#include #include #include #include // Quest Script: ManWil002_00568 // Quest Name: Close to Home // Quest ID: 66104 // Start NPC: 1003988 // End NPC: 1001353 using namespace Sapphire; class ManWil002 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // GetQuestBitFlag8 // GetQuestUI8AL // GetQuestUI8BH // GetQuestUI8BL // GetQuestUI8CH enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 100; static constexpr auto RewardGil = 107; // Entities found in the script data of the quest static constexpr auto Actor0 = 1003988; static constexpr auto Actor1 = 1002277; static constexpr auto Actor2 = 1003908; static constexpr auto Actor20 = 1001637; static constexpr auto Actor3 = 1001353; static constexpr auto Aetheryte0 = 9; static constexpr auto BindActor0 = 6229228; static constexpr auto Item0 = 2000386; static constexpr auto LocAction1 = 605; static constexpr auto LocAction2 = 1005; static constexpr auto LocMarker01 = 4009142; static constexpr auto LocMarker02 = 4009152; static constexpr auto LocPosCam1 = 4105872; static constexpr auto LocPosCam2 = 4105874; static constexpr auto LocPosCam3 = 4009150; static constexpr auto LocPosCam4 = 4143488; static constexpr auto Poprange0 = 4110794; static constexpr auto Reward0 = 1; static constexpr auto Screenimage0 = 14; static constexpr auto Seq0Actor0Lq = 50; static constexpr auto Territorytype0 = 130; public: ManWil002() : Sapphire::ScriptAPI::QuestScript( 66104 ) { }; ~ManWil002() { }; void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { if( actorId == Actor0 ) { Scene00000( quest, player ); } else if( actorId == Actor1 ) { Scene00003( quest, player ); } else if( actorId == Actor2 ) { Scene00004( quest, player ); } else if( actorId == Actor3 ) { Scene00008( quest, player ); } else if( actorId == Aetheryte0 ) { eventMgr().eventActionStart( player, 0x050002, 0x13, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { eventMgr().sendEventNotice( player, 0x050002, 0, 1, 0, 0 ); player.registerAetheryte( 2 ); player.setSystemActionUnlocked( Common::UnlockEntry::Return ); Scene00001( quest, player ); }, nullptr, getId() ); } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx ) { if( varIdx == 1 ) { eventMgr().sendEventNotice( player, getId(), 1, 0, 0, 0 ); } else if( varIdx == 2 ) { eventMgr().sendEventNotice( player, getId(), 2, 0, 0, 0 ); } else { eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 ); } auto QUEST_VAR_ATTUNE = quest.getUI8AL(); auto QUEST_VAR_CLASS = quest.getUI8BH(); auto QUEST_VAR_TRADE = quest.getUI8BL(); if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 ) { quest.setSeq( SeqFinish ); } } void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00050( quest, player ); } } void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { Scene00002( quest, player ); } void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BL( 1 ); checkQuestCompletion( quest, player, 0 ); } void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AL( 1 ); checkQuestCompletion( quest, player, 1 ); } void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00005( quest, player ); } } void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8CH( 0 ); quest.setUI8BH( 1 ); checkQuestCompletion( quest, player, 2 ); } void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR ); } void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR ); } void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } void Scene00050( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 50, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00050Return ) ); } void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { // On quest accept quest.setSeq( Seq1 ); quest.setUI8CH( 1 ); // Receive key item // Teleport to real ul'dah player.forceZoneing( 130 ); } }; EXPOSE_SCRIPT( ManWil002 );