// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: JobWhm450_01082 // Quest Name: Following in His Footsteps // Quest ID: 66618 // Start NPC: 1006751 // End NPC: 1006751 using namespace Sapphire; class JobWhm450 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH // UI8BL // UI8CH // UI8CL // UI8DH /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002396 /// Countable Num: 0 Seq: 1 Event: 2 Listener: 2002396 /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002397 /// Countable Num: 0 Seq: 2 Event: 2 Listener: 2002397 /// Countable Num: 0 Seq: 3 Event: 1 Listener: 2002398 /// Countable Num: 0 Seq: 4 Event: 2 Listener: 2002398 /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1006751 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002399 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, Seq5 = 5, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006751; //Raya-o-Senna static constexpr auto Eobject0 = 2002396;//Epitaph to Philosophy static constexpr auto Eobject1 = 2002397;//Epitaph to Discovery static constexpr auto Eobject2 = 2002398;//Epitaph to Fluidity static constexpr auto Eobject3 = 2002399;//Epitaph to Infancy static constexpr auto Eobject4 = 2002401; static constexpr auto Eobject5 = 2002402; static constexpr auto Eobject6 = 2002400;//Epitaph to Expiry static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000939; static constexpr auto Item1 = 2000940; static constexpr auto Item2 = 2000941; static constexpr auto Item3 = 2000943; static constexpr auto Item4 = 2000942; static constexpr auto LocAction0Wsget = 995; static constexpr auto LocActor1 = 1007861; static constexpr auto LocActor2 = 1007862; static constexpr auto LocFace0 = 604; static constexpr auto LocFace1 = 617; static constexpr auto LocLogMes = 3652; static constexpr auto LocPosActor1 = 4307833; static constexpr auto LocPosActor2 = 4307834; static constexpr auto LocVfx1 = 241; static constexpr auto LocVfx2 = 413; static constexpr auto LocWs = 184; static constexpr auto Logmessage0 = 3657; static constexpr auto Ritem0 = 3687; static constexpr auto Ritem1 = 3894; static constexpr auto Ritem2 = 3463; static constexpr auto Ritem3 = 2902; static constexpr auto Ritem0Icon = 48242; static constexpr auto Ritem1Icon = 48219; static constexpr auto Ritem2Icon = 45189; static constexpr auto Ritem3Icon = 40616; static constexpr auto VfxReaction = 177; public: JobWhm450() : Sapphire::ScriptAPI::QuestScript( 66618 ){}; ~JobWhm450() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == Seq2 ) Scene00008( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00014( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00022( quest, player ); break; } case Eobject0: { Scene00002( quest, player ); break; } case Eobject1: { Scene00004( quest, player ); break; } case Eobject2: { Scene00006( quest, player ); break; } case Eobject3: { Scene00009( quest, player ); break; } case Eobject6: { Scene00020( quest, player ); break; } } } void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override { if( emoteId == 58 ) { if( actorId == Eobject0 ) Scene00003( quest, player ); else if( actorId == Eobject1 ) Scene00005( quest, player ); else if( actorId == Eobject2 ) Scene00007( quest, player ); else if( actorId == Eobject6 ) Scene00021( quest, player ); } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { if( quest.getUI8AL() >= 1 && quest.getUI8BH() >= 1 && quest.getUI8BL() >= 1 ) { quest.setUI8AL( 0 ); quest.setUI8BH( 0 ); quest.setUI8BL( 0 ); quest.setUI8CH( 0 ); quest.setUI8CL( 0 ); quest.setUI8DH( 0 ); quest.setSeq( Seq2 ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm450::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm450::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); quest.setUI8CH( 1 ); quest.setUI8CL( 1 ); quest.setUI8DH( 1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendNotice( player, getId(), 0, { Ritem0Icon } ); playerMgr().sendLogMessage( player, Logmessage0 ); quest.setUI8AL( 1 ); quest.setUI8CH( 0 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendNotice( player, getId(), 1, { Ritem2Icon } ); playerMgr().sendLogMessage( player, Logmessage0 ); quest.setUI8BH( 1 ); quest.setUI8CL( 0 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendNotice( player, getId(), 2, {Ritem1Icon} ); playerMgr().sendLogMessage( player, Logmessage0 ); quest.setUI8BL( 1 ); quest.setUI8DH( 0 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &JobWhm450::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 3, 0 ); quest.setSeq( Seq3 ); quest.setUI8BH( 1 ); } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 4, 0 ); quest.setSeq( Seq4 ); } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &JobWhm450::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &JobWhm450::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &JobWhm450::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &JobWhm450::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00015( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm450::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 5, 0 ); quest.setSeq( Seq5 ); } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &JobWhm450::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &JobWhm450::Scene00017Return ) ); } void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &JobWhm450::Scene00018Return ) ); } void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &JobWhm450::Scene00019Return ) ); } void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00020Return ) ); } void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00021Return ) ); } void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendNotice( player, getId(), 6, { Ritem3Icon } ); playerMgr().sendLogMessage( player, Logmessage0 ); quest.setSeq( SeqFinish ); quest.setUI8BH( 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &JobWhm450::Scene00022Return ) ); } void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &JobWhm450::Scene00023Return ) ); } void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } }; EXPOSE_SCRIPT( JobWhm450 );