// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: GaiUsb507_00876 // Quest Name: Bringing out the Dead // Quest ID: 66412 // Start NPC: 1003958 // End NPC: 1003958 using namespace Sapphire; class GaiUsb507 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag16 // BitFlag8 // UI8AH // UI8AL // UI8BH // UI8BL // UI8CH // UI8CL // UI8DH /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006361 /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006353 /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006354 /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1007586 /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1007599 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1007600 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, Seq5 = 5, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1003958;//Eluned static constexpr auto Actor1 = 1006361;//Vesper Bay Shopkeep static constexpr auto Actor2 = 1006353; static constexpr auto Actor3 = 1006354; static constexpr auto Actor4 = 1007586; static constexpr auto Actor5 = 1007599; static constexpr auto Actor6 = 1007600; static constexpr auto Actor7 = 1007601; static constexpr auto Actor8 = 1007618; static constexpr auto Actor9 = 1007619; static constexpr auto Actor10 = 1006345;//Fallen Scion (Seq2) static constexpr auto Actor11 = 1006346;//Fallen Scion (Seq2) static constexpr auto Actor12 = 1006347;//Fallen Scion (Seq2) static constexpr auto Actor13 = 1006348;//Fallen Scion (Seq2) static constexpr auto Actor14 = 1007587; static constexpr auto Actor15 = 1007588; static constexpr auto Actor16 = 1007589; static constexpr auto Actor17 = 1006362;//Disconcerted Coachman static constexpr auto Actor18 = 1006349;//Fallen Scion (Seq4) static constexpr auto Actor19 = 1006344;//Fallen Sylph (Seq4) static constexpr auto Actor20 = 1007591; static constexpr auto Actor21 = 1007592; static constexpr auto Actor22 = 1007593; static constexpr auto Actor23 = 1007594; static constexpr auto Actor24 = 1006350;//Fallen Scion (Seq4) static constexpr auto Actor25 = 1006351;//Fallen Scion (Seq4) static constexpr auto Actor26 = 1007590; static constexpr auto Actor27 = 1007595; static constexpr auto Actor28 = 1007596; static constexpr auto Actor29 = 1007597; static constexpr auto EventActionProcessLong = 17; static constexpr auto EventActionProcessMiddle = 16; static constexpr auto EventActionProcessShor = 15; static constexpr auto Item0 = 2000685; static constexpr auto Item1 = 2001067; static constexpr auto Item2 = 2000686; public: GaiUsb507() : Sapphire::ScriptAPI::QuestScript( 66412 ){}; ~GaiUsb507() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00061( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00002( quest, player ); break; } case Actor2: { break; } case Actor3: { break; } case Actor4: { break; } case Actor5: { break; } case Actor6: { break; } case Actor7: { break; } case Actor8: { break; } case Actor9: { break; } case Actor10: { if( quest.getSeq() == Seq2 ) eventMgr().eventActionStart( player, getId(), EventActionProcessLong, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00004( quest, player ); }, nullptr, 0 ); break; } case Actor11: { if( quest.getSeq() == Seq2 ) eventMgr().eventActionStart( player, getId(), EventActionProcessMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00006( quest, player ); }, nullptr, 0 ); break; } case Actor12: { if( quest.getSeq() == Seq2 ) eventMgr().eventActionStart( player, getId(), EventActionProcessMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00008( quest, player ); }, nullptr, 0 ); break; } case Actor13: { if( quest.getSeq() == Seq2 ) eventMgr().eventActionStart( player, getId(), EventActionProcessShor, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00010( quest, player ); }, nullptr, 0 ); break; } case Actor14: { break; } case Actor15: { break; } case Actor16: { break; } case Actor17: { if( quest.getSeq() == Seq2 ) Scene00026( quest, player ); else if( quest.getSeq() == Seq3 ) Scene00027( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00047( quest, player ); else if( quest.getSeq() == Seq5 ) Scene00052( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00073( quest, player ); break; } case Actor18: { if( quest.getSeq() == Seq4 ) eventMgr().eventActionStart( player, getId(), EventActionProcessMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00030( quest, player ); }, nullptr, 0 ); break; } case Actor19: { if( quest.getSeq() == Seq4 ) eventMgr().eventActionStart( player, getId(), EventActionProcessShor, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00032( quest, player ); }, nullptr, 0 ); break; } case Actor20: { break; } case Actor21: { break; } case Actor22: { break; } case Actor23: { break; } case Actor24: { if( quest.getSeq() == Seq4 ) eventMgr().eventActionStart( player, getId(), EventActionProcessMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00034( quest, player ); }, nullptr, 0 ); break; } case Actor25: { if( quest.getSeq() == Seq4 ) eventMgr().eventActionStart( player, getId(), EventActionProcessMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00036( quest, player ); }, nullptr, 0 ); break; } case Actor26: { break; } case Actor27: { break; } case Actor28: { break; } case Actor29: { break; } } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { if( quest.getSeq() == Seq2 ) { eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 4 ); if( quest.getUI8AL() >= 4 ) { quest.setUI8AH( 0 ); quest.setUI8AL( 0 ); quest.setUI8BH( 4 ); quest.setUI8BL( 0 ); quest.setUI8CH( 0 ); quest.setUI8CL( 0 ); quest.setUI8DH( 0 ); quest.setBitFlag16( 1, false ); quest.setBitFlag16( 2, false ); quest.setBitFlag16( 3, false ); quest.setBitFlag16( 4, false ); quest.setSeq( Seq3 ); } } else if( quest.getSeq() == Seq4 ) { eventMgr().sendEventNotice( player, getId(), 3, 2, quest.getUI8AH(), 4 ); if( quest.getUI8AH() >= 4 ) { quest.setUI8AH( 0 ); quest.setUI8AL( 0 ); quest.setUI8BH( 1 ); quest.setUI8BL( 3 ); quest.setUI8CH( 0 ); quest.setUI8CL( 0 ); quest.setUI8DH( 0 ); quest.setBitFlag16( 1, false ); quest.setBitFlag16( 2, false ); quest.setBitFlag16( 11, false ); quest.setBitFlag16( 12, false ); quest.setSeq( Seq5 ); } } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setSeq( Seq2 ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsb507::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AL( quest.getUI8AL() + 1 );//Increment Journal quest.setUI8BH( quest.getUI8BH() + 1 );//Increment KeyItem quest.setBitFlag16( 1, true ); //Hide EObj checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsb507::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AL( quest.getUI8AL() + 1 );//Increment Journal quest.setUI8BH( quest.getUI8BH() + 1 );//Increment KeyItem quest.setBitFlag16( 2, true ); //Hide EObj checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsb507::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AL( quest.getUI8AL() + 1 );//Increment Journal quest.setUI8BH( quest.getUI8BH() + 1 );//Increment KeyItem quest.setBitFlag16( 3, true ); //Hide EObj checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &GaiUsb507::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AL( quest.getUI8AL() + 1 );//Increment Journal quest.setUI8BH( quest.getUI8BH() + 1 );//Increment KeyItem quest.setBitFlag16( 4, true ); //Hide EObj checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &GaiUsb507::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &GaiUsb507::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &GaiUsb507::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &GaiUsb507::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &GaiUsb507::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &GaiUsb507::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &GaiUsb507::Scene00017Return ) ); } void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &GaiUsb507::Scene00018Return ) ); } void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &GaiUsb507::Scene00019Return ) ); } void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &GaiUsb507::Scene00020Return ) ); } void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &GaiUsb507::Scene00021Return ) ); } void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &GaiUsb507::Scene00022Return ) ); } void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &GaiUsb507::Scene00023Return ) ); } void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00024( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &GaiUsb507::Scene00024Return ) ); } void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00025( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &GaiUsb507::Scene00025Return ) ); } void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00026( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00026Return ) ); } void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00027( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00027Return ) ); } void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00028( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00028( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00028Return ) ); } void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 1, 0 ); quest.setUI8BH( 0 ); quest.setSeq( Seq4 ); } ////////////////////////////////////////////////////////////////////// void Scene00029( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &GaiUsb507::Scene00029Return ) ); } void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00030( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00030Return ) ); } void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal quest.setUI8DH( quest.getUI8DH() + 1 );//Increment KeyItem quest.setBitFlag16( 1, true ); //Hide EObj checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00031( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &GaiUsb507::Scene00031Return ) ); } void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00032( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 32, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00032Return ) ); } void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal quest.setUI8CL( 1 ); //Increment KeyItem quest.setBitFlag16( 2, true ); //Hide EObj checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00033( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &GaiUsb507::Scene00033Return ) ); } void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00034( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 34, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00034Return ) ); } void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal quest.setUI8DH( quest.getUI8DH() + 1 );//Increment KeyItem quest.setBitFlag16( 11, true ); //Hide EObj checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00035( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 35, NONE, bindSceneReturn( &GaiUsb507::Scene00035Return ) ); } void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00036( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00036Return ) ); } void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal quest.setUI8DH( quest.getUI8DH() + 1 );//Increment KeyItem quest.setBitFlag16( 12, true ); //Hide EObj checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00037( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 37, NONE, bindSceneReturn( &GaiUsb507::Scene00037Return ) ); } void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00038( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 38, NONE, bindSceneReturn( &GaiUsb507::Scene00038Return ) ); } void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00039( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 39, NONE, bindSceneReturn( &GaiUsb507::Scene00039Return ) ); } void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00040( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 40, NONE, bindSceneReturn( &GaiUsb507::Scene00040Return ) ); } void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00041( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 41, NONE, bindSceneReturn( &GaiUsb507::Scene00041Return ) ); } void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00042( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 42, NONE, bindSceneReturn( &GaiUsb507::Scene00042Return ) ); } void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00043( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 43, NONE, bindSceneReturn( &GaiUsb507::Scene00043Return ) ); } void Scene00043Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00044( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 44, NONE, bindSceneReturn( &GaiUsb507::Scene00044Return ) ); } void Scene00044Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00045( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 45, NONE, bindSceneReturn( &GaiUsb507::Scene00045Return ) ); } void Scene00045Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00046( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 46, NONE, bindSceneReturn( &GaiUsb507::Scene00046Return ) ); } void Scene00046Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00047( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 47, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00047Return ) ); } void Scene00047Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00048( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 48, NONE, bindSceneReturn( &GaiUsb507::Scene00048Return ) ); } void Scene00048Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00049( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 49, NONE, bindSceneReturn( &GaiUsb507::Scene00049Return ) ); } void Scene00049Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00050( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 50, NONE, bindSceneReturn( &GaiUsb507::Scene00050Return ) ); } void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00051( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 51, NONE, bindSceneReturn( &GaiUsb507::Scene00051Return ) ); } void Scene00051Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00052( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 52, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00052Return ) ); } void Scene00052Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00053( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00053( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 53, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00053Return ) ); } void Scene00053Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 4, 0 ); quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00054( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 54, NONE, bindSceneReturn( &GaiUsb507::Scene00054Return ) ); } void Scene00054Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00055( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 55, NONE, bindSceneReturn( &GaiUsb507::Scene00055Return ) ); } void Scene00055Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00056( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 56, NONE, bindSceneReturn( &GaiUsb507::Scene00056Return ) ); } void Scene00056Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00057( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 57, NONE, bindSceneReturn( &GaiUsb507::Scene00057Return ) ); } void Scene00057Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00058( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 58, NONE, bindSceneReturn( &GaiUsb507::Scene00058Return ) ); } void Scene00058Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00059( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 59, NONE, bindSceneReturn( &GaiUsb507::Scene00059Return ) ); } void Scene00059Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00060( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 60, NONE, bindSceneReturn( &GaiUsb507::Scene00060Return ) ); } void Scene00060Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00061( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 61, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00061Return ) ); } void Scene00061Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } ////////////////////////////////////////////////////////////////////// void Scene00062( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 62, NONE, bindSceneReturn( &GaiUsb507::Scene00062Return ) ); } void Scene00062Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00063( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 63, NONE, bindSceneReturn( &GaiUsb507::Scene00063Return ) ); } void Scene00063Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00064( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 64, NONE, bindSceneReturn( &GaiUsb507::Scene00064Return ) ); } void Scene00064Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00065( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 65, NONE, bindSceneReturn( &GaiUsb507::Scene00065Return ) ); } void Scene00065Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00066( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 66, NONE, bindSceneReturn( &GaiUsb507::Scene00066Return ) ); } void Scene00066Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00067( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 67, NONE, bindSceneReturn( &GaiUsb507::Scene00067Return ) ); } void Scene00067Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00068( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 68, NONE, bindSceneReturn( &GaiUsb507::Scene00068Return ) ); } void Scene00068Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00069( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 69, NONE, bindSceneReturn( &GaiUsb507::Scene00069Return ) ); } void Scene00069Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00070( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 70, NONE, bindSceneReturn( &GaiUsb507::Scene00070Return ) ); } void Scene00070Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00071( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 71, NONE, bindSceneReturn( &GaiUsb507::Scene00071Return ) ); } void Scene00071Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00072( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 72, NONE, bindSceneReturn( &GaiUsb507::Scene00072Return ) ); } void Scene00072Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00073( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 73, HIDE_HOTBAR, bindSceneReturn( &GaiUsb507::Scene00073Return ) ); } void Scene00073Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } }; EXPOSE_SCRIPT( GaiUsb507 );