#include #include #include #include #include #include #include "Network/GameConnection.h" #include "Session.h" #include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/EventStartPacket.h" #include "Network/PacketWrappers/EventFinishPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Script/ScriptManager.h" #include "Actor/Player.h" #include "Forwards.h" #include "Event/EventHelper.h" extern Core::Scripting::ScriptManager g_scriptMgr; using namespace Core::Common; using namespace Core::Network::Packets; using namespace Core::Network::Packets::Server; void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inPacket, Entity::Player& player ) { uint16_t eventHandlerId = inPacket.getValAt< uint16_t >( 0x12 ); // we need to abort the event in case it has not been scripted so the player wont be locked up auto abortEventFunc = []( Core::Entity::Player& player, uint64_t actorId, uint32_t eventId ) { player.queuePacket( EventStartPacket( player.getId(), actorId, eventId, 1, 0, 0 ) ); player.queuePacket( EventFinishPacket( player.getId(), eventId, 1, 0 ) ); // this isn't ideal as it will also reset any other status that might be active player.queuePacket( PlayerStateFlagsPacket( player, PlayerStateFlagList{} ) ); }; std::string eventIdStr = boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( eventHandlerId & 0xFFFF ) ); player.sendDebug( "---------------------------------------" ); player.sendDebug( "EventHandler ( " + eventIdStr + " )" ); switch( eventHandlerId ) { case ClientZoneIpcType::TalkEventHandler: // Talk event { uint64_t actorId = inPacket.getValAt< uint64_t >( 0x20 ); uint32_t eventId = inPacket.getValAt< uint32_t >( 0x28 ); if( !g_scriptMgr.onTalk( player, actorId, eventId ) ) abortEventFunc( player, actorId, eventId ); break; } case ClientZoneIpcType::EmoteEventHandler: // Emote event { uint64_t actorId = inPacket.getValAt< uint64_t >( 0x20 ); uint32_t eventId = inPacket.getValAt< uint32_t >( 0x28 ); uint16_t emoteId = inPacket.getValAt< uint16_t >( 0x2C ); std::string eventName = Event::getEventName( eventId ); if( !g_scriptMgr.onEmote( player, actorId, eventId, static_cast< uint8_t >( emoteId ) ) ) abortEventFunc( player, actorId, eventId ); break; } case ClientZoneIpcType::WithinRangeEventHandler: { uint32_t eventId = inPacket.getValAt< uint32_t >( 0x24 ); uint32_t eventParam1 = inPacket.getValAt< uint32_t >( 0x20 ); float x = inPacket.getValAt< float >( 0x28 ); float y = inPacket.getValAt< float >( 0x2C ); float z = inPacket.getValAt< float >( 0x30 ); std::string eventName = Event::getEventName( eventId ); if( !g_scriptMgr.onWithinRange( player, eventId, eventParam1, x, y, z ) ) abortEventFunc( player, 0, eventId ); break; } case ClientZoneIpcType::OutOfRangeEventHandler: { uint32_t eventId = inPacket.getValAt< uint32_t >( 0x24 ); uint32_t eventParam1 = inPacket.getValAt< uint32_t >( 0x20 ); float x = inPacket.getValAt< float >( 0x28 ); float y = inPacket.getValAt< float >( 0x2C ); float z = inPacket.getValAt< float >( 0x30 ); std::string eventName = Event::getEventName( eventId ); if( !g_scriptMgr.onOutsideRange( player, eventId, eventParam1, x, y, z ) ) abortEventFunc( player, 0, eventId ); break; } case ClientZoneIpcType::EnterTeriEventHandler: { uint32_t eventId = inPacket.getValAt< uint32_t >( 0x20 ); uint16_t eventParam1 = inPacket.getValAt< uint16_t >( 0x24 ); uint16_t eventParam2 = inPacket.getValAt< uint16_t >( 0x26 ); std::string eventName = Event::getEventName( eventId ); if( !g_scriptMgr.onEnterTerritory( player, eventId, eventParam1, eventParam2 ) ) abortEventFunc( player, 0, eventId ); break; } case ClientZoneIpcType::ReturnEventHandler: case ClientZoneIpcType::TradeReturnEventHandler: { uint32_t eventId = inPacket.getValAt< uint32_t >( 0x20 ); uint16_t subEvent = inPacket.getValAt< uint16_t >( 0x24 ); uint16_t param1 = inPacket.getValAt< uint16_t >( 0x26 ); uint16_t param2 = inPacket.getValAt< uint16_t >( 0x28 ); uint16_t param3 = inPacket.getValAt< uint16_t >( 0x2C ); std::string eventName = Event::getEventName( eventId ); if( !g_scriptMgr.onEventHandlerReturn( player, eventId, subEvent, param1, param2, param3 ) ) abortEventFunc( player, 0, eventId ); break; } case ClientZoneIpcType::LinkshellEventHandler: case ClientZoneIpcType::LinkshellEventHandler1: { uint32_t eventId = inPacket.getValAt< uint32_t >( 0x20 ); uint16_t subEvent = inPacket.getValAt< uint16_t >( 0x24 ); std::string lsName = inPacket.getStringAt( 0x27 ); ZoneChannelPacket< FFXIVIpcEventLinkshell > linkshellEvent( player.getId() ); linkshellEvent.data().eventId = eventId; linkshellEvent.data().scene = static_cast< uint8_t >( subEvent ); linkshellEvent.data().param3 = 1; linkshellEvent.data().unknown1 = 0x15a; player.queuePacket( linkshellEvent ); // abortEventFunc( pPlayer, 0, eventId ); break; } } }