// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include #include "Actor/BNpc.h" #include "Manager/TerritoryMgr.h" #include "Territory/Territory.h" // Quest Script: SubFst053_00159 // Quest Name: Lights Out // Quest ID: 65695 // Start NPC: 1000503 // End NPC: 1000503 using namespace Sapphire; class SubFst053 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH // UI8BL /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2000042 /// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000042 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000503;//Armelle static constexpr auto Enemy0 = 1943223; static constexpr auto Enemy1 = 1943224; static constexpr auto Enemy2 = 1943225; static constexpr auto Eobject0 = 2000042;//Destination (Seq1) static constexpr auto Item0 = 2000095; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Eobject0 = 1; static constexpr auto Seq1Eobject0Useitemno = 99; static constexpr auto Seq1Eobject0Useitemok = 100; static constexpr auto Seq2Actor0 = 2; public: SubFst053() : Sapphire::ScriptAPI::QuestScript( 65695 ){}; ~SubFst053() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00002( quest, player ); break; } case Eobject0: { if( quest.getSeq() == Seq1 ) Scene00001( quest, player ); } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { if( actorId != Eobject0 ) return; else Scene00100( quest, player ); } void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override { switch( bnpc.getLayoutId() ) { case Enemy0: case Enemy1: case Enemy2: { quest.setUI8BH( quest.getUI8BH() + 1 ); if( quest.getUI8BH() >= 3 ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setUI8BH( 0 ); quest.setBitFlag8( 1, false ); quest.setUI8BL( 0 ); quest.setSeq( SeqFinish ); } break; } } } void onTriggerOwnerDeaggro( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override { /* if( quest.getSeq() == Seq1 ) { quest.setUI8BH( 0 ); quest.setBitFlag8( 1, false ); }*/ } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst053::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( Seq1 ); quest.setUI8BL( 1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst053::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Opens KeyItem Inventory } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst053::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } ////////////////////////////////////////////////////////////////////// void Scene00099( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst053::Scene00099Return ) ); } void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00100( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst053::Scene00100Return ) ); } void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setBitFlag8( 1, true ); auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); enemy0->setTriggerOwnerId( player.getId() ); enemy1->setTriggerOwnerId( player.getId() ); enemy2->setTriggerOwnerId( player.getId() ); enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); } }; EXPOSE_SCRIPT( SubFst053 );