#include "../ScriptObject.h" class HouFurOrchestrionDef : public EventScript { public: HouFurOrchestrionDef() : EventScript( "HouFurOrchestrionDef", 721226 ) {} void Scene00000( Entity::Player& player ) { player.eventPlay( getId(), 0, 0x2000, 0, 1 ); } void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { Scene00000( player ); } }; EXPORT_SCRIPTOBJECT( HouFurOrchestrionDef )