// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include #include "Manager/EventMgr.h" #include #include // Quest Script: SubWil063_00306 // Quest Name: Prudence at This Junction // Quest ID: 65842 // Start NPC: 1001447 (Warin) // End NPC: 1001447 (Warin) using namespace Sapphire; class SubWil063 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001447 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 ) static constexpr auto Seq0Actor0 = 0; // static constexpr auto Seq1Actor0 = 1; // public: SubWil063() : Sapphire::ScriptAPI::QuestScript( 65842 ){}; ~SubWil063() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00001( quest, player ); break; } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubWil063::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { quest.setSeq( SeqFinish ); eventMgr().sendNotice( player, getId(), 0, {} ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil063::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( SubWil063 );