n"; uint32_t totalGroups = 0; uint32_t totalGroupEntries = 0; for( const auto& lgb : lgbList ) { for( const auto& group : lgb.groups ) { totalGroups++; for( const auto& pEntry : group.entries ) { if( pEntry->getType() == LgbEntryType::MapRange ) { totalGroupEntries++; writeMapRangeEntry( discoverySql, pEntry.get() ); } else if( pEntry->getType() == LgbEntryType::ExitRange ) { auto pExitRange = reinterpret_cast< LGB_EXIT_RANGE_ENTRY* >( pEntry.get() ); } } } } std::cout << "[Info] " << "Total Groups " << totalGroups << " Total entries " << totalGroupEntries << "\n"; std::cout << "[Success] " << "Exported " << zoneName << " in " << std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - entryStartTime ).count() << " seconds\n"; } catch( std::exception& e ) { std::cout << "[Error] " << e.what() << std::endl; std::cout << "[Error] " << "Unable to extract collision data.\n\tIf using standalone ensure your working directory folder layout is \n\tbg/[ffxiv|ex1|ex2]/teri/type/zone/[level|collision]" << std::endl; std::cout << std::endl; std::cout << "[Info] " << "Usage: pcb_reader2 territory \"path/to/game/sqpack/ffxiv\" " << std::endl; } std::cout << "\n"; if( discoverySql.good() ) discoverySql.flush(); } std::cout << "\n[Success] Finished all tasks in " << std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - startTime ).count() << " seconds\n"; std::cout << "Press any key to exit..."; getchar(); if( eData ) delete eData; if( gameData ) delete gameData; return 0; }