#include #include #include #include #include #include #include #include #include #include #include #include "Linkshell/Linkshell.h" #include "LinkshellMgr.h" #include "Actor/Player.h" #include "WorldServer.h" #include #include #include using namespace Sapphire::Common; using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets::WorldPackets::Server; using namespace Sapphire::World::Manager; bool Sapphire::World::Manager::LinkshellMgr::loadLinkshells() { auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref(); auto& chatChannelMgr = Common::Service< Manager::ChatChannelMgr >::ref(); auto query = db.getPreparedStatement( Db::LINKSHELL_SEL_ALL ); auto res = db.query( query ); while( res->next() ) { uint64_t linkshellId = res->getUInt64( 1 ); uint64_t masterId = res->getUInt64( 2 ); std::string name = res->getString( 4 ); auto func = []( std::set< uint64_t >& outList, std::vector< char >& inData ) { if( inData.size() ) { size_t entryCount = inData.size() / 8; std::vector< uint64_t > list( entryCount ); for( int i = 0; i < entryCount; ++i ) { auto val = *reinterpret_cast< const uint64_t* >( &inData[ i * 8 ] ); list[ i ] = val; } outList.insert( list.begin(), list.end() ); } }; std::set< uint64_t > members; std::vector< char > membersBin; membersBin = res->getBlobVector( 3 ); func( members, membersBin ); std::set< uint64_t > leaders; std::vector< char > leadersBin; leadersBin = res->getBlobVector( 5 ); func( leaders, leadersBin ); std::set< uint64_t > invites; std::vector< char > invitesBin; invitesBin = res->getBlobVector( 6 ); func( invites, invitesBin ); auto chatChannelId = chatChannelMgr.createChatChannel( Common::ChatChannelType::LinkshellChat ); // TODO: remove shared_ptr, pass references instead auto lsPtr = std::make_shared< Linkshell >( linkshellId, name, chatChannelId, masterId, members, leaders, invites ); m_linkshellIdMap[ linkshellId ] = lsPtr; m_linkshellNameMap[ name ] = lsPtr; } return true; } void LinkshellMgr::writeLinkshell( uint64_t lsId ) { auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref(); auto ls = getLinkshellById( lsId ); if( !ls ) { Logger::error( "Linkshell {} not found for write!", lsId ); } auto query = db.getPreparedStatement( Db::LINKSHELL_UP ); auto& members = ls->getMemberIdList(); auto& leaders = ls->getLeaderIdList(); auto& invites = ls->getInviteIdList(); std::vector< uint64_t > memberVec; std::vector< uint64_t > leaderVec; std::vector< uint64_t > inviteVec; std::copy( members.begin(), members.end(), std::back_inserter( memberVec ) ); std::copy( leaders.begin(), leaders.end(), std::back_inserter( leaderVec ) ); std::copy( invites.begin(), invites.end(), std::back_inserter( inviteVec ) ); std::vector< uint8_t > memberBin( memberVec.size() * 8 ); memcpy( memberBin.data(), memberVec.data(), memberVec.size() * 8 ); std::vector< uint8_t > leaderBin( leaderVec.size() * 8 ); memcpy( leaderBin.data(), leaderVec.data(), leaderVec.size() * 8 ); std::vector< uint8_t > inviteBin( inviteVec.size() * 8 ); memcpy( inviteBin.data(), inviteVec.data(), inviteVec.size() * 8 ); query->setBinary( 1, memberBin ); query->setString( 2, ls->getName() ); query->setBinary( 3, leaderBin ); query->setBinary( 4, inviteBin ); query->setInt64( 5, lsId ); db.execute( query ); } Sapphire::LinkshellPtr Sapphire::World::Manager::LinkshellMgr::getLinkshellByName( const std::string& name ) { auto it = m_linkshellNameMap.find( name ); if( it == m_linkshellNameMap.end() ) return nullptr; else return it->second; } Sapphire::LinkshellPtr Sapphire::World::Manager::LinkshellMgr::getLinkshellById( uint64_t lsId ) { auto it = m_linkshellIdMap.find( lsId ); if( it == m_linkshellIdMap.end() ) return nullptr; else return it->second; } Sapphire::LinkshellPtr Sapphire::World::Manager::LinkshellMgr::createLinkshell( const std::string& name, Entity::Player& player ) { auto& chatChannelMgr = Common::Service< Manager::ChatChannelMgr >::ref(); auto chatChannelId = chatChannelMgr.createChatChannel( Common::ChatChannelType::LinkshellChat ); uint64_t linkshellId = 1; if( !m_linkshellIdMap.empty() ) { auto lastIdx = ( --m_linkshellIdMap.end() )->first; linkshellId = lastIdx + 1; } uint64_t masterId = player.getCharacterId(); // TODO: remove this messy set std::set< uint64_t > memberSet; std::set< uint64_t > leaderSet; std::set< uint64_t > inviteSet; // we add linkshell owner to the list of members memberSet.insert( masterId ); auto lsPtr = std::make_shared< Linkshell >( linkshellId, name, chatChannelId, masterId, memberSet, leaderSet, inviteSet ); m_linkshellIdMap[ linkshellId ] = lsPtr; m_linkshellNameMap[ name ] = lsPtr; // TODO: generalize SQL update // TODO: handle player pkt // prepare binary data for SQL std::vector< uint64_t > members( 128, 0 ); std::vector< uint64_t > leaders( 128, 0 ); std::vector< uint64_t > invites( 128, 0 ); // add player entry members[ 0 ] = masterId; std::vector< uint8_t > memVec( sizeof( members ) ); memcpy( memVec.data(), members.data(), sizeof( members ) ); std::vector< uint8_t > leadVec( sizeof( leaders ) ); memcpy( leadVec.data(), leaders.data(), sizeof( leaders ) ); std::vector< uint8_t > invVec( sizeof( invites ) ); memcpy( invVec.data(), invites.data(), sizeof( invites ) ); // TODO: insert in SQL auto& db = Common::Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref(); auto stmt = db.getPreparedStatement( Db::ZoneDbStatements::CHARA_LINKSHELL_INS ); stmt->setUInt64( 1, linkshellId ); stmt->setUInt64( 2, masterId ); stmt->setBinary( 3, memVec ); stmt->setString( 4, std::string( name ) ); stmt->setBinary( 5, leadVec ); stmt->setBinary( 6, invVec ); db.directExecute( stmt ); return lsPtr; } void Sapphire::World::Manager::LinkshellMgr::finishLinkshellCreation( const std::string& name, uint32_t result, Entity::Player& player ) { auto& server = Common::Service< World::WorldServer >::ref(); auto linkshellResult = makeZonePacket< FFXIVIpcLinkshellResult >( player.getId() ); linkshellResult->data().Result = result; linkshellResult->data().UpPacketNo = 1; linkshellResult->data().Identity = 0xFF; strcpy( linkshellResult->data().LinkshellName, name.c_str() ); server.queueForPlayer( player.getCharacterId(), linkshellResult ); } const std::vector< Sapphire::LinkshellPtr > Sapphire::World::Manager::LinkshellMgr::getPlayerLinkshells( Entity::Player& player ) const { std::vector< Sapphire::LinkshellPtr > lsVec; if( !m_linkshellIdMap.empty() ) { for( const auto &[ key, value ] : m_linkshellIdMap ) { auto& memberList = value->getMemberIdList(); auto& inviteList = value->getInviteIdList(); // find player id in LS member list if( memberList.count( player.getCharacterId() ) || inviteList.count( player.getCharacterId() ) ) { lsVec.emplace_back( value ); } } } return lsVec; }