#include "CommonNetwork.h" #include "GamePacketParser.h" #include // memcpy using namespace Sapphire::Network::Packets; PacketParseResult Sapphire::Network::Packets::getHeader( const std::vector< uint8_t >& buffer, const uint32_t offset, FFXIVARR_PACKET_HEADER& header ) { const auto headerSize = sizeof( FFXIVARR_PACKET_HEADER ); // Check if we have enough bytes in the buffer. auto remainingBytes = buffer.size() - offset; if( remainingBytes < headerSize ) return Incomplete; // Copy packet header. memcpy( &header, buffer.data() + offset, headerSize ); if( !checkHeader( header ) ) return Malformed; return Success; } PacketParseResult Sapphire::Network::Packets::getSegmentHeader( const std::vector< uint8_t >& buffer, const uint32_t offset, FFXIVARR_PACKET_SEGMENT_HEADER& header ) { const auto headerSize = sizeof( FFXIVARR_PACKET_SEGMENT_HEADER ); // Check if we have enough bytes in the buffer. auto remainingBytes = buffer.size() - offset; if( remainingBytes < headerSize ) return Incomplete; // Copy segment header memcpy( &header, buffer.data() + offset, headerSize ); return Success; } PacketParseResult Sapphire::Network::Packets::getPackets( const std::vector< uint8_t >& buffer, const uint32_t offset, const FFXIVARR_PACKET_HEADER& packetHeader, std::vector< FFXIVARR_PACKET_RAW >& packets ) { // sanity check: check there's enough bytes in the buffer const auto bytesExpected = packetHeader.size - sizeof( struct FFXIVARR_PACKET_HEADER ); if( buffer.size() - offset < bytesExpected ) return Incomplete; // Loop each message uint32_t count = 0; uint32_t bytesProcessed = 0; while( count < packetHeader.count ) { FFXIVARR_PACKET_RAW rawPacket; // Copy ipc packet message const auto packetResult = getPacket( buffer, offset + bytesProcessed, rawPacket ); if( packetResult != Success ) return packetResult; // NOTE: isn't rawPacket is allocated on stack? // why is okay to do this? packets.push_back( rawPacket ); // Add message size and count bytesProcessed += rawPacket.segHdr.size; count += 1; } // sanity check: check if we processed all bytes. // this check can fail if size of messages don't add up to size reported from packet header. if( bytesExpected != bytesProcessed ) return Malformed; return Success; } PacketParseResult Sapphire::Network::Packets::getPacket( const std::vector< uint8_t >& buffer, const uint32_t offset, FFXIVARR_PACKET_RAW& packet ) { // Copy segment header const auto headerResult = getSegmentHeader( buffer, offset, packet.segHdr ); if( headerResult != Success ) return headerResult; // Check header sanity and it's size if( !checkSegmentHeader( packet.segHdr ) ) return Malformed; const auto dataOffset = offset + sizeof( struct FFXIVARR_PACKET_SEGMENT_HEADER ); const auto dataSize = packet.segHdr.size; // Allocate data buffer and copy packet.data.resize( dataSize ); memcpy( packet.data.data(), buffer.data() + dataOffset, dataSize ); return Success; } bool Sapphire::Network::Packets::checkHeader( const FFXIVARR_PACKET_HEADER& header ) { // Max size of the packet is capped at 1MB for now. if( header.size > 1 * 1024 * 1024 ) return false; // Max number of message is capped at 255 for now. if( header.count > 255 ) return false; return true; } bool Sapphire::Network::Packets::checkSegmentHeader( const FFXIVARR_PACKET_SEGMENT_HEADER& header ) { // Max size of individual message is capped at 256KB for now. if( header.size > 256 * 1024 ) return false; return true; }