#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include Core::Logger g_log; Core::Data::ExdData g_exdData; const std::string onTalkStr( " void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override\n" " {\n" " auto actor = Event::mapEventActorToRealActor( actorId );\n" " }\n\n" ); const std::string onWithinRangeStr( " void onWithinRange( uint32_t eventId, Entity::Player& player, uint64_t eRangeId, float x, float y, float z ) override\n" " {\n" " }\n\n" ); const std::string onEmoteStr( " void onEmote( uint32_t eventId, Entity::Player& player, uint64_t actorId, uint32_t emoteId ) override\n" " {\n" " }\n\n" ); std::string titleCase( const std::string& str ) { if( str.empty() ) return str; std::string retStr(str); std::transform( str.begin(), str.end(), retStr.begin(), ::tolower ); std::locale loc; retStr[0] = std::toupper( str[0], loc ); for( size_t i = 1; i < str.size(); ++i ) { if( str[i - 1] == ' ' || str[i - 1] == '_' || ( std::isdigit( str[i - 1], loc ) && !std::isdigit( str[i], loc ) ) ) retStr[i] = std::toupper( str[i], loc ); } return retStr; } void createScript( boost::shared_ptr< Core::Data::QuestInfo >& pQuestData, std::set< std::string >& additionalList ) { std::string header( "// This is an automatically generated C++ script template\n" "// Content needs to be added by hand to make it function\n" "// In order for this script to be loaded, change its extension to .cpp\n" "// and move it to the correct folder in /scripts/native/\n" "\n" "#include \n\n" ); std::size_t splitPos( pQuestData->name_intern.find( "_" ) ); std::string className( pQuestData->name_intern.substr( 0, splitPos ) ); //className = "Quest" + className; std::string sceneStr( " //////////////////////////////////////////////////////////////////////\n // Available Scenes in this quest, not necessarly all are used\n" ); std::string seqStr; seqStr.reserve( 0xFFF ); seqStr += ( " // Steps in this quest ( 0 is before accepting, \n // 1 is first, 255 means ready for turning it in\n" ); std::string questVarStr( " // Quest vars / flags used\n" ); seqStr += " enum Sequence : uint8_t\n {\n"; for( auto &entry : additionalList ) { if( entry.find( "OnScene" ) != std::string::npos ) { std::string sceneName = entry.substr( 2 ); std::string sceneId = entry.substr( 7 ); std::size_t numOff = sceneId.find_first_not_of( "0" ); sceneId = numOff != std::string::npos ? sceneId.substr( numOff ) : "0"; sceneStr += std::string( " void " + sceneName + "( Entity::Player& player )\n" " {\n" " player.eventPlay( this->getId(), " + sceneId + ", 0,\n" " [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )\n" " {\n" " });\n" " }\n\n" ); } else if( entry.find( "Flag" ) != std::string::npos || entry.find( "QuestUI" ) != std::string::npos ) { questVarStr += " // " + entry + "\n"; } else if( entry.find( "SEQ" ) != std::string::npos ) { if( entry.find( "SEQ_FINISH" ) != std::string::npos ) { seqStr += " SeqFinish = 255,\n"; } else if( entry.find( "SEQ_OFFER" ) != std::string::npos ) { } else { std::string seqName = titleCase( entry ); boost::replace_all( seqName, "_", "" ); std::string seqId = entry.substr( 4 ); seqStr += " " + seqName + " = " + seqId + ",\n"; } } } seqStr += " };\n"; std::string rewards; rewards.reserve( 0xFFF ); rewards += " // Quest rewards \n"; rewards += ( pQuestData->reward_exp_factor != 0 ) ? " static constexpr auto RewardExpFactor = " + std::to_string( pQuestData->reward_exp_factor ) + ";\n" : ""; rewards += ( pQuestData->reward_gil != 0 ) ? " static constexpr auto RewardGil = " + std::to_string( pQuestData->reward_gil ) + ";\n" : ""; rewards += ( pQuestData->reward_emote != 0 ) ? " static constexpr auto RewardEmote = " + std::to_string( pQuestData->reward_emote ) + ";\n" : ""; rewards += ( pQuestData->reward_action != 0 ) ? " static constexpr auto RewardAction = " + std::to_string( pQuestData->reward_action ) + ";\n" : ""; rewards += ( pQuestData->reward_action_general1 != 0 ) ? " static constexpr auto RewardGeneralAction1 = " + std::to_string( pQuestData->reward_action_general1 ) + ";\n" : ""; rewards += ( pQuestData->reward_action_general2 != 0 ) ? " static constexpr auto RewardGeneralAction2 = " + std::to_string( pQuestData->reward_action_general2 ) + ";\n" : ""; rewards += ( pQuestData->reward_gc_seals != 0 ) ? " static constexpr auto RewardGCSeals = " + std::to_string( pQuestData->reward_gc_seals ) + ";\n" : ""; rewards += ( pQuestData->reward_other != 0 ) ? " static constexpr auto RewardOther = " + std::to_string( pQuestData->reward_other ) + ";\n" : ""; rewards += ( pQuestData->reward_reputation != 0 ) ? " static constexpr auto RewardReputation = " + std::to_string( pQuestData->reward_reputation ) + ";\n" : ""; rewards += ( pQuestData->reward_tome_type != 0 ) ? " static constexpr auto RewardTomeType = " + std::to_string( pQuestData->reward_tome_type ) + ";\n" : ""; rewards += ( pQuestData->reward_tome_count != 0 ) ? " static constexpr auto RewardTomeCount = " + std::to_string( pQuestData->reward_tome_count ) + ";\n" : ""; rewards += ( pQuestData->instanced_content_unlock != 0 ) ? " static constexpr auto InstancedContentUnlock = " + std::to_string( pQuestData->instanced_content_unlock ) + ";\n" : ""; if( pQuestData->reward_item.size() > 0 ) { rewards += " static constexpr auto RewardItem[] = { "; for( size_t ca = 0; ca < pQuestData->reward_item.size(); ca++ ) { rewards += std::to_string( pQuestData->reward_item.at( ca ) ); if( ca != pQuestData->reward_item.size() - 1 ) { rewards += ", "; } } rewards += " };\n"; } if( pQuestData->reward_item.size() > 0 ) { rewards += " static constexpr auto RewardItemCount[] = { "; for( size_t ca = 0; ca < pQuestData->reward_item_count.size(); ca++ ) { rewards += std::to_string( pQuestData->reward_item_count.at( ca ) ); if( ca != pQuestData->reward_item_count.size() - 1 ) { rewards += ", "; } } rewards += " };\n"; } if( pQuestData->reward_item_optional.size() > 0 ) { rewards += " static constexpr auto RewardItemOptional[] = { "; for( size_t ca = 0; ca < pQuestData->reward_item_optional.size(); ca++ ) { rewards += std::to_string( pQuestData->reward_item_optional.at( ca ) ); if( ca != pQuestData->reward_item_optional.size() - 1 ) { rewards += ", "; } } rewards += " };\n"; } if( pQuestData->reward_item_optional_count.size() > 0 ) { rewards += " static constexpr auto RewardItemOptionalCount[] = { "; for( size_t ca = 0; ca < pQuestData->reward_item_optional_count.size(); ca++ ) { rewards += std::to_string( pQuestData->reward_item_optional_count.at( ca ) ); if( ca != pQuestData->reward_item_optional_count.size() - 1 ) { rewards += ", "; } } rewards += " };\n"; } bool hasERange = false; bool hasEmote = false; bool hasEnemies = false; std::vector< uint32_t > enemy_ids; std::vector< std::string > script_entities; std::string sentities = " // Entities found in the script data of the quest\n"; for( size_t ca = 0; ca < pQuestData->script_entity.size(); ca ++ ) { if( ( pQuestData->script_entity.at( ca ).find( "HOWTO" ) != std::string::npos ) || ( pQuestData->script_entity.at( ca ).find( "HOW_TO" ) != std::string::npos ) ) continue; if( ( pQuestData->script_entity.at( ca ).find( "EMOTENO" ) != std::string::npos ) || ( pQuestData->script_entity.at( ca ).find( "EMOTEOK" ) != std::string::npos ) ) hasEmote = true; if( pQuestData->script_entity.at( ca ).find( "ENEMY" ) != std::string::npos ) { hasEnemies = true; enemy_ids.push_back( pQuestData->script_value.at( ca ) ); } script_entities.push_back( pQuestData->script_entity.at( ca ) + " = " + std::to_string( pQuestData->script_value.at( ca ) ) ); } std::sort( script_entities.begin(), script_entities.end() ); for( auto& entity : script_entities ) { auto name = titleCase( entity ); boost::replace_all( name, "_", "" ); sentities += " static constexpr auto " + name + ";\n"; } std::string additional = "// Quest Script: " + pQuestData->name_intern + "\n"; additional += "// Quest Name: " + pQuestData->name + "\n"; additional += "// Quest ID: " + std::to_string( pQuestData->id ) + "\n"; additional += "// Start NPC: " + std::to_string( pQuestData->enpc_resident_start ) + "\n"; additional += "// End NPC: " + std::to_string( pQuestData->enpc_resident_end ) + "\n\n"; std::string scriptEntry; scriptEntry.reserve(0xFFFF); scriptEntry += " //////////////////////////////////////////////////////////////////////\n // Event Handlers\n"; scriptEntry += onTalkStr; if( hasERange ) { scriptEntry += onWithinRangeStr; } if( hasEmote ) { scriptEntry += onEmoteStr; } for( auto enemy : enemy_ids ) { scriptEntry += std::string( " void onMobKill_" + std::to_string( enemy ) + "( Entity::Player& player )\n" " {\n" " }\n\n" ); } std::string constructor; constructor += std::string( " private:\n" " // Basic quest information \n"); constructor += questVarStr + "\n"; constructor += seqStr + "\n"; constructor += rewards + "\n"; constructor += sentities + "\n"; constructor += " public:\n"; constructor += " " + className + "() : EventScript" + "( \"" + pQuestData->name + "\", " + std::to_string( pQuestData->id ) + " ){}; \n"; constructor += " ~" + className + "(){}; \n"; std::string classString( "class " + className + " : public EventScript\n" "{\n" + constructor + "\n" + scriptEntry + " private:\n" + sceneStr + "};\n\n" ); std::ofstream outputFile; outputFile.open( "generated/" + className + ".cpp_generated" ); outputFile << header << additional << classString; outputFile.close(); } int main( int argc, char** argv ) { g_log.init(); bool unluac = false; // std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" ); std::string datLocation( "C:/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack/ffxiv" ); if ( argc > 1 ) datLocation = std::string( argv[1] ); if ( argc > 2 ) unluac = (bool)atoi( argv[2] ); g_log.info( "Setting up EXD data" ); if( !g_exdData.init( datLocation ) ) { std::cout << datLocation << "\n"; g_log.fatal( "Error setting up EXD data " ); std::cout << "Usage: quest_parser \"path/to/ffxiv/game/sqpack\" <1/0 unluac export toggle>\n"; return 0; } xiv::dat::GameData data( datLocation ); xiv::exd::ExdData eData( data ); auto QuestDat = g_exdData.setupDatAccess( "Quest", xiv::exd::Language::en ); auto rows = QuestDat.get_rows(); if ( !boost::filesystem::exists( "./generated" ) ) boost::filesystem::create_directory( "./generated" ); std::cout << "Export in progress"; uint32_t updateInterval = rows.size() / 20; uint32_t i = 0; for( const auto& row : rows ) { auto questInfo = g_exdData.getQuestInfo( row.first ); if( questInfo->name.empty() || questInfo->name_intern.empty() ) { continue; } size_t pos_seperator = questInfo->name_intern.find_first_of( "_" ); std::string folder; if( pos_seperator != std::string::npos ) { folder = questInfo->name_intern.substr( pos_seperator + 1, 3 ); } else { return 0; } const xiv::dat::Cat& test = data.get_category( "game_script" ); const std::string questPath = "game_script/quest/" + folder + "/" + questInfo->name_intern + ".luab"; const auto &test_file = data.get_file( questPath ); auto §ion = test_file->access_data_sections().at( 0 ); int32_t size = *( uint32_t* ) §ion[4]; std::set stringList; uint32_t offset = 0; std::ofstream outputFile1; outputFile1.open( "generated/" + questInfo->name_intern + ".luab", std::ios::binary ); outputFile1.write( §ion[0], section.size() ); outputFile1.close(); if( unluac ) { std::string command = std::string( "java -jar unluac_2015_06_13.jar " ) + "generated/" + questInfo->name_intern + ".luab" + ">> " + "generated/" + questInfo->name_intern + ".lua"; if ( system( command.c_str() ) == -1 ) { g_log.error( "Error executing java command:\n" + command + "\nerrno: " + std::strerror( errno ) ); return errno; } } for( ; ; ) { std::string entry( §ion[offset] ); offset += entry.size() + 1; if( entry.size() > 3 && entry.find_first_not_of( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ01234567890_-" ) == std::string::npos ) { if( entry.find( "SEQ" ) != std::string::npos || entry.find( "QuestUI" ) != std::string::npos || entry.find( "OnScene" ) != std::string::npos || entry.find( "Flag" ) != std::string::npos || entry.find( "ACTOR" ) != std::string::npos && entry.find( "_ACTOR" ) == std::string::npos ) if( entry.find( "HOWTO" ) == std::string::npos ) stringList.insert( entry ); } if( offset >= section.size() ) break; } createScript( questInfo, stringList ); ++i; if( i % updateInterval == 0 ) std::cout << "."; //break; } std::cout << "\nDone!"; return 0; }