// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include "Manager/TerritoryMgr.h" #include #include #include // Quest Script: ClsArc003_00068 // Quest Name: Violators Will Be Shot // Quest ID: 65604 // Start NPC: 1000200 // End NPC: 1000200 using namespace Sapphire; class ClsArc003 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000204 /// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000941 /// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000941 /// Countable Num: 1 Seq: 4 Event: 1 Listener: 2000942 /// Countable Num: 1 Seq: 5 Event: 18 Listener: 2000942 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000943 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, Seq5 = 5, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Action0 = 97; static constexpr auto Actor0 = 1000200; static constexpr auto Actor1 = 1000204; static constexpr auto Actor2 = 1000199; static constexpr auto Eobject0 = 2000941; static constexpr auto Eobject1 = 2000942; static constexpr auto Eobject2 = 2000943; static constexpr auto Eobject3 = 2000944; static constexpr auto Eobject4 = 2000945; static constexpr auto Eobject5 = 2000946; static constexpr auto Eobject6 = 2001179; static constexpr auto Eobject7 = 2001180; static constexpr auto Eobject8 = 2000962; static constexpr auto EventActionWaiting2Middle = 12; static constexpr auto EventMotZephyr = 366; static constexpr auto LocAction0 = 995; static constexpr auto LocVfx = 241; static constexpr auto LocWs = 112; static constexpr auto Questbattle0 = 6; static constexpr auto Territorytype0 = 228; public: ClsArc003() : Sapphire::ScriptAPI::QuestScript( 65604 ){}; ~ClsArc003() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( !player.hasQuest( getId() ) ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) { Scene00031( quest, player ); } break; } case Actor1: { if( quest.getSeq() == Seq1 ) { Scene00001( quest, player ); } else if( quest.getSeq() == Seq3 ) { Scene00026( quest, player ); } else if( quest.getSeq() == Seq5 ) { Scene00030( quest, player ); } break; } case Eobject8: { if( quest.getSeq() == Seq4 ) Scene00027( quest, player ); break; } } } void onEObjHit( World::Quest &quest, Sapphire::Entity::Player &player, uint64_t actorId, uint32_t actionId ) override { auto actor = eventMgr().mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); switch( actor ) { case Eobject0: { eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00002( quest, player ); break; } case Eobject1: { eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00003( quest, player ); break; } case Eobject2: { eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00004( quest, player ); break; } case Eobject3: { eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00005( quest, player ); break; } case Eobject4: { eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00006( quest, player ); break; } case Eobject5: { eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00007( quest, player ); break; } case Eobject6: { eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00008( quest, player ); break; } case Eobject7: { eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00009( quest, player ); break; } } } private: void checkQuestCompletion( World::Quest &quest, Entity::Player &player ) { auto currentCC = quest.getUI8AL(); eventMgr().sendEventNotice( player, getId(), 1, 2, currentCC + 1, 6 ); if( currentCC + 1 >= 6 ) { quest.setUI8AL( 0 ); quest.setSeq( Seq3 ); } else { quest.setUI8AL( currentCC + 1 ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00000Return ) ); } void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00001Return ) ); } void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { eventMgr().sendEventNotice( player, getId(), 0, 2, 0, 0 ); quest.setSeq( Seq2 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00002Return ) ); } void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player ); quest.setBitFlag8( 1, true ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00003Return ) ); } void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player ); quest.setBitFlag8( 2, true ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00004Return ) ); } void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player ); quest.setBitFlag8( 3, true ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00005Return ) ); } void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player ); quest.setBitFlag8( 4, true ); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00006Return ) ); } void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player ); quest.setBitFlag8( 5, true ); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00007Return ) ); } void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player ); quest.setBitFlag8( 6, true ); } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00008Return ) ); } void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player ); quest.setBitFlag8( 7, true ); } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00009Return ) ); } void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player ); quest.setBitFlag8( 8, true ); } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00010Return ) ); } void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00011Return ) ); } void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00012Return ) ); } void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00013Return ) ); } void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00014Return ) ); } void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00015Return ) ); } void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00016Return ) ); } void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00017Return ) ); } void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00018Return ) ); } void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00019Return ) ); } void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00020Return ) ); } void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00021Return ) ); } void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00022Return ) ); } void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00023Return ) ); } void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00024( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00024Return ) ); } void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00025( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00025Return ) ); } void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00026( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00026Return ) ); } void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { quest.setUI8AL( 0 ); eventMgr().sendEventNotice( player, getId(), 2, 2, 0, 0 ); quest.setSeq( Seq4 ); } ////////////////////////////////////////////////////////////////////// void Scene00027( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00027Return ) ); } void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { Scene00028( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00028( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00028Return ) ); } void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) { //Broken QuestBattle quest.setSeq( Seq5 ); /*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish(player, result.eventId, 0); pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/ } } ////////////////////////////////////////////////////////////////////// void Scene00029( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00029Return ) ); } void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00030( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00030Return ) ); } void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { eventMgr().sendEventNotice( player, getId(), 4, 2, 0, 0 ); quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00031( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 31, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc003::Scene00031Return ) ); } void Scene00031Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) { //if( player.giveQuestRewards( getId(), result.getResult(1)) ) player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( ClsArc003 );