#include #include #include "Actor/Player.h" #include "Actor/EventObject.h" #include "Territory/PublicContent.h" #include #include "Network/CommonActorControl.h" #include "Network/PacketWrappers/ActorControlSelfPacket.h" #include "Network/PacketDef/Zone/ServerZoneDef.h" using namespace Sapphire; using namespace Sapphire::Network::ActorControl; using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets::Server; class SanctumOfTheTwelve : public Sapphire::ScriptAPI::PublicContentScript { public: SanctumOfTheTwelve() : Sapphire::ScriptAPI::PublicContentScript( 1 ) { } /* Custom var usage: 0: current time 1: main actor 1 id 2: main actor 2 id 3: seq 3 start time 4: seq 3 internal sequence 5: seq 3 remaining unfinished player count 6: seq 4 internal sequence 101: questBL 102: questBH 103: questCL 104: questCH 105: questDL 106: questDH */ void onInit( PublicContent& instance ) override { auto exitHandler = [ & ]( Entity::Player& player, Entity::EventObjectPtr eobj, TerritoryPtr terri, uint32_t eventId, uint64_t actorId ) { player.eventFinish( eventId, 1 ); player.exitInstance(); }; auto mainBookHandler = [ & ]( Entity::Player& player, Entity::EventObjectPtr eobj, TerritoryPtr terri, uint32_t eventId, uint64_t actorId ) { if( instance.getSequence() == 1 ) { auto v1 = instance.getCustomVar( 1 ); if( v1 == 0 ) { player.sendUrgent( "The host of this ceremony is not determined yet, become the host as the first one to join the instance with quest 67114 at seq 12." ); return; } if( v1 != player.getId() ) { player.sendUrgent( "You are not the host of this ceremony." ); return; } auto v2 = instance.getCustomVar( 2 ); if( v2 > 0 ) { auto p1 = instance.getPlayer( v1 ); auto p2 = instance.getPlayer( v2 ); if( p1 && p2 ) { auto seq1Callback = [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param1 != 512 || result.param2 != 0 ) return; instance.setCustomVar( 3, 0 ); instance.setCustomVar( 4, 0 ); //skip 2 for now instance.setSequence( 3 ); instance.foreachPlayer( [ &instance ]( auto p ) { p->queuePacket( makeActorControlSelf( p->getId(), DirectorUpdate, instance.getDirectorId(), 0x80000001, 1 ) ); }); }; // event item workaround player.eventFinish( eventId, 1 ); player.eventStart( player.getId(), instance.getDirectorId(), Event::EventHandler::Item, 0, 2001464 ); player.playScene( instance.getDirectorId(), 32, 134225921, 0, 1, 1077, seq1Callback ); } else { player.sendUrgent( "Two main characters must be in the instance to begin the ceremony." ); } } else { player.sendUrgent( "Need another character with quest 67114 at seq 12 to begin the ceremony." ); } } else if( instance.getSequence() == 4 ) { player.sendUrgent( "WIP..." ); } }; auto subBookHandler = [ & ]( Entity::Player& player, Entity::EventObjectPtr eobj, TerritoryPtr terri, uint32_t eventId, uint64_t actorId ) { auto v2 = instance.getCustomVar( 2 ); if( v2 == player.getId() ) { player.sendUrgent( "Wait for your partner to start the ceremony." ); } }; instance.registerEObj( "unknown_0", 2005027, 0, 0, { 0.0f, 251.103f, -60.39313f }, 1.0f, Common::Util::floatFromUInt16Rot( 28453 ) )->setOnTalkHandler( subBookHandler ); instance.registerEObj( "unknown_1", 2004902, 0, 1, { -0.1025963f, 2.902821f, -125.97f }, 1.0f, Common::Util::floatFromUInt16Rot( 32767 ) ); instance.registerEObj( "unknown_2", 2004786, 0, 0, { 0.0f, 501.103f, -60.39313f }, 1.0f, Common::Util::floatFromUInt16Rot( 28453 ) )->setOnTalkHandler( mainBookHandler ); instance.registerEObj( "unknown_3", 2004783, 0, 0, { 0.0f, 0.5f, 19.0f }, 1.0f, Common::Util::floatFromUInt16Rot( 32767 ) )->setOnTalkHandler( exitHandler ); instance.registerEObj( "unknown_4", 2004783, 0, 0, { 0.0f, 250.5515f, -48.19313f }, 1.0f, Common::Util::floatFromUInt16Rot( 32767 ) )->setOnTalkHandler( exitHandler ); instance.registerEObj( "unknown_5", 2004783, 0, 0, { -0.01531982f, 500.5456f, -48.20331 }, 0.9917603f, Common::Util::floatFromUInt16Rot( 32767 ) )->setOnTalkHandler( exitHandler ); instance.registerEObj( "unknown_6", 2004783, 0, 0, { -0.01531982f, 750.5475f, -55.13086f }, 0.9917603f, Common::Util::floatFromUInt16Rot( 32767 ) )->setOnTalkHandler( exitHandler ); instance.setCurrentFestival( 237, 0 ); } void onUpdate( PublicContent& instance, uint64_t tickCount ) override { switch( instance.getSequence() ) { case 3: { if( instance.getCustomVar( 3 ) == 0 ) instance.setCustomVar( 3, tickCount ); auto dt = std::difftime( tickCount, instance.getCustomVar( 3 ) ) / 1000.f; auto v4 = instance.getCustomVar( 4 ); switch( v4 ) { case 0: case 1: case 2: { if( dt >= 1 + v4 * 6 ) { instance.setCustomVar( 4, v4 + 1 ); FFXIVIpcDirectorPopUp packetData = {}; packetData.directorId = instance.getDirectorId(); packetData.flags = 3; packetData.bNPCName = 1010505; packetData.textId = v4 == 0 ? 1088 : ( v4 == 1 ? 1006 : 1007 ); packetData.popupTimeMs = 6000; packetData.param[ 0 ] = 1024; packetData.param[ 1 ] = instance.getCustomVar( 1 ); packetData.param[ 2 ] = instance.getCustomVar( 2 ); instance.foreachPlayer( [ &instance, &packetData ]( auto p ) { auto packet = makeZonePacket< FFXIVIpcDirectorPopUp >( p->getId() ); memcpy( &packet->data(), &packetData, sizeof( packetData ) ); p->queuePacket( packet ); }); } break; } case 3: { if( dt < 20 ) return; instance.setCustomVar( 4, 255 ); auto p1 = instance.getPlayer( instance.getCustomVar( 1 ) ); auto p2 = instance.getPlayer( instance.getCustomVar( 2 ) ); if( !p1 || !p2 ) { instance.setSequence( 1 ); instance.foreachPlayer( [ &instance ]( auto p ) { p->sendUrgent( "Failed to start the scene, missing main actors." ); }); return; } FFXIVCeremonySetActorAppearance packetData = {}; auto qBL = instance.getCustomVar( 101 ); packetData.questBL = qBL; packetData.u1 = 1; if( !( p1->getEquipDisplayFlags() & Sapphire::Common::EquipDisplayFlags::HideWeapon ) ) { packetData.actors[0].mainWeaponModel = p1->getModelMainWeapon(); packetData.actors[0].secWeaponModel = p1->getModelSubWeapon(); } packetData.actors[0].charId = p1->getId(); packetData.actors[0].guardianDeity = p1->getGuardianDeity(); packetData.actors[0].models[ Common::GearModelSlot::ModelHead ] = p1->getModelForSlot( Common::GearModelSlot::ModelHead ); packetData.actors[0].models[ Common::GearModelSlot::ModelBody ] = p1->getModelForSlot( Common::GearModelSlot::ModelBody ); packetData.actors[0].models[ Common::GearModelSlot::ModelHands ] = p1->getModelForSlot( Common::GearModelSlot::ModelHands ); packetData.actors[0].models[ Common::GearModelSlot::ModelLegs ] = p1->getModelForSlot( Common::GearModelSlot::ModelLegs ); packetData.actors[0].models[ Common::GearModelSlot::ModelFeet ] = p1->getModelForSlot( Common::GearModelSlot::ModelFeet ); packetData.actors[0].models[ Common::GearModelSlot::ModelNeck ] = p1->getModelForSlot( Common::GearModelSlot::ModelNeck ); packetData.actors[0].models[ Common::GearModelSlot::ModelEar ] = p1->getModelForSlot( Common::GearModelSlot::ModelEar ); packetData.actors[0].models[ Common::GearModelSlot::ModelRing1 ] = p1->getModelForSlot( Common::GearModelSlot::ModelRing1 ); packetData.actors[0].models[ Common::GearModelSlot::ModelRing2 ] = p1->getModelForSlot( Common::GearModelSlot::ModelRing2 ); packetData.actors[0].models[ Common::GearModelSlot::ModelWrist ] = p1->getModelForSlot( Common::GearModelSlot::ModelWrist ); memcpy( packetData.actors[0].look, p1->getLookArray(), sizeof( packetData.actors[0].look ) ); if( !( p2->getEquipDisplayFlags() & Sapphire::Common::EquipDisplayFlags::HideWeapon ) ) { packetData.actors[1].mainWeaponModel = p2->getModelMainWeapon(); packetData.actors[1].secWeaponModel = p2->getModelSubWeapon(); } packetData.actors[1].charId = p2->getId(); packetData.actors[1].guardianDeity = p2->getGuardianDeity(); packetData.actors[1].models[ Common::GearModelSlot::ModelHead ] = p2->getModelForSlot( Common::GearModelSlot::ModelHead ); packetData.actors[1].models[ Common::GearModelSlot::ModelBody ] = p2->getModelForSlot( Common::GearModelSlot::ModelBody ); packetData.actors[1].models[ Common::GearModelSlot::ModelHands ] = p2->getModelForSlot( Common::GearModelSlot::ModelHands ); packetData.actors[1].models[ Common::GearModelSlot::ModelLegs ] = p2->getModelForSlot( Common::GearModelSlot::ModelLegs ); packetData.actors[1].models[ Common::GearModelSlot::ModelFeet ] = p2->getModelForSlot( Common::GearModelSlot::ModelFeet ); packetData.actors[1].models[ Common::GearModelSlot::ModelNeck ] = p2->getModelForSlot( Common::GearModelSlot::ModelNeck ); packetData.actors[1].models[ Common::GearModelSlot::ModelEar ] = p2->getModelForSlot( Common::GearModelSlot::ModelEar ); packetData.actors[1].models[ Common::GearModelSlot::ModelRing1 ] = p2->getModelForSlot( Common::GearModelSlot::ModelRing1 ); packetData.actors[1].models[ Common::GearModelSlot::ModelRing2 ] = p2->getModelForSlot( Common::GearModelSlot::ModelRing2 ); packetData.actors[1].models[ Common::GearModelSlot::ModelWrist ] = p2->getModelForSlot( Common::GearModelSlot::ModelWrist ); memcpy( packetData.actors[1].look, p2->getLookArray(), sizeof( packetData.actors[1].look ) ); instance.foreachPlayer( [ &instance, &packetData, qBL ]( auto p ) { auto packet = makeZonePacket< FFXIVCeremonySetActorAppearance >( p->getId() ); memcpy( &packet->data(), &packetData, sizeof( packetData ) ); p->queuePacket( packet ); p->eventStart( p->getId(), instance.getDirectorId(), Event::EventHandler::GameProgress, 1, 1 ); std::vector< uint32_t > paramList; paramList.push_back( qBL < 2 ? 664 : 665 ); auto seq3Callback = [ & ]( Entity::Player& player, const Event::SceneResult& result ) { //keep everyone in their room for now /* if( player.getId() == instance.getCustomVar( 1 ) ) { player.setPosAndNotifyClient( 1.454, 3.12581, -132.7992, -3.14 ); } else if( player.getId() == instance.getCustomVar( 2 ) ) { player.setPosAndNotifyClient( -1.454, 3.12581, -132.7992, -3.14 ); } else { player.setPosAndNotifyClient( 0, 2.64, -119, -3.14 ); } */ auto v5 = instance.getCustomVar( 5 ); v5--; instance.setCustomVar( 5, v5 ); if( v5 == 0 ) { player.sendDebug( "all players finished scene" ); } }; p->playScene16( instance.getDirectorId(), 3, 9219, 0, paramList, seq3Callback ); }); instance.setCustomVar( 5, instance.getPopCount() ); instance.setCustomVar( 6, 0 ); instance.setSequence( 4 ); break; } } } break; } instance.setCustomVar( 0, tickCount ); } void onPlayerZoneIn( PublicContent& instance, Entity::Player& player ) override { if( instance.getCustomVar( 1 ) == 0 || instance.getCustomVar( 1 ) == player.getId() ) { if( player.hasQuest( 67114 ) && player.getQuestSeq( 67114 ) == 12 ) { instance.setCustomVar( 1, player.getId() ); instance.setDirectorUI8AL( player.getQuestUI8AH( 67114 ) ); instance.setDirectorUI8BL( player.getQuestUI8AL( 67114 ) ); instance.setDirectorUI8CL( player.getGuardianDeity() ); instance.setDirectorUI8DL( player.getGuardianDeity() ); instance.setDirectorUI8EL( player.getQuestUI8FH( 67114 ) ); instance.setDirectorUI8FL( player.getQuestUI8FL( 67114 ) ); instance.setCustomVar( 101, player.getQuestUI8BL( 67114 ) ); instance.setCustomVar( 102, player.getQuestUI8BH( 67114 ) ); instance.setCustomVar( 103, player.getQuestUI8CL( 67114 ) ); instance.setCustomVar( 104, player.getQuestUI8CH( 67114 ) ); instance.setCustomVar( 105, player.getQuestUI8DL( 67114 ) ); instance.setCustomVar( 106, player.getQuestUI8DH( 67114 ) ); } } else if( instance.getCustomVar( 2 ) == 0 || instance.getCustomVar( 2 ) == player.getId() ) { if( player.hasQuest( 67114 ) && player.getQuestSeq( 67114 ) == 12 ) { instance.setCustomVar( 2, player.getId() ); auto p1 = instance.getPlayer( instance.getCustomVar( 1 ) ); if( p1 ) { auto p = makeZonePacket< FFXIVDirectorUnk4 >( getId() ); p->data().param[0] = instance.getDirectorId(); p->data().param[1] = 4365; p->data().param[2] = 0; p->data().param[3] = 0; p1->queuePacket( p ); } } } } void onLeaveTerritory( PublicContent& instance, Entity::Player& player ) override { } void onEnterTerritory( PublicContent& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { auto callback = [ & ]( Entity::Player& player, const Event::SceneResult& result ) { }; if( instance.getCustomVar( 1 ) == player.getId() && instance.getSequence() == 1 ) { player.setPosAndNotifyClient( 0, 500, -50, -3.14f ); } else if( instance.getCustomVar( 2 ) == player.getId() && instance.getSequence() == 1 ) { player.setPosAndNotifyClient( 0, 250, -50, -3.14f ); } else { player.setPosAndNotifyClient( 0, 750, -50, -3.14f ); } //player.queuePacket( makeActorControlSelf( getId(), DirectorUpdate, instance.getDirectorId(), 0x80000003, 1200 ) ); // timer player.playScene( instance.getDirectorId(), 1, HIDE_HOTBAR, 0, 2, 4, callback ); } void onDebug( Entity::Player& player, uint32_t param ) override { auto instance = player.getCurrentPublicContent(); if( !instance || instance->getDirectorId() != getId() ) return; player.sendUrgent( "SanctumOfTheTwelve: debug {}", param ); player.eventStart( player.getId(), instance->getDirectorId(), Event::EventHandler::EnterTerritory, 1, player.getZoneId() ); player.directorPlayScene( instance->getDirectorId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 1, param ); } }; EXPOSE_SCRIPT( SanctumOfTheTwelve );