#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include Sapphire::Data::ExdDataGenerated g_exdDataGen; namespace fs = std::experimental::filesystem; using namespace Sapphire; const std::string onTalkStr( " void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override\n" " {\n" " auto actor = Event::mapEventActorToRealActor( actorId );\n" " }\n\n" ); const std::string onWithinRangeStr( " void onWithinRange( uint32_t eventId, Entity::Player& player, uint64_t eRangeId, float x, float y, float z ) override\n" " {\n" " }\n\n" ); const std::string onEmoteStr( " void onEmote( uint32_t eventId, Entity::Player& player, uint64_t actorId, uint32_t emoteId ) override\n" " {\n" " }\n\n" ); std::string titleCase( const std::string& str ) { if( str.empty() ) return str; std::string retStr( str ); std::transform( str.begin(), str.end(), retStr.begin(), ::tolower ); std::locale loc; retStr[ 0 ] = std::toupper( str[ 0 ], loc ); for( size_t i = 1; i < str.size(); ++i ) { if( str[ i - 1 ] == ' ' || str[ i - 1 ] == '_' || ( std::isdigit( str[ i - 1 ], loc ) && !std::isdigit( str[ i ], loc ) ) ) retStr[ i ] = std::toupper( str[ i ], loc ); } return retStr; } void createScript( std::shared_ptr< Sapphire::Data::Quest >& pQuestData, std::set< std::string >& additionalList, int questId ) { std::string header( "// This is an automatically generated C++ script template\n" "// Content needs to be added by hand to make it function\n" "// In order for this script to be loaded, move it to the correct folder in /scripts/\n" "\n" "#include \n" "#include \"Manager/EventMgr.h\"\n" "#include \n" "#include \"Framework.h\"\n\n" ); std::size_t splitPos( pQuestData->id.find( "_" ) ); std::string className( pQuestData->id.substr( 0, splitPos ) ); //className = "Quest" + className; std::string sceneStr( " //////////////////////////////////////////////////////////////////////\n // Available Scenes in this quest, not necessarly all are used\n" ); std::string seqStr; seqStr.reserve( 0xFFF ); seqStr += ( " // Steps in this quest ( 0 is before accepting, \n // 1 is first, 255 means ready for turning it in\n" ); std::string questVarStr( " // Quest vars / flags used\n" ); seqStr += " enum Sequence : uint8_t\n {\n"; for( auto& entry : additionalList ) { if( entry.find( "OnScene" ) != std::string::npos ) { std::string sceneName = entry.substr( 2 ); std::string sceneId = entry.substr( 7 ); std::size_t numOff = sceneId.find_first_not_of( "0" ); sceneId = numOff != std::string::npos ? sceneId.substr( numOff ) : "0"; sceneStr += std::string( " void " + sceneName + "( Entity::Player& player )\n" " {\n" " player.playScene( getId(), " + sceneId + ", 0,\n" " [ & ]( Entity::Player& player, const Event::SceneResult& result )\n" " {\n" " });\n" " }\n\n" ); } else if( entry.find( "Flag" ) != std::string::npos || entry.find( "QuestUI" ) != std::string::npos ) { questVarStr += " // " + entry + "\n"; } else if( entry.find( "SEQ" ) != std::string::npos ) { if( entry.find( "SEQ_FINISH" ) != std::string::npos ) { seqStr += " SeqFinish = 255,\n"; } else if( entry.find( "SEQ_OFFER" ) != std::string::npos ) { } else { std::string seqName = titleCase( entry ); seqName.erase( std::remove_if( seqName.begin(), seqName.end(), []( const char c ) { return c == '_'; }), seqName.end()); std::string seqId = entry.substr( 4 ); seqStr += " " + seqName + " = " + seqId + ",\n"; } } } seqStr += " };\n"; bool hasERange = false; bool hasEmote = false; bool hasEnemies = false; bool hasActions = false; std::vector< uint32_t > enemy_ids; std::vector< std::string > action_names; std::vector< uint32_t > action_ids; std::vector< std::string > script_entities; std::string sentities = " // Entities found in the script data of the quest\n"; std::vector< std::string > enemy_strings; for( size_t ca = 0; ca < pQuestData->scriptInstruction.size(); ca++ ) { if( ( pQuestData->scriptInstruction.at( ca ).find( "HOWTO" ) != std::string::npos ) || ( pQuestData->scriptInstruction.at( ca ).find( "HOW_TO" ) != std::string::npos ) || ( pQuestData->scriptInstruction.at( ca ).find( "LOC_MARK" ) != std::string::npos ) || ( pQuestData->scriptInstruction.at( ca ).find( "LocMark" ) != std::string::npos ) ) continue; if( ( pQuestData->scriptInstruction.at( ca ).find( "EMOTENO" ) != std::string::npos ) || ( pQuestData->scriptInstruction.at( ca ).find( "EMOTEOK" ) != std::string::npos ) ) hasEmote = true; if( pQuestData->scriptInstruction.at( ca ).find( "ENEMY" ) != std::string::npos ) { hasEnemies = true; enemy_ids.push_back( pQuestData->scriptArg.at( ca ) ); enemy_strings.push_back( pQuestData->scriptInstruction.at( ca ) ); } if( ( ( pQuestData->scriptInstruction.at( ca ).find( "ACTION0" ) != std::string::npos ) || ( pQuestData->scriptInstruction.at( ca ).find( "ACTION1" ) != std::string::npos ) || ( pQuestData->scriptInstruction.at( ca ).find( "ACTION2" ) != std::string::npos ) ) && pQuestData->scriptInstruction.at( ca ).find( "_ACTION" ) == std::string::npos && pQuestData->scriptInstruction.at( ca ).find( "EVENT" ) == std::string::npos ) { hasActions = true; action_ids.push_back( pQuestData->scriptArg.at( ca ) ); action_names.push_back( pQuestData->scriptInstruction.at( ca ) ); } if( !pQuestData->scriptInstruction.at( ca ).empty() ) script_entities.push_back( pQuestData->scriptInstruction.at( ca ) + " = " + std::to_string( pQuestData->scriptArg.at( ca ) ) ); } std::sort( script_entities.begin(), script_entities.end() ); for( auto& entity : script_entities ) { auto name = titleCase( entity ); name.erase( std::remove_if( name.begin(), name.end(), []( const char c ) { return c == '_'; }), name.end()); sentities += " static constexpr auto " + name + ";\n"; } std::string additional = "// Quest Script: " + pQuestData->id + "\n"; additional += "// Quest Name: " + pQuestData->name + "\n"; additional += "// Quest ID: " + std::to_string( questId ) + "\n"; additional += "// Start NPC: " + std::to_string( pQuestData->issuerStart ) + "\n"; additional += "// End NPC: " + std::to_string( pQuestData->targetEnd ) + "\n\n"; std::string actionEntry; std::string scriptEntry; scriptEntry.reserve( 0xFFFF ); scriptEntry += " //////////////////////////////////////////////////////////////////////\n // Event Handlers\n"; scriptEntry += onTalkStr; if( hasERange ) { scriptEntry += onWithinRangeStr; } if( hasEmote ) { scriptEntry += onEmoteStr; } if( !enemy_ids.empty() ) scriptEntry += std::string( " void onBNpcKill( uint32_t npcId, Entity::Player& player )\n" " {\n" " switch( npcId )\n" " {\n" ); for( auto enemy : enemy_strings ) { scriptEntry += " case " + enemy + ": { break; }\n"; } if( !enemy_ids.empty() ) scriptEntry += std::string( " }\n" " }\n" ); if( !action_ids.empty() ) actionEntry += std::string( " void onEObjHit( uint32_t npcId, Entity::Player& player, uin32_t actionId )\n" " {\n" " switch( actionId )\n" " {\n" ); for( auto action : action_names ) { actionEntry += " case " + action + ": { break; }\n"; } if( !action_ids.empty() ) actionEntry += std::string( " }\n" " }\n" ); std::string constructor; constructor += std::string( " private:\n" " // Basic quest information \n" ); constructor += questVarStr + "\n"; constructor += seqStr + "\n"; constructor += sentities + "\n"; constructor += " public:\n"; constructor += " " + className + "() : Sapphire::ScriptAPI::EventScript" + "( " + std::to_string( questId ) + " ){}; \n"; constructor += " ~" + className + "() = default; \n"; std::string classString( "class " + className + " : public Sapphire::ScriptAPI::EventScript\n" "{\n" + constructor + "\n" + scriptEntry + "\n" + actionEntry + " private:\n" + sceneStr + "};\n\nEXPOSE_SCRIPT( " + className + " );" ); std::ofstream outputFile; outputFile.open( "generated/" + className + ".cpp" ); outputFile << header << additional << classString; outputFile.close(); } int main( int argc, char** argv ) { Logger::init( "quest_parser" ); bool unluac = false; // std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" ); //std::string datLocation( "C:/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack" ); //std::string datLocation( "C:/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack" ); std::string datLocation( "/home/mordred/sqpack" ); if( argc > 1 ) datLocation = std::string( argv[ 1 ] ); if( argc > 2 ) unluac = ( bool ) atoi( argv[ 2 ] ); unluac = true; Logger::info( "Setting up generated EXD data" ); if( !g_exdDataGen.init( datLocation ) ) { std::cout << datLocation << "\n"; Logger::fatal( "Error setting up EXD data " ); std::cout << "Usage: quest_parser \"path/to/ffxiv/game/sqpack\" <1/0 unluac export toggle>\n"; return 0; } xiv::dat::GameData data( datLocation ); auto rows = g_exdDataGen.getQuestIdList(); if( !fs::exists( "./generated" ) ) fs::create_directory( "./generated" ); Logger::info( "Export in progress" ); uint32_t updateInterval = rows.size() / 20; uint32_t i = 0; for( const auto& row : rows ) { Logger::info( "Generating {0}", row ); auto questInfo = g_exdDataGen.get< Sapphire::Data::Quest >( row ); if( questInfo->name.empty() || questInfo->id.empty() ) { continue; } size_t pos_seperator = questInfo->id.find_first_of( "_" ); std::string folder; if( pos_seperator != std::string::npos ) { folder = questInfo->id.substr( pos_seperator + 1, 3 ); } else { return 0; } const xiv::dat::Cat& test = data.getCategory( "game_script" ); const std::string questPath = "game_script/quest/" + folder + "/" + questInfo->id + ".luab"; const auto& test_file = data.getFile( questPath ); auto& section = test_file->access_data_sections().at( 0 ); int32_t size = *( uint32_t* ) §ion[ 4 ]; std::set< std::string > stringList; uint32_t offset = 0; std::ofstream outputFile1; outputFile1.open( "generated/" + questInfo->id + ".luab", std::ios::binary ); outputFile1.write( §ion[ 0 ], section.size() ); outputFile1.close(); if( unluac ) { std::string command = std::string( "java -jar unluac_2015_06_13.jar " ) + "generated/" + questInfo->id + ".luab" + ">> " + "generated/" + questInfo->id + ".lua"; if( system( command.c_str() ) == -1 ) { Logger::error( "Error executing java command:\n {0}\nerrno: {1}", command, std::strerror( errno ) ); return errno; } } for( ;; ) { std::string entry( §ion[ offset ] ); offset += entry.size() + 1; if( entry.size() > 3 && entry.find_first_not_of( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ01234567890_-" ) == std::string::npos ) { if( entry.find( "SEQ" ) != std::string::npos || entry.find( "QuestUI" ) != std::string::npos || entry.find( "OnScene" ) != std::string::npos || entry.find( "Flag" ) != std::string::npos || entry.find( "ACTOR" ) != std::string::npos && entry.find( "_ACTOR" ) == std::string::npos ) if( entry.find( "HOWTO" ) == std::string::npos ) stringList.insert( entry ); } if( offset >= section.size() ) break; } createScript( questInfo, stringList, row ); ++i; if( i % updateInterval == 0 ) std::cout << "."; //break; } std::cout << "\nDone!"; return 0; }