// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include #include "Actor/BNpc.h" #include "Manager/TerritoryMgr.h" #include "Territory/Territory.h" // Quest Script: SubWil073_00327 // Quest Name: Spriggan Cleaning // Quest ID: 65863 // Start NPC: 1001447 (Warin) // End NPC: 1001447 (Warin) using namespace Sapphire; class SubWil073 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AH // UI8AL // UI8BH // UI8BL // UI8CH // UI8CL // UI8DH // UI8DL // UI8EH /// Countable Num: 4 Seq: 1 Event: 1 Listener: 2000377 /// Countable Num: 1 Seq: 255 Event: 5 Listener: 100 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1001447; // Warin ( Pos: -32.639099 -1.033260 -148.485992 Teri: 141 ) static constexpr auto Enemy0 = 3742257; // static constexpr auto Enemy1 = 3742258; // static constexpr auto Enemy2 = 3742259; // static constexpr auto Enemy3 = 3742261; // static constexpr auto Eobject0 = 2000377; // Pockmarked Silver Ore ( Pos: -134.695999 6.168210 -116.594002 Teri: 141 ) static constexpr auto Eobject1 = 2000378; // Pockmarked Silver Ore ( Pos: -95.958298 -1.021940 -163.731003 Teri: 141 ) static constexpr auto Eobject2 = 2000379; // Pockmarked Silver Ore ( Pos: -103.938004 0.491295 -213.695007 Teri: 141 ) static constexpr auto Eobject3 = 2000380; // Pockmarked Silver Ore ( Pos: -1.174590 -1.322410 -111.265999 Teri: 141 ) static constexpr auto EventActionSearch = 1; static constexpr auto Seq0Actor0 = 0; // static constexpr auto Seq1Eobject0 = 1; // static constexpr auto Seq1Eobject0Eventactionno = 99; // Hecatoncheir Piledriver static constexpr auto Seq1Eobject0Eventactionok = 100; // Hecatoncheir Blastmaster ( Pos: -135.210007 5.708900 -117.417999 Teri: 141 ) static constexpr auto Seq1Eobject1 = 2; // Ruins Runner ( Pos: -5.462710 -1.142520 27.215000 Teri: 5 ) static constexpr auto Seq1Eobject1Eventactionno = 97; // Hecatoncheir Stonehauler static constexpr auto Seq1Eobject1Eventactionok = 98; // Hecatoncheir Shockblocker static constexpr auto Seq1Eobject2 = 3; // Antelope Doe static constexpr auto Seq1Eobject2Eventactionno = 95; // Flux Flan static constexpr auto Seq1Eobject2Eventactionok = 96; // Hecatoncheir Overseer static constexpr auto Seq1Eobject3 = 4; // Antelope Stag static constexpr auto Seq1Eobject3Eventactionno = 93; // Sargas static constexpr auto Seq1Eobject3Eventactionok = 94; // Shaula static constexpr auto Seq2Actor0 = 5; // Opo-opo public: SubWil073() : Sapphire::ScriptAPI::QuestScript( 65863 ){}; ~SubWil073() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00005( quest, player ); break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00094( quest, player ); }, nullptr, 0 ); break; } case Eobject1: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00095( quest, player ); }, nullptr, 0 ); break; } case Eobject2: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00096( quest, player ); }, nullptr, 0 ); break; } case Eobject3: { eventMgr().eventActionStart( player, getId(), EventActionSearch, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00097( quest, player ); }, nullptr, 0 ); break; } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { } void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override { switch (bnpc.getLayoutId()) { case Enemy0: { quest.setUI8AL( 1 ); quest.setUI8BH( 1 ); checkQuestCompletion( quest, player ); break; } case Enemy1: { quest.setUI8BL( 1 ); quest.setUI8CH( 1 ); checkQuestCompletion( quest, player ); break; } case Enemy2: { quest.setUI8CL( 1 ); quest.setUI8DH( 1 ); checkQuestCompletion( quest, player ); break; } case Enemy3: { quest.setUI8DL( 1 ); quest.setUI8EH( 1 ); checkQuestCompletion( quest, player ); break; } } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { quest.setUI8AH( quest.getUI8AH() + 1 ); eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 ); if( quest.getUI8AH() >= 4 ) { quest.setUI8AL( 0 ); quest.setUI8BH( 0 ); quest.setUI8BL( 0 ); quest.setUI8CH( 0 ); quest.setUI8CL( 0 ); quest.setUI8DH( 0 ); quest.setUI8DL( 0 ); quest.setUI8EH( 0 ); quest.setUI8AH( 0 ); quest.setBitFlag8( 1, false ); quest.setBitFlag8( 2, false ); quest.setBitFlag8( 3, false ); quest.setBitFlag8( 4, false ); quest.setSeq( SeqFinish ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil073::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil073::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil073::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubWil073::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } ////////////////////////////////////////////////////////////////////// void Scene00093( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubWil073::Scene00093Return ) ); } void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00094( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 94, NONE, bindSceneReturn( &SubWil073::Scene00094Return ) ); } void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); enemy->setTriggerOwnerId( player.getId() ); enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); quest.setBitFlag8( 1, true ); } ////////////////////////////////////////////////////////////////////// void Scene00095( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubWil073::Scene00095Return ) ); } void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); auto enemy = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); enemy->setTriggerOwnerId( player.getId() ); enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); quest.setBitFlag8( 2, true ); } ////////////////////////////////////////////////////////////////////// void Scene00096( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubWil073::Scene00096Return ) ); } void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); auto enemy = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); enemy->setTriggerOwnerId( player.getId() ); enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); quest.setBitFlag8( 3, true ); } ////////////////////////////////////////////////////////////////////// void Scene00097( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubWil073::Scene00097Return ) ); } void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); auto enemy = instance->createBNpcFromLayoutId( Enemy3, 1220 /*Find the right value*/, Common::BNpcType::Enemy ); enemy->setTriggerOwnerId( player.getId() ); enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); quest.setBitFlag8( 4, true ); } ////////////////////////////////////////////////////////////////////// void Scene00098( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubWil073::Scene00098Return ) ); } void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00099( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubWil073::Scene00099Return ) ); } void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00100( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubWil073::Scene00100Return ) ); } void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } }; EXPOSE_SCRIPT( SubWil073 );