// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include #include "Manager/WarpMgr.h" #include "Territory/Territory.h" // Quest Script: ManFst209_00343 // Quest Name: Lord of the Inferno // Quest ID: 65879 // Start NPC: 1005116 // End NPC: 1005012 using namespace Sapphire; class ManFst209 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag16 // BitFlag8 // UI8AH // UI8AL /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1004584 /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1004585 /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1004586 /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1004587 /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1005161 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2001592 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, Seq5 = 5, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1005116;//Minfilia static constexpr auto Actor1 = 1004584;//Flame Sergeant (Camp Drybone) static constexpr auto Actor2 = 1004585; static constexpr auto Actor3 = 1004586; static constexpr auto Actor4 = 1004587; static constexpr auto Actor5 = 1005161; static constexpr auto Actor6 = 1005017;//Flame Sergeant static constexpr auto Actor7 = 1004605;//Captured Flame Private (West) static constexpr auto Actor8 = 1004606; static constexpr auto Actor9 = 1004608;//Captured Flame Private (East) static constexpr auto Actor10 = 1004610;//Amalj'aa Warrior (Next to ifrit entrance) static constexpr auto Actor11 = 1004611; static constexpr auto Actor12 = 1005140; static constexpr auto Actor13 = 1005141; static constexpr auto Actor14 = 1005142; static constexpr auto Actor15 = 1005143; static constexpr auto Actor16 = 1005144; static constexpr auto Actor17 = 1005145; static constexpr auto Actor18 = 1005018;//Adala static constexpr auto Actor20 = 1005156;//Thancred static constexpr auto Actor21 = 1005146; static constexpr auto Actor22 = 1005147; static constexpr auto Actor23 = 1005148; static constexpr auto Actor24 = 1005149; static constexpr auto Actor25 = 1005150; static constexpr auto Actor26 = 1005151; static constexpr auto Actor27 = 1005152; static constexpr auto Actor28 = 1005153; static constexpr auto Actor29 = 1005154; static constexpr auto Actor30 = 1005155; static constexpr auto Actor31 = 1005012;//Scion of the Seventh Dawn static constexpr auto CutManfst20950 = 88; static constexpr auto Eobject0 = 2001592; static constexpr auto EventActionWaitingShor = 11; static constexpr auto Instancedungeon0 = 20001; static constexpr auto Poprange0 = 4165046; static constexpr auto Poprange1 = 4156164; static constexpr auto Poprange2 = 4148347; static constexpr auto Questbattle0 = 45; static constexpr auto Territorytype0 = 275; static constexpr auto Territorytype1 = 146; static constexpr auto UnlockAddNewContentToCf = 3702; static constexpr auto UnlockImageDungeon = 77; public: ManFst209() : Sapphire::ScriptAPI::QuestScript( 65879 ){}; ~ManFst209() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00002( quest, player ); break; } case Actor2: { break; } case Actor3: { break; } case Actor4: { break; } case Actor5: { break; } case Actor6: { if( quest.getSeq() == Seq3 ) Scene00014( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00032( quest, player ); break; } case Actor7: { if( quest.getSeq() == Seq3 ) Scene00017( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00029( quest, player ); break; } case Actor8: { break; } case Actor9: { if( quest.getSeq() == Seq3 ) Scene00015( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00027( quest, player ); break; } case Actor10: { if( quest.getSeq() == Seq3 ) Scene00018( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00030( quest, player ); break; } case Actor11: { break; } case Actor12: { break; } case Actor13: { break; } case Actor14: { break; } case Actor15: { break; } case Actor16: { break; } case Actor17: { break; } case Actor18: { if( quest.getSeq() == Seq3 ) Scene00026( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00039( quest, player ); break; } case Actor20: { if( quest.getSeq() == Seq5 ) Scene00040( quest, player ); break; } case Actor21: { break; } case Actor22: { break; } case Actor23: { break; } case Actor24: { break; } case Actor25: { break; } case Actor26: { break; } case Actor27: { break; } case Actor28: { break; } case Actor29: { break; } case Actor30: { break; } case Actor31: { if( quest.getSeq() == SeqFinish ) Scene00051( quest, player ); break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), EventActionWaitingShor, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00008( quest, player ); }, nullptr, 0 ); break; } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setSeq( Seq2 ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish( player, result.eventId, 0 ); pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); } } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq4 ); eventMgr().sendEventNotice( player, getId(), 2, 0 ); //TODO:Unlock Bowl of Embers //TODO:Unlock trials tab in duty roulette } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00017Return ) ); } void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00018Return ) ); } void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00019Return ) ); } void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00020Return ) ); } void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00021Return ) ); } void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00022Return ) ); } void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00023Return ) ); } void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00024( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00024Return ) ); } void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00025( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00025Return ) ); } void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00026( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00026Return ) ); } void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { auto dest = teriMgr().getZoneByTerritoryTypeId( Territorytype1 ); warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, dest->getGuId(), { -53.4502f, -24.0946f, -567.494f }, -0.550531f );//Manual Pos } } ////////////////////////////////////////////////////////////////////// void Scene00027( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00027Return ) ); } void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00028( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00028Return ) ); } void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00029( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00029Return ) ); } void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00030( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00030Return ) ); } void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00031( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 31, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00031Return ) ); } void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00032( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 32, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00032Return ) ); } void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00033( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 33, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00033Return ) ); } void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00034( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 34, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00034Return ) ); } void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00035( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00035Return ) ); } void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00036( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00036Return ) ); } void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00037( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 37, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00037Return ) ); } void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00038( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 38, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00038Return ) ); } void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00039( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 39, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00039Return ) ); } void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { auto dest = teriMgr().getZoneByTerritoryTypeId( Territorytype1 ); warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, dest->getGuId(), { -53.4502f, -24.0946f, -567.494f }, -0.550531f );//Manual Pos } } ////////////////////////////////////////////////////////////////////// void Scene00040( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 40, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00040Return ) ); } void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( SeqFinish ); eventMgr().sendEventNotice( player, getId(), 4, 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00041( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 41, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00041Return ) ); } void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00042( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 42, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00042Return ) ); } void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00043( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 43, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00043Return ) ); } void Scene00043Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00044( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 44, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00044Return ) ); } void Scene00044Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00045( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 45, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00045Return ) ); } void Scene00045Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00046( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 46, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00046Return ) ); } void Scene00046Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00047( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 47, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00047Return ) ); } void Scene00047Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00048( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 48, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00048Return ) ); } void Scene00048Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00049( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 49, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00049Return ) ); } void Scene00049Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00050( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 50, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00050Return ) ); } void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00051( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 51, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00051Return ) ); } void Scene00051Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00052( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00052( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 52, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst209::Scene00052Return ) ); } void Scene00052Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //TODO: Should I warp the player into The Solar here? player.finishQuest( getId() ); } ////////////////////////////////////////////////////////////////////// void Scene00053( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 53, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00053Return ) ); } void Scene00053Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00054( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 54, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00054Return ) ); } void Scene00054Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00055( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 55, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00055Return ) ); } void Scene00055Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00056( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 56, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00056Return ) ); } void Scene00056Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00057( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 57, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00057Return ) ); } void Scene00057Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00058( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 58, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00058Return ) ); } void Scene00058Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00059( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 59, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00059Return ) ); } void Scene00059Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00060( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 60, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00060Return ) ); } void Scene00060Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00061( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 61, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00061Return ) ); } void Scene00061Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00062( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 62, HIDE_HOTBAR, bindSceneReturn( &ManFst209::Scene00062Return ) ); } void Scene00062Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } }; EXPOSE_SCRIPT( ManFst209 );