#include #include using namespace Sapphire; class VictoryinPeril : public Sapphire::ScriptAPI::QuestBattleScript { private: static constexpr auto INIT_POP_1ST_01 = 3970651; static constexpr auto INIT_POP_1ST_02 = 3970655; static constexpr auto INIT_POP_1ST_03 = 3970671; static constexpr auto INIT_POP_1ST_04 = 3970673; static constexpr auto INIT_POP_2ST_01 = 3970684; static constexpr auto INIT_POP_2ST_02 = 3970685; static constexpr auto INIT_POP_2ST_03 = 3970686; static constexpr auto INIT_POP_2ST_04 = 3970675; static constexpr auto INIT_POP_2ST_05 = 4103658; static constexpr auto INIT_P_POP_1ST_01 = 3970427; static constexpr auto INIT_P_POP_1ST_02 = 3970428; static constexpr auto ER_RECT_01 = 4103659; static constexpr auto INIT_ENPC_POP_01 = 4103652; static constexpr auto ACTION_ATTACK_UP = 963; static constexpr auto BGM_BATTLE = 33; static constexpr auto LOC_ACTOR0 = 1002237; static constexpr auto LOC_ACTOR1 = 1002672; static constexpr auto LOC_ACTOR2 = 1002671; static constexpr auto LOC_ACTOR3 = 1002238; static constexpr auto LOC_ACTOR4 = 1002240; static constexpr auto LOC_ACTOR5 = 1002702; static constexpr auto LOC_POS_ACTOR0 = 4144321; static constexpr auto LOC_POS_ACTOR1 = 4144324; static constexpr auto LOC_POS_ACTOR2 = 4144325; static constexpr auto LOC_POS_CAM1 = 4144326; static constexpr auto LOC_POS_CAM2 = 3985691; static constexpr auto LOC_ACTION1 = 961; static constexpr auto LOC_ACTION2 = 979; static constexpr auto LOC_ACTION3 = 981; static constexpr auto INIT_POP_LOOKOUT_01 = 4167378; static constexpr auto INIT_POP_LOOKOUT_02 = 4167379; static constexpr auto INIT_POP_LOOKOUT_03 = 4167390; static constexpr auto INIT_POP_LOOKOUT_04 = 4167391; static constexpr auto ER_RECT_02 = 4167388; static constexpr auto ER_RECT_03 = 4167389; static constexpr auto BGM_MASKED_BATTLE = 37; public: VictoryinPeril() : Sapphire::ScriptAPI::QuestBattleScript( 24 ) { } void onInit( QuestBattle& instance ) override { } void onUpdate( QuestBattle& instance, uint64_t tickCount ) override { } void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } }; EXPOSE_SCRIPT( VictoryinPeril );