// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include #include "Manager/EventMgr.h" #include #include // Quest Script: ManWil005_00550 // Quest Name: Underneath the Sultantree // Quest ID: 66086 // Start NPC: 1003995 (Papashan) // End NPC: 1003995 (Papashan) using namespace Sapphire; class ManWil005 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003996 /// Countable Num: 1 Seq: 2 Event: 1 Listener: 2001853 /// Countable Num: 0 Seq: 255 Event: 15 Listener: 5020000 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1003995; // Papashan ( Pos: 75.338402 2.138110 316.362000 Teri: 141 ) static constexpr auto Actor1 = 1003996; // Hooded Lalafell ( Pos: 202.662994 14.104900 536.909973 Teri: 141 ) static constexpr auto Actor2 = 1003997; // ×次女a ( Pos: 76.674599 2.137120 317.433014 Teri: 141 ) static constexpr auto Actor3 = 1003998; // ×近衛a ( Pos: 77.176598 2.137340 315.631989 Teri: 141 ) static constexpr auto Actor4 = 1003999; // ×近衛b ( Pos: 77.310501 2.136910 316.973999 Teri: 141 ) static constexpr auto Actor5 = 1004000; // ×近衛c ( Pos: 78.402603 2.136520 316.269012 Teri: 141 ) static constexpr auto Actor6 = 1004001; // Lilira ( Pos: 76.643402 2.136930 318.191010 Teri: 141 ) static constexpr auto Actor20 = 1006171; // Lilira static constexpr auto Actor30 = 1006167; // 侍女a static constexpr auto Actor40 = 1006168; // 近衛a static constexpr auto Actor50 = 1006169; // 近衛b static constexpr auto Actor60 = 1006170; // 近衛c static constexpr auto CutScene02 = 141; static constexpr auto CutScene03 = 56; static constexpr auto CutScene04 = 142; static constexpr auto Eobject0 = 2001853; // ( Pos: 202.638000 14.137900 536.905029 Teri: 141 ) static constexpr auto EventActionSearch = 1; // Interaction static constexpr auto Questbattle0 = 37; static constexpr auto Seq0Actor0Lq = 50; // Goblin Thug static constexpr auto Territorytype0 = 270; static constexpr auto Territorytype1 = 141; public: ManWil005() : Sapphire::ScriptAPI::QuestScript( 66086 ){}; ~ManWil005() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if (quest.getSeq() == Seq0) { Scene00000( quest, player ); } else if (quest.getSeq() == SeqFinish) { Scene00006( quest, player ); } break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00002( quest, player ); break; } case Actor2: { break; } case Actor3: { break; } case Actor4: { break; } case Actor5: { break; } case Actor6: { break; } case Actor20: { break; } case Actor30: { break; } case Actor40: { break; } case Actor50: { break; } case Actor60: { break; } } } void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override { if( quest.getSeq() == Seq2 ) { Scene00005( quest, player ); } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil005::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ManWil005::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish( player, result.eventId, 0 ); pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); } } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ManWil005::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManWil005::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV | HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE | DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR | // todo: wtf is 0x00100000 DISABLE_CANCEL_EMOTE, bindSceneReturn( &ManWil005::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ManWil005::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManWil005::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManWil005::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManWil005::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ManWil005::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } }; EXPOSE_SCRIPT( ManWil005 );