#include #include class SaintMociannesArboretum : public InstanceContentScript { public: SaintMociannesArboretum() : InstanceContentScript( 41 ) { } void onInit( InstanceContentPtr instance ) override { } void onUpdate( InstanceContentPtr instance, uint32_t currTime ) override { } void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } };