// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: SubFst058_00379 // Quest Name: In the Grim Darkness of the Forest // Quest ID: 65915 // Start NPC: 1000436 // End NPC: 1000748 using namespace Sapphire; class SubFst058 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000748 /// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000688 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000689 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000436;//Theodore static constexpr auto Actor1 = 1000748;//Roseline static constexpr auto Eobject0 = 2000688; static constexpr auto Eobject1 = 2000689; //Worn Leather Bag static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000191; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Actor1 = 1; static constexpr auto Seq1Eobject0 = 2; static constexpr auto Seq1Eobject0Eventactionno = 99; static constexpr auto Seq1Eobject0Eventactionok = 100; static constexpr auto Seq2Eobject0 = 4; static constexpr auto Seq2Eobject0Eventactionno = 95; static constexpr auto Seq2Eobject0Eventactionok = 96; static constexpr auto Seq2Eobject1 = 3; static constexpr auto Seq2Eobject1Eventactionno = 97; static constexpr auto Seq2Eobject1Eventactionok = 98; static constexpr auto Seq3Actor1 = 5; static constexpr auto Seq3Actor1Npctradeno = 93; static constexpr auto Seq3Actor1Npctradeok = 94; static constexpr auto Seq3Eobject0 = 6; static constexpr auto Seq3Eobject0Eventactionno = 91; static constexpr auto Seq3Eobject0Eventactionok = 92; public: SubFst058() : Sapphire::ScriptAPI::QuestScript( 65915 ){}; ~SubFst058() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00001( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00094( quest, player ); break; } case Eobject1: { if( quest.getSeq() == Seq2 ) { eventMgr().eventActionStart( player, getId(), 0x02, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00002( quest, player ); }, nullptr, 0 ); } } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst058::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst058::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setSeq( Seq2 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst058::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 1, 0 ); quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst058::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst058::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubFst058::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubFst058::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00091( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 91, NONE, bindSceneReturn( &SubFst058::Scene00091Return ) ); } void Scene00091Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00092( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 92, NONE, bindSceneReturn( &SubFst058::Scene00092Return ) ); } void Scene00092Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00093( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubFst058::Scene00093Return ) ); } void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00094( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 94, NONE, bindSceneReturn( &SubFst058::Scene00094Return ) ); } void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } ////////////////////////////////////////////////////////////////////// void Scene00095( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubFst058::Scene00095Return ) ); } void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00096( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubFst058::Scene00096Return ) ); } void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00097( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst058::Scene00097Return ) ); } void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00098( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubFst058::Scene00098Return ) ); } void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00099( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst058::Scene00099Return ) ); } void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00100( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst058::Scene00100Return ) ); } void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } }; EXPOSE_SCRIPT( SubFst058 );