// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: GaiUsb406_00862 // Quest Name: Deduce, Reuse, Recycle // Quest ID: 66398 // Start NPC: 1006331 // End NPC: 1006331 using namespace Sapphire; class GaiUsb406 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag16 // UI8AL // UI8BH // UI8BL // UI8CH /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002341 /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002342 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002343 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006331;//Swygrael <> static constexpr auto Actor1 = 1007542; static constexpr auto Actor2 = 1007543; static constexpr auto Actor3 = 1007544; static constexpr auto Actor4 = 1007545; static constexpr auto Actor5 = 1007546; static constexpr auto Actor6 = 1007547; static constexpr auto Eobject0 = 2002341; static constexpr auto Eobject1 = 2002342; static constexpr auto Eobject2 = 2002343; static constexpr auto Eobject3 = 2002338;//Serrated Arrowhead static constexpr auto Eobject4 = 2002339;//Serrated Arrowhead static constexpr auto Eobject5 = 2002340;//Serrated Arrowhead static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000669; static constexpr auto Item1 = 2000929; static constexpr auto Item0Icon = 27241; static constexpr auto Item1Icon = 22301; public: GaiUsb406() : Sapphire::ScriptAPI::QuestScript( 66398 ){}; ~GaiUsb406() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00020( quest, player ); break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00002( quest, player ); }, nullptr, 0 ); break; } case Eobject1: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00004( quest, player ); }, nullptr, 0 ); break; } case Eobject2: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00006( quest, player ); }, nullptr, 0 ); break; } case Eobject3: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00008( quest, player ); }, nullptr, 0 ); break; } case Eobject4: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00010( quest, player ); }, nullptr, 0 ); break; } case Eobject5: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00012( quest, player ); }, nullptr, 0 ); break; } } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player, int type ) { if( quest.getSeq() == Seq1 ) { if( type == 0 ) eventMgr().sendNotice( player, getId(), type, { quest.getUI8AL(), 3, Item1Icon } ); else eventMgr().sendNotice( player, getId(), type, { quest.getUI8BH(), 3, Item0Icon } ); if( quest.getUI8BL() >= 3 && quest.getUI8CH() >= 3 ) { quest.setUI8BH( quest.getUI8BL() ); quest.setUI8BL( quest.getUI8CH() ); quest.setUI8AL( 0 ); quest.setUI8CH( 0 ); quest.setBitFlag16( 1, false ); quest.setBitFlag16( 2, false ); quest.setBitFlag16( 3, false ); quest.setBitFlag16( 10, false ); quest.setBitFlag16( 11, false ); quest.setBitFlag16( 12, false ); quest.setSeq( SeqFinish ); } } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsb406::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsb406::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsb406::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BL( quest.getUI8BL() + 1 ); quest.setUI8AL( quest.getUI8AL() + 1 ); quest.setBitFlag16( 1, true ); checkQuestCompletion( quest, player, 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsb406::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsb406::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BL( quest.getUI8BL() + 1 ); quest.setUI8AL( quest.getUI8AL() + 1 ); quest.setBitFlag16( 2, true ); checkQuestCompletion( quest, player, 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsb406::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsb406::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BL( quest.getUI8BL() + 1 ); quest.setUI8AL( quest.getUI8AL() + 1 ); quest.setBitFlag16( 3, true ); checkQuestCompletion( quest, player, 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsb406::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsb406::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8CH( quest.getUI8CH() + 1 ); quest.setUI8BH( quest.getUI8BH() + 1 ); quest.setBitFlag16( 10, true ); checkQuestCompletion( quest, player, 1 ); } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &GaiUsb406::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &GaiUsb406::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8CH( quest.getUI8CH() + 1 ); quest.setUI8BH( quest.getUI8BH() + 1 ); quest.setBitFlag16( 11, true ); checkQuestCompletion( quest, player, 1 ); } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &GaiUsb406::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &GaiUsb406::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8CH( quest.getUI8CH() + 1 ); quest.setUI8BH( quest.getUI8BH() + 1 ); quest.setBitFlag16( 12, true ); checkQuestCompletion( quest, player, 1 ); } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &GaiUsb406::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &GaiUsb406::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &GaiUsb406::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &GaiUsb406::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &GaiUsb406::Scene00017Return ) ); } void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &GaiUsb406::Scene00018Return ) ); } void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &GaiUsb406::Scene00019Return ) ); } void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &GaiUsb406::Scene00020Return ) ); } void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00021( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &GaiUsb406::Scene00021Return ) ); } void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &GaiUsb406::Scene00022Return ) ); } void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &GaiUsb406::Scene00023Return ) ); } void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00024( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &GaiUsb406::Scene00024Return ) ); } void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00025( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &GaiUsb406::Scene00025Return ) ); } void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00026( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &GaiUsb406::Scene00026Return ) ); } void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00027( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &GaiUsb406::Scene00027Return ) ); } void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } }; EXPOSE_SCRIPT( GaiUsb406 );