#ifndef _PLAYERSPAWN_H #define _PLAYERSPAWN_H #include #include #include #include "Actor/Player.h" #include "Forwards.h" #include "Inventory/Item.h" #include "StatusEffect/StatusEffect.h" namespace Sapphire::Network::Packets::Server { /** * @brief The packet sent to spawn a player. */ class PlayerSpawnPacket : public ZoneChannelPacket< FFXIVIpcPlayerSpawn > { public: PlayerSpawnPacket( Entity::Player& player, Entity::Player& target ) : ZoneChannelPacket< FFXIVIpcPlayerSpawn >( player.getId(), target.getId() ) { initialize( player, target ); }; private: void initialize( Entity::Player& player, Entity::Player& target ) { // todo: figure out unkown offsets m_data.classJob = static_cast< uint8_t >( player.getClass() ); //m_data.status = static_cast< uint8_t >( pPlayer->getStatus() ); m_data.hPCurr = player.getHp(); m_data.mPCurr = player.getMp(); m_data.tPCurr = player.getTp(); m_data.hPMax = player.getMaxHp(); m_data.mPMax = player.getMaxMp(); //m_data.tPMax = 3000; m_data.level = player.getLevel(); m_data.gmRank = player.getGmRank(); m_data.pose = player.getPose(); memcpy( m_data.look, player.getLookArray(), sizeof( m_data.look ) ); auto item = player.getItemAt( Common::GearSet0, Common::GearSetSlot::MainHand ); if( item ) m_data.mainWeaponModel = item->getModelId1(); m_data.secWeaponModel = player.getModelSubWeapon(); m_data.models[ Common::GearModelSlot::ModelHead ] = player.getModelForSlot( Common::GearModelSlot::ModelHead ); m_data.models[ Common::GearModelSlot::ModelBody ] = player.getModelForSlot( Common::GearModelSlot::ModelBody ); m_data.models[ Common::GearModelSlot::ModelHands ] = player.getModelForSlot( Common::GearModelSlot::ModelHands ); m_data.models[ Common::GearModelSlot::ModelLegs ] = player.getModelForSlot( Common::GearModelSlot::ModelLegs ); m_data.models[ Common::GearModelSlot::ModelFeet ] = player.getModelForSlot( Common::GearModelSlot::ModelFeet ); m_data.models[ Common::GearModelSlot::ModelNeck ] = player.getModelForSlot( Common::GearModelSlot::ModelNeck ); m_data.models[ Common::GearModelSlot::ModelEar ] = player.getModelForSlot( Common::GearModelSlot::ModelEar ); m_data.models[ Common::GearModelSlot::ModelRing1 ] = player.getModelForSlot( Common::GearModelSlot::ModelRing1 ); m_data.models[ Common::GearModelSlot::ModelRing2 ] = player.getModelForSlot( Common::GearModelSlot::ModelRing2 ); m_data.models[ Common::GearModelSlot::ModelWrist ] = player.getModelForSlot( Common::GearModelSlot::ModelWrist ); strcpy( m_data.name, player.getName().c_str() ); m_data.pos.x = player.getPos().x; m_data.pos.y = player.getPos().y; m_data.pos.z = player.getPos().z; m_data.rotation = Util::floatToUInt16Rot( player.getRot() ); m_data.title = player.getTitle(); m_data.voice = player.getVoiceId(); m_data.currentMount = player.getCurrentMount(); m_data.onlineStatus = static_cast< uint8_t >( player.getOnlineStatus() ); //m_data.u23 = 0x04; //m_data.u24 = 256; m_data.state = static_cast< uint8_t >( player.getStatus() ); m_data.modelType = player.getObjKind(); if( target.getId() == player.getId() ) { m_data.spawnIndex = 0x00; } else { m_data.spawnIndex = target.getSpawnIdForActorId( player.getId() ); if( !target.isActorSpawnIdValid( m_data.spawnIndex ) ) return; } // 0x20 == spawn hidden to be displayed by the spawneffect control m_data.displayFlags = player.getStance(); if( player.getZoningType() != Common::ZoneingType::None || player.getGmInvis() == true ) { m_data.displayFlags |= static_cast< uint16_t >( Common::DisplayFlags::Invisible ); } if( player.getEquipDisplayFlags() & Sapphire::Common::EquipDisplayFlags::HideHead ) { m_data.displayFlags |= static_cast< uint16_t >( Common::DisplayFlags::HideHead ); } if( player.getEquipDisplayFlags() & Sapphire::Common::EquipDisplayFlags::HideWeapon ) { m_data.displayFlags |= static_cast< uint16_t >( Common::DisplayFlags::HideWeapon ); } if( player.getEquipDisplayFlags() & Sapphire::Common::EquipDisplayFlags::Visor ) { m_data.displayFlags |= static_cast< uint16_t >( Common::DisplayFlags::Visor ); } if( !( player.getEquipDisplayFlags() & Sapphire::Common::EquipDisplayFlags::HideLegacyMark ) ) { m_data.look[ 0xC ] = m_data.look[ 0xC ] | 1 << 7; } m_data.currentMount = player.getCurrentMount(); m_data.persistentEmote = player.getPersistentEmote(); m_data.targetId = player.getTargetId(); //m_data.type = 1; //m_data.unknown_33 = 4; //m_data.unknown_38 = 0x70; //m_data.unknown_60 = 3; //m_data.unknown_61 = 7; uint64_t currentTimeMs = Sapphire::Util::getTimeMs(); for( auto const& effect : player.getStatusEffectMap() ) { m_data.effect[ effect.first ].effect_id = effect.second->getId(); m_data.effect[ effect.first ].duration = static_cast< float >( effect.second->getDuration() - ( currentTimeMs - effect.second->getStartTimeMs() ) ) / 1000; m_data.effect[ effect.first ].sourceActorId = effect.second->getSrcActorId(); m_data.effect[ effect.first ].unknown1 = effect.second->getParam(); } }; }; } #endif /*_PlayerSpawn_H*/