// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include // Quest Script: GaiUsa008_00714 // Quest Name: Swinophobia // Quest ID: 66250 // Start NPC: 1006189 // End NPC: 1006189 using namespace Sapphire; class GaiUsa008 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL /// Countable Num: 0 Seq: 1 Event: 5 Listener: 15 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006189 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006189;//Piralnaut static constexpr auto Enemy0 = 16; //Wild Boar (INCORRECT:15) public: GaiUsa008() : Sapphire::ScriptAPI::QuestScript( 66250 ){}; ~GaiUsa008() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00002( quest, player ); break; } } } void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override { switch( bnpc.getBNpcNameId() ) { case Enemy0: { quest.setUI8AL( quest.getUI8AL() + 1 ); eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 ); checkQuestCompletion( quest, player ); break; } } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { if( quest.getUI8AL() >= 5 ) { quest.setSeq( SeqFinish ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsa008::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsa008::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsa008::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult(1) ); } } }; EXPOSE_SCRIPT( GaiUsa008 );