// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include "Actor/BNpc.h" #include "Manager/TerritoryMgr.h" #include "Territory/Territory.h" // Quest Script: SubFst060_00381 // Quest Name: Migrant Marauders // Quest ID: 65917 // Start NPC: 1000741 // End NPC: 1000491 using namespace Sapphire; class SubFst060 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH /// Countable Num: 2 Seq: 1 Event: 1 Listener: 2001006 /// Countable Num: 1 Seq: 255 Event: 5 Listener: 12 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000741;//Elygar static constexpr auto Actor1 = 1000491;//Lothaire static constexpr auto Enemy0 = 3838969; static constexpr auto Enemy1 = 3838970; static constexpr auto Eobject0 = 2001006; //Vulture Egg static constexpr auto EventActionSearch = 1; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Eobject0 = 1; static constexpr auto Seq1Eobject0Eventactionno = 99; static constexpr auto Seq1Eobject0Eventactionok = 100; static constexpr auto Seq2Actor1 = 2; public: SubFst060() : Sapphire::ScriptAPI::QuestScript( 65917 ){}; ~SubFst060() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == SeqFinish ) Scene00002( quest, player ); break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), 0x02, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00100( quest, player ); }, nullptr, 0 ); break; } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { } void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override { switch( entityId ) { case Enemy0: { quest.setUI8AL( quest.getUI8AL() + 1 ); checkQuestCompletion( quest, player ); break; } case Enemy1: { quest.setUI8AL( quest.getUI8AL() + 1 ); checkQuestCompletion( quest, player ); break; } } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { if( quest.getUI8AL() >= 2 ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setUI8AL( 0 ); quest.setSeq( SeqFinish ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst060::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst060::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst060::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } ////////////////////////////////////////////////////////////////////// void Scene00099( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst060::Scene00099Return ) ); } void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00100( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst060::Scene00100Return ) ); } void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setBitFlag8( 1, true ); auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); enemy0->setTriggerOwnerId( player.getId() ); enemy1->setTriggerOwnerId( player.getId() ); enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); } }; EXPOSE_SCRIPT( SubFst060 );