#include "HousingItem.h" Sapphire::Inventory::HousingItem::HousingItem( uint64_t uId, uint32_t catalogId ) : Sapphire::Item( uId, catalogId, false ) { } uint16_t Sapphire::Inventory::HousingItem::getRot() const { return m_rotation; } void Sapphire::Inventory::HousingItem::setRot( uint16_t rot ) { m_rotation = rot; } Sapphire::Common::FFXIVARR_POSITION3_U16 Sapphire::Inventory::HousingItem::getPos() const { return m_position; } void Sapphire::Inventory::HousingItem::setPos( Sapphire::Common::FFXIVARR_POSITION3_U16 pos ) { m_position = pos; }