#include #include class TheBowlofEmbers : public InstanceContentScript { public: TheBowlofEmbers() : InstanceContentScript( 20001 ) { } void onInit( InstanceContentPtr instance ) override { instance->registerEObj( "Entrance", 2000182, 4177874, 5, { -16.000000f, 0.000000f, 0.000000f }, 1.000000f, 0.000000f ); // States -> vf_lock_on vf_lock_of instance->registerEObj( "Exit", 2000139, 0, 4, { 16.000000f, 0.000000f, 0.000000f }, 1.000000f, 0.000000f ); instance->registerEObj( "unknown_0", 2007452, 0, 4, { 0.000000f, 0.000000f, 0.000000f }, 1.000000f, 0.000000f ); instance->registerEObj( "BladeofLight", 2007454, 0, 4, { 0.000000f, 0.000000f, 11.300000f }, 0.991760f, 0.000048f ); } void onUpdate( InstanceContentPtr instance, uint32_t currTime ) override { } void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } };