#include #include using namespace Sapphire; class INSTANCE_NAME : public Sapphire::ScriptAPI::InstanceContentScript { public: INSTANCE_NAME() : Sapphire::ScriptAPI::InstanceContentScript( INSTANCE_ID ) { } void onInit( InstanceContent& instance ) override { EOBJ_INIT } void onUpdate( InstanceContent& instance, uint64_t tickCount ) override { } void onTalk( InstanceContent& instance, Entity::Player& player, Entity::EventObject& eobj, uint32_t eventId ) override { } void onTalk( InstanceContent& instance, Entity::Player& player, uint32_t eventId, uint64_t actorId ) override { } void onEnterTerritory( InstanceContent& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } void onLeaveTerritory( InstanceContent& instance, Entity::Player& player ) override { } }; EXPOSE_SCRIPT( INSTANCE_NAME );