#ifndef NATIVE_SCRIPT_API #define NATIVE_SCRIPT_API #include #include #include #include #define EXPORT_SCRIPTOBJECT( type, base ) \ extern "C" __declspec( dllexport ) __cdecl base* get##base() \ { return static_cast< base* >( new type ); } #define EXPORT_STATUSEFFECTSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, StatusEffectScript ) #define EXPORT_ABILITYSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, AbilityScript ) #define EXPORT_QUESTSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, QuestScript ) #define EXPORT_BATTLENPCSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, BattleNpcScript ) #define EXPORT_ZONESCRIPT( type ) EXPORT_SCRIPTOBJECT( type, ZoneScript ) class ScriptObject { protected: const std::string m_scriptName; public: ScriptObject( std::string name ) : m_scriptName( name ) { } std::string getName() const { return m_scriptName; } virtual void onScriptUnload( ) { } }; class StatusEffectScript : ScriptObject { protected: const uint32_t m_effectId; const uint32_t m_baseDuration; public: StatusEffectScript( std::string name, uint32_t effectId, uint32_t duration ) : ScriptObject( name ), m_effectId( effectId ), m_baseDuration( duration ) { } uint32_t getEffectId( ) const { return m_effectId; } uint32_t getBaseDuration( ) const { return m_baseDuration; } virtual Core::StatusEffect::StatusEffect applyEffect( Core::Entity::Actor sourceActor, Core::Entity::Actor targetActor ) { } virtual void onTick(Core::Entity::ActorPtr actor) { } virtual void onApply(Core::Entity::ActorPtr actor) { } virtual void onRemove( Core::Entity::Actor actor ) { } virtual void onExpire(Core::Entity::ActorPtr actor) { } virtual void onPlayerCollision( Core::Entity::Actor actor, Core::Entity::Actor actorHit ) { } virtual void onPlayerFinishCast( Core::Entity::Actor actor ) { } virtual void onPlayerDamaged( Core::Entity::Actor actor ) { } virtual bool onPlayerDeath( Core::Entity::Actor actor ) { } }; class AbilityScript : ScriptObject { protected: uint32_t m_abilityId; public: AbilityScript( std::string name, uint32_t abilityId ) : ScriptObject( name ), m_abilityId( abilityId ) { } uint32_t GetAbilityId( ) { return m_abilityId; } virtual void onStart( Core::Entity::Actor sourceActor, Core::Entity::Actor targetActor ) { } virtual bool onCastFinish(Core::Entity::Player player, Core::Entity::ActorPtr targetActor) { } virtual void onInterrupt( Core::Entity::Actor sourceActor/*, Core::Entity::Actor targetActor*/ ) { } }; class QuestScript : ScriptObject { protected: uint32_t QuestId; public: QuestScript( std::string name, uint32_t questId ) : ScriptObject( name ), QuestId( questId ) { } virtual void onTalk(uint32_t eventId, Core::Entity::Player player, uint64_t actorId) { } virtual void onNpcKill( uint32_t npcId, Core::Entity::Player player ) { } virtual void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Core::Entity::Player player ) { } }; class BattleNpcScript : ScriptObject { public: BattleNpcScript( std::string name ) : ScriptObject( name ) { } }; class ZoneScript : ScriptObject { public: ZoneScript( std::string name ) : ScriptObject( name ) { } virtual void onZoneInit() { } virtual void onEnterZone( Core::Entity::Player pPlayer, uint32_t eventId, uint16_t param1, uint16_t param2 ) { } }; #endif