// This is an automatically generated chai script template // Content needs to be added by hand to make it function // In order for this script to be loaded, change its extension to .chai // and move it to the correct folder in bin/scripts/chai/quest // Quest Script: ManSea001_00107 // Quest Name: Coming to Limsa Lominsa // Quest ID: 65643 // Start NPC: 1001028 // End NPC: 1002697 class ManSea001Def { def ManSea001Def() { // Basic quest information this.name = "Coming to Limsa Lominsa"; this.id = 65643; // Quest vars / flags used // GetQuestBitFlag8 // GetQuestUI8AL // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in this.SEQ_0 = 0; this.SEQ_1 = 1; this.SEQ_FINISH = 255; // Quest rewards this.RewardExpFactor = 50; this.RewardGil = 103; // Entities found in the script data of the quest this.ACTOR0 = 1001028; this.ACTOR1 = 1002732; this.ACTOR2 = 1002697; this.CUT_EVENT = 202; this.EOBJECT0 = 2001679; this.EOBJECT1 = 2001680; this.EVENT_ACTION_SEARCH = 1; this.LOC_ACTOR0 = 1002732; this.LOC_POS_ACTOR0 = 4107186; this.OPENING_EVENT_HANDLER = 1245185; this.POPRANGE0 = 4127803; this.TERRITORYTYPE0 = 181; } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used def Scene00000( player ) { player.eventPlay( this.id, 0, HIDE_HOTBAR, 0/*unk*/, 0/*unk*/, fun( player, eventId, param1, param2, param3 ) { if( param2 == 1 ) { ManSea001.Scene00001( player ); } }); } def Scene00001( player ) { player.eventPlay( this.id, 1, HIDE_HOTBAR, 0/*unk*/, 0/*unk*/, fun( player, eventId, param1, param2, param3 ) { ManSea001.Scene00002( player ); }); } def Scene00002( player ) { player.eventPlay( this.id, 2, HIDE_HOTBAR, 0/*unk*/, 0/*unk*/, fun( player, eventId, param1, param2, param3 ) { ManSea001.Scene00003( player ); }); } def Scene00003( player ) { player.eventPlay( this.id, 3, NONE, 0/*unk*/, 0/*unk*/, fun( player, eventId, param1, param2, param3 ) { player.questUpdate( ManSea001.id, 0x01 ); // add quest to player. // update the instance boundaries, call to the opening event //player.eventPlay( ManSea001.OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR, 1, 0); }); } def Scene00004( player ) { player.eventPlay( this.id, 4, NONE, 0, 0 ); } def Scene00005( player ) { player.eventPlay( this.id, 5, HIDE_HOTBAR, 0/*unk*/, 0/*unk*/, fun( player, eventId, param1, param2, param3 ) { ManSea001.Scene00006( player ); }); } def Scene00006( player ) { player.eventPlay( this.id, 6, NONE, 0/*unk*/, 0/*unk*/, fun( player, eventId, param1, param2, param3 ) { if( param2 == 1 ) { player.questUpdate( ManSea001.id, ManSea001.SEQ_FINISH ); player.prepareZoning( player.getZoneId(), true ); player.changePos( 9, 40, 14, 2 ); } }); } def Scene00007( player ) { player.eventPlay( this.id, 7, NONE, 0, 0 ); } def Scene00008( player ) { player.eventPlay( this.id, 8, NONE, 0, 0 ); } def Scene00009( player ) { player.eventPlay( this.id, 9, NONE, 0, 0 ); } def Scene00010( player ) { player.eventPlay( this.id, 10, NONE, 0, 0 ); } def Scene00011( player ) { player.eventPlay( this.id, 11, NONE, 0, 0, fun( player, eventId, param1, param2, param3 ) { ManSea001.Scene00012( player ); }); } def Scene00012( player ) { player.eventPlay( this.id, 12, NONE, 0, 0, fun( player, eventId, param1, param2, param3 ) { if( param2 == 1 ) { if( player.giveQuestRewards( ManSea001.id, 0 ) ) { player.questFinish( ManSea001.id ); } } }); } def Scene00013( player ) { player.eventPlay( this.id, 13, NONE, 0, 0 ); } ////////////////////////////////////////////////////////////////////// def onTalk( eventId, player, actorId ) { var actor = mapActor( actorId ); switch( actor ) { case( this.ACTOR0 ) { this.Scene00000( player ); break; } case( this.ACTOR1 ) { this.Scene00005( player ); break; } case( this.ACTOR2 ) { this.Scene00011( player ); break; } default { } } } }; GLOBAL ManSea001 = ManSea001Def();