///////////////////////////////////////////////////////////////////// // Quest sequence ///////////////////////////////////////////////////////////////////// GLOBAL SEQ_COMPLETE = 0xFF ///////////////////////////////////////////////////////////////////// // SCENE_FLAGS ///////////////////////////////////////////////////////////////////// GLOBAL SET_EOBJ_BASE = 0xF8400EF3 GLOBAL SET_INVIS_BASE = 0xF8400FFF GLOBAL SET_BASE = 0xF8400EFB GLOBAL INVIS_COMPANION = 0x80000000 GLOBAL INVIS_ALLIANCE_BUDDY = 0x40000000 GLOBAL INVIS_ALLIANCE_PC = 0x20000000 GLOBAL INVIS_AOE = 0x08000000 GLOBAL DISABLE_CANCEL_EMOTE = 0x04000000 GLOBAL LOCK_HOTBAR = 0x02000000 GLOBAL LOCK_HUD = 0x01000000 GLOBAL ROLLBACK_HIDE_UI = 0x00800000 GLOBAL DISABLE_STEALTH = 0x00400000 GLOBAL HIDE_FESTIVAL = 0x00200000 GLOBAL DISABLE_SKIP = 0x00080000 GLOBAL SILENT_ENTER_TERRI_ALL = 0x00038000 GLOBAL SILENT_ENTER_TERRI_SE = 0x00020000 GLOBAL SILENT_ENTER_TERRI_BGM = 0x00010000 GLOBAL SILENT_ENTER_TERRI_ENV = 0x00008000 GLOBAL INVINCIBLE = 0x00004000 GLOBAL HIDE_HOTBAR = 0x00002000 GLOBAL AUTO_LOC_CAMERA = 0x00001000 GLOBAL INVIS_ALL = 0xF80003FC GLOBAL HIDE_UI = 0x00000800 GLOBAL CONDITION_CUTSCENE = 0x00000400 GLOBAL INVIS_TREASURE = 0x00000200 GLOBAL INVIS_AETHERYTE = 0x00000100 GLOBAL INVIS_GATHERING_POINT = 0x00000080 GLOBAL INVIS_PARTY_BUDDY = 0x10000000 GLOBAL INVIS_PARTY_PC = 0x00000040 GLOBAL INVIS_OTHER_PC = 0x00000020 GLOBAL INVIS_BNPC = 0x00000010 GLOBAL INVIS_EOBJ = 0x00000008 GLOBAL INVIS_ENPC = 0x00000004 GLOBAL FADE_OUT = 0x00000002 GLOBAL NO_DEFAULT_CAMERA = 0x00000001 GLOBAL NONE = 0x00000000 ///////////////////////////////////////////////////////////////////// // Event Types ///////////////////////////////////////////////////////////////////// GLOBAL EVENT_TALK = 1 GLOBAL EVENT_EMOTE = 2 GLOBAL EVENT_DISTANCE_BELOW = 3 GLOBAL EVENT_DISTANCE_OVER = 4 GLOBAL EVENT_BATTLE_REWARD = 5 GLOBAL EVENT_CRAFT = 6 GLOBAL EVENT_NEST = 7 GLOBAL EVENT_EVENT_ITEM = 8 GLOBAL EVENT_DROP = 9 GLOBAL EVENT_WITHIN_RANGE = 10 GLOBAL EVENT_OUTSIDE_RANGE = 11 GLOBAL EVENT_GAME_START = 12 GLOBAL EVENT_GAME_PROGRESS = 13 GLOBAL EVENT_ENTER_TERRITORY = 15 GLOBAL EVENT_GAME_COME_BACK = 17 GLOBAL EVENT_ACTION_RESULT = 18 GLOBAL EVENT_MATERIA_CRAFT = 19 GLOBAL EVENT_FISHING = 20 GLOBAL EVENT_UI = 21 GLOBAL EVENT_HOUSING = 22 GLOBAL EVENT_SAY = 23 GLOBAL EVENT_TABLE_GAME = 24 ///////////////////////////////////////////////////////////////////// // Event finish states ///////////////////////////////////////////////////////////////////// GLOBAL UNLOCK = 1 GLOBAL KEEPLOCK = 0 ///////////////////////////////////////////////////////////////////// // Possible Event Types ///////////////////////////////////////////////////////////////////// GLOBAL ACTOR_EVENT_ON_CREATE = 1 GLOBAL ACTOR_EVENT_ON_SPAWN = 2 GLOBAL ACTOR_EVENT_ON_DESPAWN = 3 GLOBAL ACTOR_EVENT_ON_AI_TICK = 4 GLOBAL ACTOR_EVENT_ON_TALK_DEFAULT = 5 GLOBAL MOB_EVENT_ON_DEATH = 1 GLOBAL REGION_EVENT_ON_CREATE= 1 GLOBAL REGION_EVENT_ON_ENTER = 2 GLOBAL REGION_EVENT_ON_LEAVE = 3 GLOBAL PLAYER_EVENT_ON_FIRST_ENTER_WORLD = 1 GLOBAL PLAYER_EVENT_ON_ENTER_WORLD = 2 GLOBAL PLAYER_EVENT_ON_DEATH = 3 GLOBAL PLAYER_EVENT_ON_LOGIN = 4 GLOBAL PLAYER_EVENT_ON_LOGOUT = 5 // End Event Types GLOBAL SLOT_MAINH = 0 GLOBAL SLOT_OFFH = 1 GLOBAL SLOT_HEAD = 2 GLOBAL SLOT_BODY = 3 GLOBAL SLOT_GLOVES = 4 GLOBAL SLOT_WAIST = 5 GLOBAL SLOT_LEGS = 6 GLOBAL SLOT_FEET = 7 GLOBAL GENDER_MALE = 0 GLOBAL GENDER_FEMALE = 1 GLOBAL ACTION_EVENT_START = 1 GLOBAL ACTION_EVENT_RETURN = 2 GLOBAL ACTION_EVENT_TRADE_RETURN = 3 GLOBAL ACTION_ERANGE_EVENT_START = 4 GLOBAL ACTION_EVENT_EMOTE = 5 GLOBAL ACTION_RETURN = 0x26 GLOBAL ACTION_TELEPORT = 0x29 GLOBAL EVENTACTION_ATTUNE = 0x13 GLOBAL CLASS_GLA = 1 GLOBAL CLASS_PUG = 2 GLOBAL CLASS_MRD = 3 GLOBAL CLASS_LNC = 4 GLOBAL CLASS_ARC = 5 GLOBAL CLASS_CON = 6 GLOBAL CLASS_THM = 7 GLOBAL CLASS_CRP = 8 GLOBAL CLASS_BSM = 9 GLOBAL CLASS_ARM = 10 GLOBAL CLASS_GLD = 11 GLOBAL CLASS_TAN = 12 GLOBAL CLASS_WVR = 13 GLOBAL CLASS_ALC = 14 GLOBAL CLASS_CUL = 15 GLOBAL CLASS_MIN = 16 GLOBAL CLASS_BOT = 17 GLOBAL CLASS_FSH = 18 GLOBAL CLASS_PLD = 19 GLOBAL CLASS_MNK = 20 GLOBAL CLASS_WAR = 21 GLOBAL CLASS_DRG = 22 GLOBAL CLASS_BRD = 23 GLOBAL CLASS_WHM = 24 GLOBAL CLASS_BLM = 25 GLOBAL CLASS_ACN = 26 GLOBAL CLASS_SMN = 27 GLOBAL CLASS_SCH = 28 GLOBAL CLASS_ROG = 29 GLOBAL CLASS_NIN = 30 GLOBAL CLASS_MCH = 31 GLOBAL CLASS_DRK = 32 GLOBAL CLASS_AST = 33 /////////////////////////////////////////////////////////////// // Inventory Enums /////////////////////////////////////////////////////////////// GLOBAL INVENTORY_BAG0 = 0 GLOBAL INVENTORY_BAG1 = 1 GLOBAL INVENTORY_BAG2 = 2 GLOBAL INVENTORY_BAG3 = 3 GLOBAL INVENTORY_GEARSET0 = 1000 GLOBAL INVENTORY_GEARSET1 = 1001 GLOBAL INVENTORY_CURRENCY = 2000 GLOBAL INVENTORY_CRYSTAL = 2001 //GLOBAL INVENTORY_UNKNOWN_0 = 2003 GLOBAL INVENTORY_KEYITEM = 2004 GLOBAL INVENTORY_DAMAGEDGEAR = 2007 //GLOBAL INVENTORY_UNKNOWN_1 = 2008 GLOBAL INVENTORY_ARMORYOFF = 3200 GLOBAL INVENTORY_ARMORYHEAD = 3201 GLOBAL INVENTORY_ARMORYBODY = 3202 GLOBAL INVENTORY_ARMORYHAND = 3203 GLOBAL INVENTORY_ARMORYWAIST = 3204 GLOBAL INVENTORY_ARMORYLEGS = 3205 GLOBAL INVENTORY_ARMORYFEET = 3206 GLOBAL INVENTORY_ARMOTYNECK = 3207 GLOBAL INVENTORY_ARMORYEAR = 3208 GLOBAL INVENTORY_ARMORYWRIST = 3209 GLOBAL INVENTORY_ARMORYRING = 3300 GLOBAL INVENTORY_ARMORYSOULCRYSTAL = 3400 GLOBAL INVENTORY_ARMORYMAIN = 3500 GLOBAL INVENTORY_RETAINERBAG0 = 10000 GLOBAL INVENTORY_RETAINERBAG1 = 10001 GLOBAL INVENTORY_RETAINERBAG2 = 10002 GLOBAL INVENTORY_RETAINERBAG3 = 10003 GLOBAL INVENTORY_RETAINERBAG4 = 10004 GLOBAL INVENTORY_RETAINERBAG5 = 10005 GLOBAL INVENTORY_RETAINERBAG6 = 10006 GLOBAL INVENTORY_RETAINEREQUIPPEDGEAR = 11000 GLOBAL INVENTORY_RETAINERGIL = 12000 GLOBAL INVENTORY_RETAINERCRYSTAL = 12001 GLOBAL INVENTORY_RETAINERMARKET = 12002 GLOBAL INVENTORY_FREECOMPANYBAG0 = 20000 GLOBAL INVENTORY_FREECOMPANYBAG1 = 20001 GLOBAL INVENTORY_FREECOMPANYBAG2 = 20002 GLOBAL INVENTORY_FREECOMPANYGIL = 22000 GLOBAL INVENTORY_FREECOMPANYCRYSTAL = 22001 //////////////////////////////////////////////////////////// // Currency types //////////////////////////////////////////////////////////// GLOBAL CURRENCY_GIL = 0X01 GLOBAL CURRENCY_STORMSEAL = 0X02 GLOBAL CURRENCY_SERPENTSEAL = 0X03 GLOBAL CURRENCY_FLAMESEAL = 0X04 GLOBAL CURRENCY_TOMESTONEPHILO = 0X05 GLOBAL CURRENCY_TOMESTONEMYTHO = 0X06 GLOBAL CURRENCY_WOLFMARK = 0X07 GLOBAL CURRENCY_TOMESTONESOLD = 0X08 GLOBAL CURRENCY_ALLIEDSEAL = 0X09 GLOBAL CURRENCY_TOMESTONEPOET = 0X0A GLOBAL CURRENCY_MGP = 0X0B GLOBAL CURRENCY_TOMESTONELAW = 0X0C GLOBAL CURRENCY_TOMESTONEESO = 0X0D GLOBAL CURRENCY_TOMESTONELORE = 0X0E //////////////////////////////////////////////////////////// // Skill handle types //////////////////////////////////////////////////////////// GLOBAL STD_DAMAGE = 0X00 GLOBAL STD_HEAL = 0X01 GLOBAL STD_DOT = 0X02