//#include "../ScriptObject.h" // //class AbilityScript3 : public AbilityScript //{ //public: // AbilityScript3() : AbilityScript( "AbilityScript3", 3 ) // {} // // virtual void onCastFinish( Core::Entity::Player player, Core::Entity::ActorPtr targetActor ) // { // player.addStatusEffectByIdIfNotExist( 50, 20000, player, 30 ); // } //}; // //EXPORT_ABILITYSCRIPT( AbilityScript3 )