// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include #include "Manager/EventMgr.h" #include #include // Quest Script: SubSea008_00118 // Quest Name: Licensed to Reave // Quest ID: 65654 // Start NPC: 1000916 (Mordyn) // End NPC: 1000915 (Carvallain) using namespace Sapphire; class SubSea008 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH // UI8BL /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000915 /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000938 /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000947 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000915 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000916; // Mordyn ( Pos: 1.778540 44.000000 -164.205002 Teri: 128 ) static constexpr auto Actor1 = 1000915; // Carvallain ( Pos: 18.387100 47.592899 -162.097000 Teri: 128 ) static constexpr auto Actor2 = 1000938; // Ginnade ( Pos: -4.651690 45.018398 -241.815002 Teri: 128 ) static constexpr auto Actor3 = 1000947; // Lyngsath ( Pos: -54.642601 43.991699 -151.201996 Teri: 128 ) static constexpr auto Item0 = 2000451; static constexpr auto Item0Icon = 25919; public: SubSea008() : Sapphire::ScriptAPI::QuestScript( 65654 ){}; ~SubSea008() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00002( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00007( quest, player ); break; } case Actor2: { if( quest.getSeq() == Seq2 ) Scene00003( quest, player ); break; } case Actor3: { if( quest.getSeq() == Seq2 ) Scene00005( quest, player ); break; } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx ) { if( varIdx == 1 ) { if( quest.getUI8AL() && quest.getUI8BH() ) { quest.setSeq( SeqFinish ); } } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubSea008::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubSea008::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubSea008::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BL( 1 ); eventMgr().sendNotice( player, getId(), 0, { Item0Icon } ); quest.setSeq( Seq2 ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubSea008::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00004( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubSea008::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 1, 0 ); quest.setUI8AL( 1 ); quest.setBitFlag8( 1, true ); checkQuestCompletion( quest, player, 1 ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubSea008::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00006( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubSea008::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 2, 0 ); quest.setUI8BH( 1 ); quest.setBitFlag8( 2, true ); checkQuestCompletion( quest, player, 1 ); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubSea008::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } }; EXPOSE_SCRIPT( SubSea008 );