#include #include #include #include #include #include #include #include "Network/GameConnection.h" #include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/EventStartPacket.h" #include "Network/PacketWrappers/EventFinishPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Script/ScriptMgr.h" #include #include "Event/EventHandler.h" #include "Event/EventHelper.h" #include "Zone/InstanceContent.h" #include "Session.h" #include "Framework.h" extern Core::Framework g_fw; using namespace Core::Common; using namespace Core::Network::Packets; using namespace Core::Network::Packets::Server; void Core::Network::GameConnection::eventHandlerTalk( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); auto pExdData = g_fw.get< Data::ExdDataGenerated >(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerTalk >( inPacket ); const auto actorId = packet.data().actorId; const auto eventId = packet.data().eventId; auto eventType = static_cast< uint16_t >( eventId >> 16 ); std::string eventName = "onTalk"; std::string objName = Event::getEventName( eventId ); player.sendDebug( "Chara: " + std::to_string( actorId ) + " -> " + std::to_string( Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) + " \neventId: " + std::to_string( eventId ) + " (0x" + Util::intToHexString( static_cast< uint64_t >( eventId & 0xFFFFFFF ), 8 ) + ")" ); player.sendDebug( "Calling: " + objName + "." + eventName ); player.eventStart( actorId, eventId, Event::EventHandler::Talk, 0, 0 ); if( auto instance = player.getCurrentInstance() ) { instance->onTalk( player, eventId, actorId ); } else if( !pScriptMgr->onTalk( player, actorId, eventId ) && eventType == Event::EventHandler::EventHandlerType::Quest ) { auto questInfo = pExdData->get< Core::Data::Quest >( eventId ); if( questInfo ) player.sendUrgent( "Quest not implemented: " + questInfo->name + " (" + questInfo->id + ")" ); } player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerEmote( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); auto pExdData = g_fw.get< Data::ExdDataGenerated >(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerEmote >( inPacket ); const auto actorId = packet.data().actorId; const auto eventId = packet.data().eventId; const auto emoteId = packet.data().emoteId; const auto eventType = static_cast< uint16_t >( eventId >> 16 ); std::string eventName = "onEmote"; std::string objName = Event::getEventName( eventId ); player.sendDebug( "Chara: " + std::to_string( actorId ) + " -> " + std::to_string( Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) + " \neventId: " + std::to_string( eventId ) + " (0x" + Util::intToHexString( static_cast< uint64_t >( eventId & 0xFFFFFFF ), 8 ) + ")" ); player.sendDebug( "Calling: " + objName + "." + eventName ); player.eventStart( actorId, eventId, Event::EventHandler::Emote, 0, emoteId ); if( !pScriptMgr->onEmote( player, actorId, eventId, static_cast< uint8_t >( emoteId ) ) && eventType == Event::EventHandler::EventHandlerType::Quest ) { auto questInfo = pExdData->get< Core::Data::Quest >( eventId ); if( questInfo ) player.sendUrgent( "Quest not implemented: " + questInfo->name ); } player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerWithinRange( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerWithinRange >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; const auto& pos = packet.data().position; std::string eventName = "onWithinRange"; std::string objName = Event::getEventName( eventId ); player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) + " p1: " + std::to_string( param1 ) ); player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 ); pScriptMgr->onWithinRange( player, eventId, param1, pos.x, pos.y, pos.z ); player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerOutsideRange( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerOutsideRange >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; const auto& pos = packet.data().position; std::string eventName = "onOutsideRange"; std::string objName = Event::getEventName( eventId ); player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) + " p1: " + std::to_string( param1 ) ); player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 ); pScriptMgr->onOutsideRange( player, eventId, param1, pos.x, pos.y, pos.z ); player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { auto pScriptMgr = g_fw.get< Scripting::ScriptMgr >(); const auto packet = ZoneChannelPacket< Client::FFXIVIpcEnterTerritoryHandler >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; const auto param2 = packet.data().param2; std::string eventName = "onEnterTerritory"; std::string objName = Event::getEventName( eventId ); player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) ); if( auto instance = player.getCurrentInstance() ) { player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 1, player.getZoneId() ); instance->onEnterTerritory( player, eventId, param1, param2 ); } else { player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() ); pScriptMgr->onEnterTerritory( player, eventId, param1, param2 ); } player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerReturn( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerReturn >( inPacket ); const auto eventId = packet.data().eventId; const auto scene = packet.data().scene; const auto param1 = packet.data().param1; const auto param2 = packet.data().param2; const auto param3 = packet.data().param3; const auto param4 = packet.data().param4; std::string eventName = Event::getEventName( eventId ); player.sendDebug( "eventId: " + std::to_string( eventId ) + " ( 0x" + Util::intToHexString( static_cast< uint64_t >( eventId & 0xFFFFFFF ), 8 ) + " ) " + " scene: " + std::to_string( scene ) + " p1: " + std::to_string( param1 ) + " p2: " + std::to_string( param2 ) + " p3: " + std::to_string( param3 ) ); auto pEvent = player.getEvent( eventId ); if( pEvent ) { pEvent->setPlayedScene( false ); // try to retrieve a stored callback auto eventCallback = pEvent->getEventReturnCallback(); // if there is one, proceed to call it if( eventCallback ) { Event::SceneResult result; result.eventId = eventId; result.param1 = param1; result.param2 = param2; result.param3 = param3; result.param4 = param4; eventCallback( player, result ); } // we might have a scene chain callback instead so check for that too else if( auto chainCallback = pEvent->getSceneChainCallback() ) chainCallback( player ); } player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerLinkshell( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { const auto packet = ZoneChannelPacket< Client::FFXIVIpcLinkshellEventHandler >( inPacket ); auto linkshellEvent = makeZonePacket< Server::FFXIVIpcEventLinkshell >( player.getId() ); linkshellEvent->data().eventId = packet.data().eventId; linkshellEvent->data().scene = static_cast< uint8_t >( packet.data().scene ); linkshellEvent->data().param3 = 1; linkshellEvent->data().unknown1 = 0x15a; player.queuePacket( linkshellEvent ); }