// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include #include "Manager/EventMgr.h" #include #include // Quest Script: SubFst005_00028 // Quest Name: To the Bannock // Quest ID: 65564 // Start NPC: 1000100 // End NPC: 1000421 using namespace Sapphire; class SubFst005 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // GetQuestUI8AL // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000100; static constexpr auto Actor1 = 1000421; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Actor1 = 1; public: SubFst005() : Sapphire::ScriptAPI::QuestScript( 65564 ) {}; ~SubFst005() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override { if( actorId == Actor0 ) { Scene00000( quest, player ); } else if( actorId == Actor1 ) { Scene00001( quest, player ); } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst005::Scene00000Return ) ); } void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst005::Scene00001Return ) ); } void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) player.finishQuest( getId() ); } } }; EXPOSE_SCRIPT( SubFst005 );