#include #include "WorldServer.h" #include #include using namespace Sapphire; using namespace Sapphire::World; [[maybe_unused]] Common::Util::CrashHandler crashHandler; int main( int32_t argc, char* argv[] ) { auto pServer = std::make_shared< WorldServer >( "world.ini" ); Common::Service< WorldServer >::set( pServer ); pServer->run( argc, argv ); return 0; }