#ifndef _UTILMATH_H #define _UTILMATH_H #include #define PI 3.14159265358979323846f namespace Core { namespace Math { namespace Util { float distanceSq( float x, float y, float z, float x1, float y1, float z1 ); float distance( float x, float y, float z, float x1, float y1, float z1 ); float distance2DSq( float x, float y, float x1, float y1 ); float distance2D( float x, float y, float x1, float y1 ); float calcAngTo( float x, float y, float x1, float y1 ); float calcAngFrom( float x, float y, float x1, float y1 ); uint16_t floatToUInt16( float val ); uint16_t floatToUInt16Rot( float val ); uint8_t floatToUInt8Rot( float val ); template T clamp( T val, T minimum, T maximum ) { if (val > maximum) { return maximum; } if (val < minimum) { return minimum; } return val; } } } } #endif