#pragma once namespace Sapphire::Common { struct FFXIVARR_POSITION3 { float x; float y; float z; inline bool operator == ( const FFXIVARR_POSITION3& target ) const; FFXIVARR_POSITION3 operator - ( const FFXIVARR_POSITION3& target ) const; }; struct Vector3 { float x; float y; float z; float reserve; inline bool operator == ( const Vector3& target ) const; Vector3 operator - ( const Vector3& target ) const; }; struct Matrix33 { float m[ 3 ][ 3 ]; }; }