#include #include #include #include #include #include #include #include #include #include #include #include #include "Zone.h" #include "TerritoryMgr.h" #include "Session.h" #include "Actor/Chara.h" #include "Actor/Player.h" #include "Forwards.h" #include "Network/GameConnection.h" #include "ServerZone.h" #include "Script/ScriptManager.h" #include "CellHandler.h" #include extern Core::Logger g_log; extern Core::ServerZone g_serverZone; extern Core::Data::ExdDataGenerated g_exdDataGen; extern Core::Scripting::ScriptManager g_scriptMgr; extern Core::TerritoryMgr g_territoryMgr; /** * \brief */ Core::Zone::Zone() : m_territoryId( 0 ), m_guId( 0 ), m_currentWeather( Common::Weather::FairSkies ), m_weatherOverride( Common::Weather::None ), m_lastMobUpdate( 0 ), m_currentFestivalId( 0 ) { } Core::Zone::Zone( uint16_t territoryId, uint32_t guId, const std::string& internalName, const std::string& placeName ) : m_currentWeather( Common::Weather::FairSkies ) { m_guId = guId; m_territoryId = territoryId; m_internalName = internalName; m_placeName = placeName; m_lastMobUpdate = 0; m_weatherOverride = Common::Weather::None; m_territoryTypeInfo = g_exdDataGen.get< Core::Data::TerritoryType >( territoryId ); loadWeatherRates(); m_currentWeather = getNextWeather(); } void Core::Zone::loadWeatherRates() { if( !m_territoryTypeInfo ) { g_log.error( std::string( __FUNCTION__ ) + " TerritoryTypeInfo not loaded!" ); return; } uint8_t weatherRateId = m_territoryTypeInfo->weatherRate > g_exdDataGen.getWeatherRateIdList().size() ? uint8_t{ 0 } : m_territoryTypeInfo->weatherRate; uint8_t sumPc = 0; auto weatherRateFields = g_exdDataGen.m_WeatherRateDat.get_row( weatherRateId ); for( size_t i = 0; i < 16; ) { int32_t weatherId = boost::get< int32_t >( weatherRateFields[i] ); if( weatherId == 0 ) break; sumPc += boost::get< uint8_t >( weatherRateFields[i + 1] ); m_weatherRateMap[sumPc] = weatherId; i += 2; } } Core::Zone::~Zone() { } bool Core::Zone::init() { if( g_scriptMgr.onZoneInit( shared_from_this() ) ) { // all good } return true; } void Core::Zone::setWeatherOverride( Common::Weather weather ) { m_weatherOverride = weather; } Core::Common::Weather Core::Zone::getCurrentWeather() const { return m_currentWeather; } uint16_t Core::Zone::getCurrentFestival() const { return m_currentFestivalId; } void Core::Zone::setCurrentFestival( uint16_t festivalId ) { m_currentFestivalId = festivalId; } void Core::Zone::loadCellCache() { } Core::Common::Weather Core::Zone::getNextWeather() { uint32_t unixTime = static_cast< uint32_t >( Util::getTimeSeconds() ); // Get Eorzea hour for weather start uint32_t bell = unixTime / 175; // Do the magic 'cause for calculations 16:00 is 0, 00:00 is 8 and 08:00 is 16 int32_t increment = ( ( bell + 8 - ( bell % 8 ) ) ) % 24; // Take Eorzea days since unix epoch uint32_t totalDays = ( unixTime / 4200 ); uint32_t calcBase = ( totalDays * 0x64 ) + increment; uint32_t step1 = ( calcBase << 0xB ) ^ calcBase; uint32_t step2 = ( step1 >> 8 ) ^ step1; auto rate = static_cast< uint8_t >( step2 % 0x64 ); for( auto entry : m_weatherRateMap ) { uint8_t sRate = entry.first; auto weatherId = static_cast< Common::Weather >( entry.second ); if( rate <= sRate ) return weatherId; } return Common::Weather::FairSkies; } void Core::Zone::pushActor( Entity::CharaPtr pChara ) { float mx = pChara->getPos().x; float my = pChara->getPos().z; uint32_t cx = getPosX( mx ); uint32_t cy = getPosY( my ); Cell* pCell = getCell( cx, cy ); if( !pCell ) { pCell = create( cx, cy ); pCell->init( cx, cy, shared_from_this() ); } pCell->addChara(pChara); pChara->setCell( pCell ); uint32_t cellX = getPosX( pChara->getPos().x ); uint32_t cellY = getPosY( pChara->getPos().z ); uint32_t endX = cellX <= _sizeX ? cellX + 1 : ( _sizeX - 1 ); uint32_t endY = cellY <= _sizeY ? cellY + 1 : ( _sizeY - 1 ); uint32_t startX = cellX > 0 ? cellX - 1 : 0; uint32_t startY = cellY > 0 ? cellY - 1 : 0; uint32_t posX, posY; for( posX = startX; posX <= endX; ++posX ) { for( posY = startY; posY <= endY; ++posY ) { pCell = getCell( posX, posY ); if( pCell ) updateInRangeSet( pChara, pCell ); } } if( pChara->isPlayer() ) { auto pPlayer = pChara->getAsPlayer(); auto pSession = g_serverZone.getSession( pPlayer->getId() ); if( pSession ) m_sessionSet.insert( pSession ); m_playerMap[pPlayer->getId()] = pPlayer; updateCellActivity( cx, cy, 2 ); } } void Core::Zone::removeActor( Entity::CharaPtr pChara ) { if( pChara->m_pCell ) { pChara->m_pCell->removeChara(pChara); pChara->m_pCell = nullptr; } if( pChara->isPlayer() ) { // If it's a player and he's inside boundaries - update his nearby cells if( pChara->getPos().x <= _maxX && pChara->getPos().x >= _minX && pChara->getPos().z <= _maxY && pChara->getPos().z >= _minY ) { uint32_t x = getPosX( pChara->getPos().x ); uint32_t y = getPosY( pChara->getPos().z ); updateCellActivity( x, y, 3 ); } m_playerMap.erase( pChara->getId() ); onLeaveTerritory( *pChara->getAsPlayer() ); } // remove from lists of other actors pChara->removeFromInRange(); pChara->clearInRangeSet(); } void Core::Zone::queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range, Network::Packets::GamePacketPtr pPacketEntry ) { if( g_territoryMgr.isPrivateTerritory( getTerritoryId() ) ) return; for( auto it = m_playerMap.begin(); it != m_playerMap.end(); ++it ) { float distance = Math::Util::distance( sourcePlayer.getPos().x, sourcePlayer.getPos().y, sourcePlayer.getPos().z, ( *it ).second->getPos().x, ( *it ).second->getPos().y, ( *it ).second->getPos().z ); if( ( distance < range ) && sourcePlayer.getId() != ( *it ).second->getId() ) { auto pSession = g_serverZone.getSession( ( *it ).second->getId() ); pPacketEntry->setValAt< uint32_t >( 0x08, ( *it ).second->getId() ); if( pSession ) pSession->getZoneConnection()->queueOutPacket( pPacketEntry ); } } } uint32_t Core::Zone::getTerritoryId() const { return m_territoryId; } uint32_t Core::Zone::getGuId() const { return m_guId; } const std::string& Core::Zone::getName() const { return m_placeName; } const std::string& Core::Zone::getInternalName() const { return m_internalName; } std::size_t Core::Zone::getPopCount() const { return m_playerMap.size(); } bool Core::Zone::checkWeather() { if( m_weatherOverride != Common::Weather::None ) { if( m_weatherOverride != m_currentWeather ) { m_currentWeather = m_weatherOverride; g_log.debug( "[Zone:" + m_internalName + "] overriding weather to : " + std::to_string( static_cast< uint8_t >( m_weatherOverride ) ) ); return true; } } else { auto nextWeather = getNextWeather(); if( nextWeather != m_currentWeather ) { m_currentWeather = nextWeather; g_log.debug( "[Zone:" + m_internalName + "] changing weather to : " + std::to_string( static_cast< uint8_t >( nextWeather ) ) ); return true; } } return false; } /* void Core::Zone::updateBnpcs( int64_t tickCount ) { if( ( tickCount - m_lastMobUpdate ) > 250 ) { m_lastMobUpdate = tickCount; uint32_t currTime = static_cast< uint32_t >( time( nullptr ) ); for( auto it3 = m_BattleNpcDeadMap.begin(); it3 != m_BattleNpcDeadMap.end(); ++it3 ) { Entity::BattleNpcPtr pBNpc = *it3; if( ( currTime - pBNpc->getTimeOfDeath() ) > 60 ) { pBNpc->resetHp(); pBNpc->resetMp(); pBNpc->resetPos(); pushActor( pBNpc ); m_BattleNpcDeadMap.erase( it3 ); break; } } for( auto entry : m_BattleNpcMap ) { Entity::BattleNpcPtr pBNpc = entry.second; if( !pBNpc ) continue; if( !pBNpc->isAlive() && currTime - pBNpc->getTimeOfDeath() > ( 10 ) ) { removeActor( pBNpc ); m_BattleNpcDeadMap.insert( pBNpc ); break; } pBNpc->update( tickCount ); } } } */ bool Core::Zone::update( uint32_t currTime ) { int64_t tickCount = Util::getTimeMs(); //TODO: this should be moved to a updateWeather call and pulled out of updateSessions bool changedWeather = checkWeather(); updateSessions( changedWeather ); //updateBnpcs( tickCount ); onUpdate( currTime ); return true; } void Core::Zone::updateSessions( bool changedWeather ) { auto it = m_sessionSet.begin(); // update sessions in this zone for( ; it != m_sessionSet.end(); ) { auto pSession = ( *it ); if( !pSession ) { it = m_sessionSet.erase(it ); continue; } // this session is not linked to this area anymore, remove it from zone session list if( ( !pSession->getPlayer()->getCurrentZone() ) || ( pSession->getPlayer()->getCurrentZone() != shared_from_this() ) ) { if( pSession->getPlayer()->getCell() ) removeActor(pSession->getPlayer() ); it = m_sessionSet.erase(it ); continue; } if( changedWeather ) { Core::Network::Packets::ZoneChannelPacket< Core::Network::Packets::Server::FFXIVIpcWeatherChange > weatherChangePacket( pSession->getPlayer()->getId() ); weatherChangePacket.data().weatherId = static_cast< uint8_t >( m_currentWeather ); weatherChangePacket.data().delay = 5.0f; pSession->getPlayer()->queuePacket( weatherChangePacket ); } // perform session duties pSession->update(); ++it; } } bool Core::Zone::isCellActive( uint32_t x, uint32_t y ) { uint32_t endX = ( ( x + 1 ) <= _sizeX ) ? x + 1 : ( _sizeX - 1 ); uint32_t endY = ( ( y + 1 ) <= _sizeY ) ? y + 1 : ( _sizeY - 1 ); uint32_t startX = x > 0 ? x - 1 : 0; uint32_t startY = y > 0 ? y - 1 : 0; uint32_t posX; uint32_t posY; Cell* pCell; for( posX = startX; posX <= endX; posX++ ) { for( posY = startY; posY <= endY; posY++ ) { pCell = getCell( posX, posY ); if( pCell && ( pCell->hasPlayers() || pCell->isForcedActive() ) ) return true; } } return false; } void Core::Zone::updateCellActivity( uint32_t x, uint32_t y, int32_t radius ) { uint32_t endX = ( x + radius ) <= _sizeX ? x + radius : ( _sizeX - 1 ); uint32_t endY = ( y + radius ) <= _sizeY ? y + radius : ( _sizeY - 1 ); uint32_t startX = x - radius > 0 ? x - radius : 0; uint32_t startY = y - radius > 0 ? y - radius : 0; uint32_t posX, posY; Cell* pCell; for( posX = startX; posX <= endX; posX++ ) { for( posY = startY; posY <= endY; posY++ ) { pCell = getCell( posX, posY ); if( !pCell ) { if( isCellActive( posX, posY ) ) { pCell = create( posX, posY ); pCell->init( posX, posY, shared_from_this() ); pCell->setActivity( true ); assert( !pCell->isLoaded() ); } } else { //Cell is now active if( isCellActive( posX, posY ) && !pCell->isActive() ) { pCell->setActivity( true ); if( !pCell->isLoaded() ) { } } else if( !isCellActive( posX, posY ) && pCell->isActive() ) pCell->setActivity( false ); } } } } void Core::Zone::updateActorPosition( Entity::Chara &actor ) { if( actor.getCurrentZone() != shared_from_this() ) return; //actor.checkInRangeActors(); uint32_t cellX = getPosX( actor.getPos().x ); uint32_t cellY = getPosY( actor.getPos().z ); if( cellX >= _sizeX || cellY >= _sizeY ) return; Cell* pCell = getCell( cellX, cellY ); Cell* pOldCell = actor.m_pCell; if( !pCell ) { pCell = create( cellX, cellY ); pCell->init( cellX, cellY, shared_from_this() ); } // If object moved cell if( pCell != pOldCell ) { if( pOldCell ) pOldCell->removeChara(actor.getAsChara()); pCell->addChara(actor.getAsChara()); actor.m_pCell = pCell; // if player we need to update cell activity // radius = 2 is used in order to update both // old and new cells if( actor.isPlayer() ) { updateCellActivity( cellX, cellY, 2 ); if( pOldCell != nullptr ) { // only do the second check if theres -/+ 2 difference if( abs( ( int32_t ) cellX - ( int32_t ) pOldCell->m_posX ) > 2 || abs( ( int32_t ) cellY - ( int32_t ) pOldCell->m_posY ) > 2 ) updateCellActivity( pOldCell->m_posX, pOldCell->m_posY, 2 ); } } } // update in range actor set uint32_t endX = cellX <= _sizeX ? cellX + 1 : ( _sizeX - 1 ); uint32_t endY = cellY <= _sizeY ? cellY + 1 : ( _sizeY - 1 ); uint32_t startX = cellX > 0 ? cellX - 1 : 0; uint32_t startY = cellY > 0 ? cellY - 1 : 0; uint32_t posX, posY; for( posX = startX; posX <= endX; ++posX ) { for( posY = startY; posY <= endY; ++posY ) { pCell = getCell( posX, posY ); if( pCell ) updateInRangeSet( actor.getAsChara(), pCell ); } } } void Core::Zone::updateInRangeSet( Entity::CharaPtr pChara, Cell* pCell ) { if( pCell == nullptr ) return; // TODO: make sure gms can overwrite this. Potentially temporary solution if( g_territoryMgr.isPrivateTerritory( getTerritoryId() ) ) return; Entity::CharaPtr pCurAct; auto iter = pCell->m_charas.begin(); float fRange = 70.0f; int32_t count = 0; while( iter != pCell->m_charas.end() ) { pCurAct = *iter; ++iter; if( !pCurAct || pCurAct == pChara ) continue; float distance = Math::Util::distance( pCurAct->getPos().x, pCurAct->getPos().y, pCurAct->getPos().z, pChara->getPos().x, pChara->getPos().y, pChara->getPos().z ); bool isInRange = ( fRange == 0.0f || distance <= fRange ); bool isInRangeSet = pChara->isInRangeSet( pCurAct ); // Add if we are not ourself and range == 0 or distance is withing range. if( isInRange && !isInRangeSet ) { if( pChara->isPlayer() ) { auto pOwnPlayer = pChara->getAsPlayer(); if( !pOwnPlayer->isLoadingComplete() ) continue; // this is a hack to limit actor spawn in one packetset count++; if( count > 12 ) break; pChara->addInRangeChara( pCurAct ); pCurAct->addInRangeChara( pChara ); // spawn the actor for the player pCurAct->spawn( pOwnPlayer ); if( pCurAct->isPlayer() ) { auto pPlayer = pCurAct->getAsPlayer(); if( !pPlayer->isLoadingComplete() ) continue; pChara->spawn( pPlayer ); } } else if( ( pChara->isBattleNpc() ) && pCurAct->isPlayer() && pChara->isAlive() ) { auto pPlayer = pCurAct->getAsPlayer(); if( pPlayer->isLoadingComplete() ) { pChara->spawn( pPlayer ); pCurAct->addInRangeChara( pChara ); pChara->addInRangeChara( pCurAct ); } } else { pChara->addInRangeChara( pCurAct ); pCurAct->addInRangeChara( pChara ); } } else if( !isInRange && isInRangeSet ) { pCurAct->removeInRangeChara( *pChara ); if( pChara->getCurrentZone() != pCurAct->getCurrentZone() ) continue; pChara->removeInRangeChara( *pCurAct ); } } } void Core::Zone::onEnterTerritory( Entity::Player& player ) { g_log.debug( "Zone::onEnterTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryId() ) + + ", Entity#" + std::to_string( player.getId() ) ); } void Core::Zone::onLeaveTerritory( Entity::Player& player ) { g_log.debug( "Zone::onLeaveTerritory: Zone#" + std::to_string( getGuId() ) + "|" + std::to_string( getTerritoryId() ) + + ", Entity#" + std::to_string( player.getId() ) ); } void Core::Zone::onUpdate( uint32_t currTime ) { } void Core::Zone::onFinishLoading( Entity::Player& player ) { } void Core::Zone::onInitDirector( Entity::Player& player ) { } void Core::Zone::registerEObj( Entity::EventObjectPtr object ) { if( !object ) return; //object->setParentInstance( InstanceContentPtr( this ) ); m_eventObjects[object->getId()] = object; g_log.debug( "Registered instance eobj: " + std::to_string( object->getId() ) ); } Core::Entity::EventObjectPtr Core::Zone::getEObj( uint32_t objId ) { auto obj = m_eventObjects.find( objId ); if( obj == m_eventObjects.end() ) return nullptr; return obj->second; } void Core::Zone::updateEObj( Entity::EventObjectPtr object ) { if( !object ) return; for( const auto& playerIt : m_playerMap ) { // send that packet with le data Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcObjectSpawn > eobjStatePacket( playerIt.second->getId() ); eobjStatePacket.data().objKind = object->getObjKind(); eobjStatePacket.data().state = object->getState(); eobjStatePacket.data().objId = object->getId(); eobjStatePacket.data().hierachyId = object->getHierachyId(); eobjStatePacket.data().position = object->getPos(); // ???? //eobjStatePacket.data().levelId = 4236873; //eobjStatePacket.data().unknown2 = 5; //eobjStatePacket.data().unknown1C = 1065353216; //eobjStatePacket.data().unknown20 = 2147423605; //eobjStatePacket.data().actorId = 1074105831; //eobjStatePacket.data().unknown = 1; playerIt.second->queuePacket( eobjStatePacket ); } }