#include #include #include #include #include #include #include #include #include "Network/GameConnection.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Script/ScriptMgr.h" #include #include "Manager/EventMgr.h" #include "Manager/PlayerMgr.h" #include "WorldServer.h" #include "Territory/InstanceContent.h" #include "Territory/QuestBattle.h" #include "Session.h" using namespace Sapphire::Common; using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets::WorldPackets::Server; using namespace Sapphire::Network::Packets::WorldPackets::Client; void Sapphire::Network::GameConnection::eventHandlerTalk( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcEventHandlerTalk >( inPacket ); const auto actorId = packet.data().actorId; const auto eventId = packet.data().eventId; auto eventType = static_cast< uint16_t >( eventId >> 16 ); std::string eventName = "onTalk"; std::string objName = eventMgr.getEventName( eventId ); World::Manager::PlayerMgr::sendDebug( player, "Chara: {0} -> {1} \neventId: {2} ({3:08X})", actorId, eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ), eventId, eventId ); World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1}", objName, eventName ); eventMgr.eventStart( player, actorId, eventId, Event::EventHandler::Talk, 0, 0 ); if( auto instance = player.getCurrentInstance() ) { instance->onTalk( player, eventId, actorId ); } else { scriptMgr.onTalk( player, actorId, eventId ); } eventMgr.checkEvent( player, eventId ); } void Sapphire::Network::GameConnection::eventHandlerEmote( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& exdData = Common::Service< Data::ExdData >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcEventHandlerEmote >( inPacket ); const auto actorId = packet.data().actorId; const auto eventId = packet.data().eventId; const auto emoteId = packet.data().emoteId; const auto eventType = static_cast< uint16_t >( eventId >> 16 ); std::string eventName = "onEmote"; std::string objName = eventMgr.getEventName( eventId ); World::Manager::PlayerMgr::sendDebug( player, "Chara: {0} -> {1} \neventId: {2} ({3:08X})", actorId, eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ), eventId, eventId ); World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1}", objName, eventName ); eventMgr.eventStart( player, actorId, eventId, Event::EventHandler::Emote, 0, emoteId ); if( !scriptMgr.onEmote( player, actorId, eventId, static_cast< uint8_t >( emoteId ) ) && eventType == Event::EventHandler::EventHandlerType::Quest ) { auto questInfo = exdData.getRow< Component::Excel::Quest >( eventId ); if( questInfo ) World::Manager::PlayerMgr::sendUrgent( player, "Quest not implemented: {0}", questInfo->getString( questInfo->data().Text.Name ) ); } eventMgr.checkEvent( player, eventId ); } void Sapphire::Network::GameConnection::eventHandlerWithinRange( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcEventHandlerWithinRange >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; const auto& pos = packet.data().position; std::string eventName = "onWithinRange"; std::string objName = eventMgr.getEventName( eventId ); World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1} - {2} p1: {3}", objName, eventName, eventId, param1 ); eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 ); scriptMgr.onWithinRange( player, eventId, param1, pos.x, pos.y, pos.z ); eventMgr.checkEvent( player, eventId ); } void Sapphire::Network::GameConnection::eventHandlerOutsideRange( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcEventHandlerOutsideRange >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; const auto& pos = packet.data().position; std::string eventName = "onOutsideRange"; std::string objName = eventMgr.getEventName( eventId ); World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1} - {2} p1: {3}", objName, eventName, eventId, param1 ); eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 ); scriptMgr.onOutsideRange( player, eventId, param1, pos.x, pos.y, pos.z ); eventMgr.checkEvent( player, eventId ); } void Sapphire::Network::GameConnection::eventHandlerEnterTerritory( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcEnterTerritoryHandler >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; const auto param2 = packet.data().param2; std::string eventName = "onEnterTerritory"; std::string objName = eventMgr.getEventName( eventId ); World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1} - {2}", objName, eventName, eventId & 0xFFFF ); if( auto instance = player.getCurrentInstance() ) { eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::EnterTerritory, 1, player.getZoneId() ); instance->onEnterTerritory( player, eventId, param1, param2 ); } else if( auto instance = player.getCurrentQuestBattle() ) { eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::EnterTerritory, 1, player.getZoneId() ); instance->onEnterTerritory( player, eventId, param1, param2 ); } else { eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() ); scriptMgr.onEnterTerritory( player, eventId, param1, param2 ); } eventMgr.checkEvent( player, eventId ); } void Sapphire::Network::GameConnection::returnEventSceneHeader( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventSceneHeader >( inPacket ); const auto& data = packet.data(); std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) ); eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results ); } void Sapphire::Network::GameConnection::returnEventScene2( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene2 >( inPacket ); const auto& data = packet.data(); std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) ); eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results ); } void Sapphire::Network::GameConnection::returnEventScene4( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene4 >( inPacket ); const auto& data = packet.data(); std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) ); eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results ); } void Sapphire::Network::GameConnection::returnEventScene8( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene8 >( inPacket ); const auto& data = packet.data(); std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) ); eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results ); } void Sapphire::Network::GameConnection::returnEventScene16( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene16 >( inPacket ); const auto& data = packet.data(); std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) ); eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results ); } void Sapphire::Network::GameConnection::returnEventScene32( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene32 >( inPacket ); const auto& data = packet.data(); std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) ); eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results ); } void Sapphire::Network::GameConnection::returnEventScene64( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene64 >( inPacket ); const auto& data = packet.data(); std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) ); eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results ); } void Sapphire::Network::GameConnection::returnEventScene128( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene128 >( inPacket ); const auto& data = packet.data(); std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) ); eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results ); } void Sapphire::Network::GameConnection::returnEventScene255( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene255 >( inPacket ); const auto& data = packet.data(); std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) ); eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results ); } void Sapphire::Network::GameConnection::eventHandlerLinkshell( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& server = Common::Service< World::WorldServer >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcYieldEventSceneString8 >( inPacket ); auto linkshellEvent = makeZonePacket< FFXIVIpcEventLinkshell >( player.getId() ); linkshellEvent->data().eventId = packet.data().handlerId; linkshellEvent->data().scene = static_cast< uint8_t >( packet.data().sceneId ); linkshellEvent->data().param3 = 1; linkshellEvent->data().unknown1 = 0x15a; server.queueForPlayer( player.getCharacterId(), linkshellEvent ); } void Sapphire::Network::GameConnection::startUiEvent( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref(); auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref(); const auto packet = ZoneChannelPacket< FFXIVIpcShopEventHandler >( inPacket ); const auto eventId = packet.data().eventId; auto eventType = static_cast< uint16_t >( eventId >> 16 ); std::string eventName = "onOpen"; std::string objName = eventMgr.getEventName( eventId ); World::Manager::PlayerMgr::sendDebug( player, "EventId: {0} ({0:08X})", eventId ); World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1}", objName, eventName ); eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::UI, 0, packet.data().param ); scriptMgr.onTalk( player, player.getId(), eventId ); }