// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include // Quest Script: ManFst207_00510 // Quest Name: A Wild Rose by Any Other Name // Quest ID: 66046 // Start NPC: 1003783 // End NPC: 1003929 using namespace Sapphire; class ManFst207 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AH // UI8AL // UI8BH /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1005015 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1005119 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1003783;//Minfilia static constexpr auto Actor1 = 1005015;//Thancred static constexpr auto Actor2 = 1005119; static constexpr auto Actor3 = 1003929;//Isembard static constexpr auto CutManfst20710 = 82; static constexpr auto Seq0Actor0Nq = 50; public: ManFst207() : Sapphire::ScriptAPI::QuestScript( 66046 ){}; ~ManFst207() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00001( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00002( quest, player ); break; } case Actor2: { break; } case Actor3: { if( quest.getSeq() == SeqFinish ) Scene00003( quest, player ); break; } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst207::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00050( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManFst207::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst207::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst207::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult(1) ); } } ////////////////////////////////////////////////////////////////////// void Scene00050( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst207::Scene00050Return ) ); } void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } }; EXPOSE_SCRIPT( ManFst207 );