#include "../ScriptObject.h" class Action3 : public ActionScript { public: Action3() : ActionScript( "ActionScript3", 3 ) {} virtual void onCastFinish( Core::Entity::Player& player, Core::Entity::ActorPtr targetActor ) { player.addStatusEffectByIdIfNotExist( 50, 20000, player, 30 ); } }; EXPORT_ACTIONSCRIPT( Action3 )