// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include // Quest Script: SubSea013_00661 // Quest Name: The Rats in the Wharf // Quest ID: 66197 // Start NPC: 1001000 (H'naanza) // End NPC: 1000972 (Baderon) using namespace Sapphire; class SubSea013 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL /// Countable Num: 0 Seq: 1 Event: 5 Listener: 347 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000972 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1001000; // H'naanza ( Pos: -32.011700 41.500000 208.397003 Teri: 128 ) static constexpr auto Actor1 = 1000972; // Baderon ( Pos: 20.297800 40.199902 -6.102400 Teri: 128 ) static constexpr auto Enemy0 = 417; public: SubSea013() : Sapphire::ScriptAPI::QuestScript( 66197 ){}; ~SubSea013() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { Scene00000( quest, player ); break; } case Actor1: { Scene00001( quest, player ); break; } } } void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override { if( bnpc.getBNpcNameId() != Enemy0 ) return; auto currentKC = quest.getUI8AL(); if( currentKC + 1 >= 5 ) { eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC + 1, 5 ); quest.setSeq( SeqFinish ); } else { quest.setUI8AL( currentKC + 1 ); eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC + 1, 5 ); } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea013::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea013::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // complete quest { player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( SubSea013 );