#include #include class CmnDefWeatherForeCast : public EventScript { public: CmnDefWeatherForeCast() : EventScript( 721100 ) { } void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { Scene00000( player ); } };