#include #include "Manager/EventMgr.h" #include #include "Framework.h" // Quest Script: ManWil001_00594 // Quest Name: Coming to Ul'dah // Quest ID: 66130 // Start NPC: 1003987 // End NPC: 1003988 using namespace Sapphire; class ManWil001 : public Sapphire::ScriptAPI::EventScript { private: static constexpr auto SEQ_0 = 0; static constexpr auto SEQ_FINISH = 255; static constexpr auto ACTOR0 = 1003987; static constexpr auto ACTOR1 = 1003988; static constexpr auto ACTOR20 = 1001285; static constexpr auto CUT_EVENT = 188; static constexpr auto EOBJECT0 = 2001681; static constexpr auto EOBJECT1 = 2001682; static constexpr auto EOBJECT2 = 2001683; static constexpr auto EOBJECT3 = 2001706; static constexpr auto EVENT_ACTION_SEARCH = 1; static constexpr auto OPENING_EVENT_HANDLER = 1245187; void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.setOpeningSequence( 2 ); Scene00001( player ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, 0xF8482EFB, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00002( player ); player.updateQuest( getId(), SEQ_FINISH ); } ); } void Scene00002( Entity::Player& player ) { player.playScene( getId(), 2, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.eventStart( result.actorId, OPENING_EVENT_HANDLER, Event::EventHandler::Nest, 0, 0 ); player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 ); } ); } void Scene00003( Entity::Player& player ) { player.playScene( getId(), 3, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 3, NONE, 0, 0 ); } ); } void Scene00004( Entity::Player& player ) { player.playScene( getId(), 4, 0x2c02, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00005( player ); } ); } void Scene00005( Entity::Player& player ) { player.playScene( getId(), 5, INVIS_OTHER_PC, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) player.finishQuest( getId() ); } } ); } void Scene00006( Entity::Player& player ) { player.playScene( getId(), 6, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 6, 0, 0, 0 ); } ); } void Scene00007( Entity::Player& player ) { player.playScene( getId(), 7, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 7, 0, 0, 0 ); } ); } void Scene00008( Entity::Player& player ) { player.playScene( getId(), 8, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 8, 0, 0, 0 ); } ); } void Scene00009( Entity::Player& player ) { player.playScene( getId(), 9, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 9, 0, 0, 0 ); } ); } void Scene00010( Entity::Player& player ) { player.playScene( getId(), 10, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 10, 0, 0, 0 ); } ); } void Scene00011( Entity::Player& player ) { player.playScene( getId(), 11, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 11, 0, 0, 0 ); } ); } void Scene00012( Entity::Player& player ) { player.playScene( getId(), 12, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 12, 0, 0, 0 ); } ); } void Scene00013( Entity::Player& player ) { player.playScene( getId(), 13, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 13, 0, 0, 0 ); } ); } public: ManWil001() : Sapphire::ScriptAPI::EventScript( 66130 ) { } void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto pEventMgr = m_framework->get< World::Manager::EventMgr >(); auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == ACTOR0 ) { Scene00000( player ); } else if( actor == ACTOR1 ) { Scene00004( player ); } } };