// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: GaiUsa709_00782 // Quest Name: Big Trouble in Little Ala Mhigo // Quest ID: 66318 // Start NPC: 1006215 // End NPC: 1006215 using namespace Sapphire; class GaiUsa709 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AH // UI8AL // UI8BH // UI8BL // UI8CH // UI8CL // UI8DH // UI8DL /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006225 /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007616 /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1007617 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2001980 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006215;//Gundoblad static constexpr auto Actor1 = 1006225;//Wilred static constexpr auto Actor2 = 1007616;//Riled Lass static constexpr auto Actor3 = 1007617;//Riled Youth static constexpr auto Actor4 = 1007635;//Bertliana static constexpr auto Actor5 = 1006230;//Wilred (QuestBattle trigger) static constexpr auto Actor6 = 1006229; static constexpr auto Actor7 = 1006231; static constexpr auto Actor8 = 1006232; static constexpr auto Actor9 = 1006233; static constexpr auto Actor10 = 1007605; static constexpr auto Eobject0 = 2001980;//Map of Zanr'ak static constexpr auto Eobject1 = 2001981;//Hunting Knife static constexpr auto Eobject2 = 2002272; static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000974; static constexpr auto Item1 = 2000973; static constexpr auto LocActor0 = 1008115; static constexpr auto LocActor1 = 1008116; static constexpr auto LocActor2 = 1006226; static constexpr auto Questbattle0 = 58; static constexpr auto Seq0Actor0Lq = 90; static constexpr auto Territorytype0 = 306; public: GaiUsa709() : Sapphire::ScriptAPI::QuestScript( 66318 ){}; ~GaiUsa709() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == Seq2 ) Scene00010( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00022( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00002( quest, player ); break; } case Actor2: { if( quest.getSeq() == Seq1 ) Scene00003( quest, player ); break; } case Actor3: { if( quest.getSeq() == Seq1 ) Scene00004( quest, player ); break; } case Actor4: { if( quest.getSeq() == Seq1 ) Scene00009( quest, player ); else if( quest.getSeq() == Seq2 ) Scene00012( quest, player ); else if( quest.getSeq() == Seq3 ) Scene00021( quest, player ); break; } case Actor5: { if( quest.getSeq() == Seq3 ) { playerMgr().sendUrgent( player, "QuestBattle unimplimented, skipping..." ); quest.setSeq( SeqFinish ); } //Scene00013( quest, player ); break; } case Actor6: { break; } case Actor7: { break; } case Actor8: { break; } case Actor9: { break; } case Actor10: { break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00005( quest, player ); }, nullptr, 0 ); break; } case Eobject1: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00007( quest, player ); }, nullptr, 0 ); break; } } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 5 ); if( quest.getUI8AH() >= 5 ) { quest.setUI8AH( 0 ); quest.setUI8AL( 0 ); quest.setUI8BH( quest.getUI8DH() ); quest.setUI8BL( quest.getUI8DL() ); quest.setUI8CH( 0 ); quest.setUI8CL( 0 ); quest.setUI8DH( 0 ); quest.setUI8DL( 0 ); quest.setSeq( Seq2 ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00090( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8AL( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8BH( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8BL( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8CH( 1 ); quest.setUI8DL( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8CL( 1 ); quest.setUI8DH( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00011( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 1, 0 ); quest.setSeq( Seq3 ); } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00017Return ) ); } void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00018Return ) ); } void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00019Return ) ); } void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00020Return ) ); } void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &GaiUsa709::Scene00021Return ) ); } void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 22, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsa709::Scene00022Return ) ); } void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult(1) ); } } ////////////////////////////////////////////////////////////////////// void Scene00090( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 90, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsa709::Scene00090Return ) ); } void Scene00090Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } }; EXPOSE_SCRIPT( GaiUsa709 );