#include #include using namespace Sapphire; class INSTANCE_NAME : public Sapphire::ScriptAPI::QuestBattleScript { private: SCRIPT_INSTRUCTIONS public: INSTANCE_NAME() : Sapphire::ScriptAPI::QuestBattleScript( INSTANCE_ID ) { } void onInit( QuestBattle& instance ) override { EOBJ_INIT } void onUpdate( QuestBattle& instance, uint32_t currTime ) override { } void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } }; EXPOSE_SCRIPT( INSTANCE_NAME );