#include #include #include #include #include #include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket143.h" #include "Actor/Player.h" #include "EventItemAction.h" #include "Framework.h" extern Core::Framework g_fw; using namespace Core::Common; using namespace Core::Network; using namespace Core::Network::Packets; using namespace Core::Network::Packets::Server; using namespace Core::Network::ActorControl; Core::Action::EventItemAction::EventItemAction() { m_handleActionType = HandleActionType::Event; } Core::Action::EventItemAction::EventItemAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action, ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional ) { m_additional = additional; m_handleActionType = HandleActionType::Event; m_eventId = eventId; m_id = action; // TODO: read the cast time from the action itself m_castTime = 3000; m_onActionFinishClb = finishRef; m_onActionInterruptClb = interruptRef; m_pSource = pActor; m_bInterrupt = false; } Core::Action::EventItemAction::~EventItemAction() = default; void Core::Action::EventItemAction::onStart() { if( !m_pSource ) return; m_startTime = Util::getTimeMs(); auto castPacket = makeZonePacket< FFXIVIpcActorCast >( m_pSource->getId() ); castPacket->data().action_id = 1; castPacket->data().unknown = 3; castPacket->data().unknown_1 = m_id; castPacket->data().cast_time = 3.0f; castPacket->data().target_id = m_pSource->getId(); m_pSource->sendToInRangeSet( castPacket, true ); m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting ); } void Core::Action::EventItemAction::onFinish() { if( !m_pSource ) return; try { auto effectPacket = makeZonePacket< Server::FFXIVIpcEffect >( m_pSource->getId() ); effectPacket->data().animationTargetId = static_cast< uint32_t >( m_additional ); effectPacket->data().actionAnimationId = 1; effectPacket->data().actionId = m_id; effectPacket->data().numEffects = 1; effectPacket->data().rotation = Math::Util::floatToUInt16Rot( m_pSource->getRot() ); effectPacket->data().effectTargetId = static_cast< uint32_t >( m_additional ); m_pSource->getAsPlayer()->unsetStateFlag( Common::PlayerStateFlag::Casting ); m_pSource->sendToInRangeSet( effectPacket, true ); if( m_onActionFinishClb ) m_onActionFinishClb( *m_pSource->getAsPlayer(), m_eventId, m_additional ); } catch( std::exception& e ) { auto pLog = g_fw.get< Logger >(); pLog->error( e.what() ); } } void Core::Action::EventItemAction::onInterrupt() { if( !m_pSource ) return; try { auto control = boost::make_shared< ActorControlPacket142 >( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 0x04, m_id ); if( m_pSource->isPlayer() ) { m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting ); m_pSource->sendToInRangeSet( control, true ); } else m_pSource->sendToInRangeSet( control ); if( m_onActionInterruptClb ) m_onActionInterruptClb( *m_pSource->getAsPlayer(), m_eventId, m_additional ); } catch( std::exception& e ) { auto pLog = g_fw.get< Logger >(); pLog->error( e.what() ); } }