cmake_minimum_required(VERSION 3.0) project(Script) file(GLOB SCRIPT_INCLUDE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/*.h") message("exec: ${EXECUTABLE_OUTPUT_PATH}") set(SCRIPT_LIB_DIR "${EXECUTABLE_OUTPUT_PATH}/compiledscripts/" ) set(EXECUTABLE_OUTPUT_PATH "${SCRIPT_LIB_DIR}") set(LIBRARY_OUTPUT_PATH "${SCRIPT_LIB_DIR}") set(RUNTIME_OUTPUT_DIRECTORY "${SCRIPT_LIB_DIR}") if( WIN32 ) set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${SCRIPT_LIB_DIR}" ) set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${SCRIPT_LIB_DIR}" ) set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${SCRIPT_LIB_DIR}" ) set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL "${SCRIPT_LIB_DIR}" ) endif() file(GLOB children "${CMAKE_CURRENT_SOURCE_DIR}/*" ) foreach(_scriptDir ${children}) get_filename_component(_name "${_scriptDir}" NAME_WE) if(IS_DIRECTORY ${_scriptDir} AND NOT ${_name} MATCHES "CMakeFiles" AND NOT ${_name} MATCHES "\\.dir$") message("discovered plugin lib: ${_scriptDir} (${_name})") file(GLOB_RECURSE SCRIPT_BUILD_FILES "${_scriptDir}/*.cpp") file(GLOB_RECURSE SCRIPT_FILES RELATIVE "${_scriptDir}" "${_name}/*.cpp") # build file list foreach(_script ${SCRIPT_FILES}) get_filename_component( _scriptname "${_script}" NAME_WE) if(NOT ${_scriptname} MATCHES "ScriptLoader") if(ScriptIncludes) set(ScriptIncludes "${ScriptIncludes}\nextern Sapphire::ScriptAPI::ScriptObject* makeScript${_scriptname}();") else() set(ScriptIncludes "extern Sapphire::ScriptAPI::ScriptObject* makeScript${_scriptname}();") endif() set(ScriptNames "${ScriptNames} makeScript${_scriptname}(),\n") endif() endforeach() add_library( "script_${_name}" MODULE ${SCRIPT_BUILD_FILES} "${SCRIPT_INCLUDE_FILES}" "${_scriptDir}/ScriptLoader.cpp" ) target_link_libraries( "script_${_name}" world ) target_include_directories("script_${_name}" PUBLIC "${CMAKE_SOURCE_DIR}/src/scripts") target_include_directories("script_${_name}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}") target_include_directories("script_${_name}" PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/Scripts") configure_file("${CMAKE_CURRENT_SOURCE_DIR}/ScriptLoader.cpp.in" "${_scriptDir}/ScriptLoader.cpp") if( UNIX ) cotire("script_${_name}") endif() if(MSVC) add_custom_command(TARGET "script_${_name}" POST_BUILD COMMAND ${CMAKE_COMMAND} -E remove "${SCRIPT_LIB_DIR}/script_${_name}.exp" COMMAND ${CMAKE_COMMAND} -E remove "${SCRIPT_LIB_DIR}/script_${_name}.lib" COMMAND ${CMAKE_COMMAND} -E remove "${SCRIPT_LIB_DIR}/script_${_name}.ilk" ) endif() unset(ScriptIncludes) unset(ScriptNames) endif() endforeach()