#include #include #include #include #include #include #include #include "Network/GameConnection.h" #include "Session.h" #include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/EventStartPacket.h" #include "Network/PacketWrappers/EventFinishPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Script/ScriptManager.h" #include "Actor/Player.h" #include "Forwards.h" #include "Event/EventHelper.h" #include "Zone/InstanceContent.h" extern Core::Data::ExdDataGenerated g_exdDataGen; extern Core::Scripting::ScriptManager g_scriptMgr; using namespace Core::Common; using namespace Core::Network::Packets; using namespace Core::Network::Packets::Server; void Core::Network::GameConnection::eventHandlerTalk( const Packets::GamePacket& inPacket, Entity::Player& player ) { auto actorId = inPacket.getValAt< uint64_t >( 0x20 ); auto eventId = inPacket.getValAt< uint32_t >( 0x28 ); auto eventType = static_cast< uint16_t >( eventId >> 16 ); std::string eventName = "onTalk"; std::string objName = Event::getEventName( eventId ); player.sendDebug( "Chara: " + std::to_string( actorId ) + " -> " + std::to_string( Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) + " \neventId: " + std::to_string( eventId ) + " (0x" + boost::str( boost::format( "%|08X|" ) % static_cast< uint64_t >( eventId & 0xFFFFFFF ) ) + ")" ); player.sendDebug( "Calling: " + objName + "." + eventName ); player.eventStart( actorId, eventId, Event::EventHandler::Talk, 0, 0 ); if( auto instance = player.getCurrentInstance() ) { instance->onTalk( player, eventId, actorId ); } else if( !g_scriptMgr.onTalk( player, actorId, eventId ) && eventType == Event::EventHandler::EventHandlerType::Quest ) { auto questInfo = g_exdDataGen.get< Core::Data::Quest >( eventId ); if ( questInfo ) player.sendUrgent( "Quest not implemented: " + questInfo->name + " (" + questInfo->id + ")" ); } player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerEmote( const Packets::GamePacket& inPacket, Entity::Player& player ) { auto actorId = inPacket.getValAt< uint64_t >( 0x20 ); auto eventId = inPacket.getValAt< uint32_t >( 0x28 ); auto emoteId = inPacket.getValAt< uint16_t >( 0x2C ); auto eventType = static_cast< uint16_t >( eventId >> 16 ); std::string eventName = "onEmote"; std::string objName = Event::getEventName( eventId ); player.sendDebug( "Chara: " + std::to_string( actorId ) + " -> " + std::to_string( Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) + " \neventId: " + std::to_string( eventId ) + " (0x" + boost::str( boost::format( "%|08X|" ) % static_cast< uint64_t >( eventId & 0xFFFFFFF ) ) + ")" ); player.sendDebug( "Calling: " + objName + "." + eventName ); player.eventStart( actorId, eventId, Event::EventHandler::Emote, 0, emoteId ); if( !g_scriptMgr.onEmote( player, actorId, eventId, static_cast< uint8_t >( emoteId ) ) && eventType == Event::EventHandler::EventHandlerType::Quest ) { auto questInfo = g_exdDataGen.get< Core::Data::Quest >( eventId ); if( questInfo ) player.sendUrgent( "Quest not implemented: " + questInfo->name ); } player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerWithinRange( const Packets::GamePacket& inPacket, Entity::Player& player ) { auto eventId = inPacket.getValAt< uint32_t >( 0x24 ); auto param1 = inPacket.getValAt< uint32_t >( 0x20 ); auto x = inPacket.getValAt< float >( 0x28 ); auto y = inPacket.getValAt< float >( 0x2C ); auto z = inPacket.getValAt< float >( 0x30 ); std::string eventName = "onWithinRange"; std::string objName = Event::getEventName( eventId ); player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) + " p1: " + std::to_string( param1 ) ); player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 ); g_scriptMgr.onWithinRange( player, eventId, param1, x, y, z ); player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerOutsideRange( const Packets::GamePacket& inPacket, Entity::Player& player ) { auto eventId = inPacket.getValAt< uint32_t >( 0x24 ); auto param1 = inPacket.getValAt< uint32_t >( 0x20 ); auto x = inPacket.getValAt< float >( 0x28 ); auto y = inPacket.getValAt< float >( 0x2C ); auto z = inPacket.getValAt< float >( 0x30 ); std::string eventName = "onOutsideRange"; std::string objName = Event::getEventName( eventId ); player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) + " p1: " + std::to_string( param1 ) ); player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 ); g_scriptMgr.onOutsideRange( player, eventId, param1, x, y, z ); player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::GamePacket &inPacket, Entity::Player &player ) { auto eventId = inPacket.getValAt< uint32_t >( 0x20 ); auto param1 = inPacket.getValAt< uint16_t >( 0x24 ); auto param2 = inPacket.getValAt< uint16_t >( 0x26 ); std::string eventName = "onEnterTerritory"; std::string objName = Event::getEventName( eventId ); player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) ); player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), 0 ); if( auto instance = player.getCurrentInstance() ) { // param2 of eventStart // 0 = default state? // 1 = restore state? player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), instance->getDirectorId() & 0xFFFF ); instance->onEnterTerritory( player, eventId, param1, param2 ); } else { player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() ); g_scriptMgr.onEnterTerritory( player, eventId, param1, param2 ); } player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerReturn( const Packets::GamePacket &inPacket, Entity::Player &player ) { auto eventId = inPacket.getValAt< uint32_t >( 0x20 ); auto scene = inPacket.getValAt< uint16_t >( 0x24 ); auto param1 = inPacket.getValAt< uint16_t >( 0x26 ); auto param2 = inPacket.getValAt< uint16_t >( 0x28 ); auto param3 = inPacket.getValAt< uint16_t >( 0x2C ); std::string eventName = Event::getEventName( eventId ); player.sendDebug( "eventId: " + std::to_string( eventId ) + " ( 0x" + boost::str( boost::format( "%|08X|" ) % ( uint64_t ) ( eventId & 0xFFFFFFF ) ) + " ) " + " scene: " + std::to_string( scene ) + " p1: " + std::to_string( param1 ) + " p2: " + std::to_string( param2 ) + " p3: " + std::to_string( param3 ) ); auto pEvent = player.getEvent( eventId ); if( pEvent ) { pEvent->setPlayedScene( false ); // try to retrieve a stored callback auto eventCallback = pEvent->getEventReturnCallback(); // if there is one, proceed to call it if( eventCallback ) eventCallback( player, eventId, param1, param2, param3 ); } player.checkEvent( eventId ); } void Core::Network::GameConnection::eventHandlerLinkshell( const Packets::GamePacket &inPacket, Entity::Player &player ) { auto eventId = inPacket.getValAt< uint32_t >( 0x20 ); auto scene = inPacket.getValAt< uint16_t >( 0x24 ); auto lsName = inPacket.getStringAt( 0x27 ); ZoneChannelPacket< FFXIVIpcEventLinkshell > linkshellEvent( player.getId() ); linkshellEvent.data().eventId = eventId; linkshellEvent.data().scene = static_cast< uint8_t >( scene ); linkshellEvent.data().param3 = 1; linkshellEvent.data().unknown1 = 0x15a; player.queuePacket( linkshellEvent ); }