// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include #include "Actor/BNpc.h" #include "Manager/TerritoryMgr.h" #include "Territory/Territory.h" // Quest Script: ClsCnj003_00092 // Quest Name: Trial by Water // Quest ID: 65628 // Start NPC: 1000692 // End NPC: 1000692 using namespace Sapphire; class ClsCnj003 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag24 // BitFlag8 // UI8AH // UI8AL // UI8BH // UI8BL // UI8CH /// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000889 /// Countable Num: 1 Seq: 2 Event: 8 Listener: 2000889 /// Countable Num: 1 Seq: 3 Event: 5 Listener: 297 /// Countable Num: 1 Seq: 4 Event: 1 Listener: 1000561 /// Countable Num: 1 Seq: 5 Event: 1 Listener: 1000619 /// Countable Num: 1 Seq: 6 Event: 1 Listener: 1003001 /// Countable Num: 1 Seq: 7 Event: 18 Listener: 1003001 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1003000 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, Seq5 = 5, Seq6 = 6, Seq7 = 7, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Action0 = 120; static constexpr auto Actor0 = 1000692;//E-Sumi-Yan static constexpr auto Actor1 = 1000561;//Joacin static constexpr auto Actor2 = 1000619;//Anuid static constexpr auto Actor3 = 1003001;//Wounded Wood Wailer static constexpr auto Actor4 = 1003000; static constexpr auto Actor5 = 1003057;//Harried Healer static constexpr auto Actor6 = 1001213;//Gods' Quiver Bow static constexpr auto Actor7 = 1002960;//Sylphie (pre-QuestBattle) static constexpr auto Actor8 = 1006154; static constexpr auto Actor9 = 1006155; static constexpr auto Actor10 = 1006156; static constexpr auto Actor11 = 1006152; static constexpr auto Actor12 = 1006153; static constexpr auto Actor13 = 1006157; static constexpr auto Actor14 = 1006158; static constexpr auto Actor15 = 1006159; static constexpr auto Actor16 = 1006160; static constexpr auto Actor17 = 1006161; static constexpr auto Actor18 = 1003006; //Sylphie (post-QuestBattle) static constexpr auto Enemy0 = 3799227; //Tainted Water Sprite static constexpr auto Eobject0 = 2000889;//Corrupted Water static constexpr auto Eobject1 = 2001838; static constexpr auto Eventrange0 = 4195892; static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000121;//Pristine Water? UI8BH static constexpr auto LocAction0 = 995; static constexpr auto LocActor0 = 1000569; static constexpr auto LocActor1 = 1000693; static constexpr auto LocFace1 = 611; static constexpr auto LocFace2 = 620; static constexpr auto LocFace3 = 612; static constexpr auto LocPosActor0 = 1170797; static constexpr auto LocVfx = 241; static constexpr auto LocWs = 134; static constexpr auto NqPoint001 = 8; static constexpr auto NqPoint002 = 9; static constexpr auto Questbattle0 = 16; static constexpr auto Territorytype0 = 234; public: ClsCnj003() : Sapphire::ScriptAPI::QuestScript( 65628 ){}; ~ClsCnj003() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00036( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq2 ) Scene00007( quest, player ); break; } case Actor2: { if( quest.getSeq() == Seq3 ) Scene00008( quest, player ); break; } case Actor3: { if( quest.getSeq() == Seq4 ) Scene00009( quest, player ); else if( quest.getSeq() == Seq5 ) Scene00010( quest, player ); break; } case Actor4: { break; } case Actor5: { if( quest.getSeq() == Seq4 ) Scene00013( quest, player ); else if( quest.getSeq() == Seq5 ) Scene00014( quest, player ); else if( quest.getSeq() == Seq6 ) Scene00021( quest, player ); break; } case Actor6: { if( quest.getSeq() == Seq6 ) Scene00017( quest, player );//34 is a dupe? break; } case Actor7: { if( quest.getSeq() == Seq6 ) Scene00018( quest, player ); break; } case Actor8: { break; } case Actor9: { break; } case Actor10: { break; } case Actor11: { break; } case Actor12: { break; } case Actor13: { break; } case Actor14: { break; } case Actor15: { break; } case Actor16: { break; } case Actor17: { break; } case Actor18: { if( quest.getSeq() == Seq7 ) Scene00035( quest, player ); break; } case Eobject0: { //Opens key-item inventory Scene00001( quest, player ); break; } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actor ) override { if( actor == Eobject0 ) { Scene00002( quest, player ); } } void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override { if( bnpc.getLayoutId() != Enemy0 ) return; else if( bnpc.getLayoutId() == Enemy0 && quest.getSeq() == Seq1 ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setUI8BH( 0 ); quest.setSeq( Seq2 ); } } void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actor, uint32_t actionId ) override { if( actor == Actor3 && actionId == Action0 ) { eventMgr().sendEventNotice( player, getId(), 3, 0 ); quest.setSeq( Seq5 ); } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsCnj003::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsCnj003::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 1 ); quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); auto enemy = instance->createBNpcFromLayoutId( Enemy0, 319 /*Find the right value*/, Common::BNpcType::Enemy ); enemy->setTriggerOwnerId( player.getId() ); enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj003::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj003::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj003::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj003::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj003::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 1, 0 ); quest.setSeq( Seq3 ); } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj003::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 2, 0 ); quest.setSeq( Seq4 ); } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsCnj003::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsCnj003::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ClsCnj003::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsCnj003::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsCnj003::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 4, 0 ); quest.setSeq( Seq6 ); } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsCnj003::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsCnj003::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00017Return ) ); } void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //TODO: QuestBattle playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." ); eventMgr().sendEventNotice( player, getId(), 5, 0 ); quest.setSeq( Seq7 ); } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsCnj003::Scene00018Return ) ); } void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsCnj003::Scene00019Return ) ); } void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsCnj003::Scene00020Return ) ); } void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsCnj003::Scene00021Return ) ); } void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsCnj003::Scene00022Return ) ); } void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsCnj003::Scene00023Return ) ); } void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00024( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &ClsCnj003::Scene00024Return ) ); } void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00025( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsCnj003::Scene00025Return ) ); } void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00026( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsCnj003::Scene00026Return ) ); } void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00027( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsCnj003::Scene00027Return ) ); } void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00028( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ClsCnj003::Scene00028Return ) ); } void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00029( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &ClsCnj003::Scene00029Return ) ); } void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00030( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &ClsCnj003::Scene00030Return ) ); } void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00031( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &ClsCnj003::Scene00031Return ) ); } void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00032( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &ClsCnj003::Scene00032Return ) ); } void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00033( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &ClsCnj003::Scene00033Return ) ); } void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00034( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 34, NONE, bindSceneReturn( &ClsCnj003::Scene00034Return ) ); } void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00035( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &ClsCnj003::Scene00035Return ) ); } void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 6, 0 ); quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00036( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 36, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj003::Scene00036Return ) ); } void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( ClsCnj003 );